Player Matchup

Horus
Horus
 
Horus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
EgonTheBeast
Kali
Level 103
God Stats
6W - 2L
1,776 SR
Queue Stats
236W - 144L
1,713 Elo+
Solo
Cabrakan
Cabrakan
bebeluguin
Cabrakan
Level 153
God Stats
5W - 2L
1,739 SR
Queue Stats
323W - 243L
1,624 Elo+
Party 1
Team Averages
Level 112
1,672 SR
1,612 Elo+

VS

Team Averages
Level 119
1,685 SR
1,671 Elo+
Merlin
Merlin
ANDROSS90
Merlin
Level 159
God Stats
29W - 26L
1,615 SR
Queue Stats
171W - 178L
1,527 Elo+
Solo
Xbalanque
Xbalanque
MyNameMana
Xbalanque
Level 97
God Stats
11W - 7L
1,667 SR
Queue Stats
156W - 120L
1,744 Elo+
Party 2
Sun Wukong
Sun Wukong
WhiskeySeal
Sun Wukong
Level 101
God Stats
13W - 5L
1,772 SR
Queue Stats
178W - 134L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 0 / 3
7,266
727
4,601
9,121
4,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
4 / 0 / 1
7,378
738
2,837
7,925
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
bebeluguin
Cabrakan
12
1 / 0 / 6
7,050
705
6,815
6,071
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ANDROSS90
Merlin
9
0 / 3 / 0
5,940
594
5,696
3,298
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
MyNameMana
Xbalanque
10
0 / 2 / 0
6,165
617
5,652
4,563
1,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
WhiskeySeal
Sun Wukong
9
0 / 3 / 0
5,836
584
4,287
7,824
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
8
Kills
0
0
Deaths
8
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
3
4.5
L
Merlin
ANDROSS90
Merlin
0
3
0
0
W
4
0
1
4.5
L
Xbalanque
MyNameMana
Xbalanque
0
2
0
0
L
Sun Wukong
WhiskeySeal
Sun Wukong
0
3
0
0
W
Cabrakan
bebeluguin
Cabrakan
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,253
Damage
15,635
23,117
Taken
15,685
13,189
Mitigated
6,618
8,917
Healing
1,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,601
1,989
1,028
2,467
9,121
4,807
141
1,983
6,742
0
24,914
L
Merlin
ANDROSS90
Merlin
5,696
366
0
0
3,298
567
0
614
2,622
23,172
0
W
2,837
997
0
3,601
7,925
4,063
0
2,116
5,621
0
27,323
L
Xbalanque
MyNameMana
Xbalanque
5,652
2,106
0
317
4,563
1,992
0
2,440
1,957
0
17,505
L
Sun Wukong
WhiskeySeal
Sun Wukong
4,287
424
0
1,463
7,824
4,059
0
3,332
4,172
0
11,787
W
Cabrakan
bebeluguin
Cabrakan
6,815
490
0
1,821
6,071
4,319
535
2,010
3,961
14,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,694
Gold Earned
17,941
119
Minions Killed
93
8
Camps Cleared
2
591,457
Distance Traveled
488,485
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,266
727
40
4
2
209,471
2
L
Merlin
5,940
594
44
4
1
157,671
0
W
Kali
7,378
738
48
5
6
206,262
4
L
Xbalanque
6,165
617
32
3
1
152,221
5
L
Sun Wukong
5,836
584
17
2
0
178,593
2
W
Cabrakan
7,050
705
31
3
0
175,724
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role