Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
HYDDxJoHn
Xbalanque
Level 27
God Stats
23W - 29L
1,448 SR
Queue Stats
35W - 52L
1,369 Elo+
Party 2
Ymir
Ymir
RaPiDxAtrocity
Ymir
Level 107
God Stats
2W - 2L
1,504 SR
Queue Stats
145W - 149L
1,435 Elo+
Party 2
Team Averages
Level 96
1,484 SR
1,435 Elo+

VS

Team Averages
Level 104
1,434 SR
1,460 Elo+
Serqet
Serqet
ElephanteRadish
Serqet
Level 49
God Stats
1W - 3L
1,183 SR
Queue Stats
116W - 156L
1,340 Elo+
Party 1
Chang'e
Chang'e
GnastyGnorke
Chang'e
Level 157
God Stats
57W - 32L
1,744 SR
Queue Stats
122W - 107L
1,703 Elo+
Solo
King Arthur
King Arthur
cheap_sauce
King Arthur
Level 107
God Stats
11W - 22L
1,375 SR
Queue Stats
132W - 180L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 2 / 0
5,948
595
4,595
10,586
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
HYDDxJoHn
Xbalanque
8
0 / 3 / 0
5,615
562
2,556
7,028
2,263
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
5,861
586
2,137
11,576
7,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,776
778
2,961
8,700
8,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
GnastyGnorke
Chang'e
12
2 / 0 / 5
7,571
757
13,479
6,372
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
cheap_sauce
King Arthur
11
3 / 0 / 4
7,417
742
7,255
5,392
2,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
7
7
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
0
0
W
2
0
3
3.5
W
Chang'e
GnastyGnorke
Chang'e
2
0
5
4.5
L
Xbalanque
HYDDxJoHn
Xbalanque
0
3
0
0
L
0
2
0
0
W
King Arthur
cheap_sauce
King Arthur
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,288
Damage
23,695
29,190
Taken
20,464
14,192
Mitigated
13,923
2,886
Healing
10,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,595
309
0
2,336
10,586
4,143
0
4,653
5,848
0
21,187
W
2,961
472
248
2,786
8,700
8,637
0
852
7,848
83
10,540
W
Chang'e
GnastyGnorke
Chang'e
13,479
1,116
2,642
4,021
6,372
2,461
1,174
886
5,486
39,702
0
L
Xbalanque
HYDDxJoHn
Xbalanque
2,556
1,450
0
0
7,028
2,263
279
3,393
3,635
0
8,995
L
2,137
445
0
550
11,576
7,786
0
5,850
5,466
14,219
0
W
King Arthur
cheap_sauce
King Arthur
7,255
816
0
631
5,392
2,825
756
714
4,678
0
21,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,424
Gold Earned
22,764
78
Minions Killed
117
2
Camps Cleared
7
434,935
Distance Traveled
593,292
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,948
595
32
3
2
181,471
4
W
Serqet
7,776
778
18
2
1
213,353
3
W
Chang'e
7,571
757
62
6
4
181,250
2
L
Xbalanque
5,615
562
18
2
0
104,640
0
L
Ymir
5,861
586
28
3
0
148,824
1
W
King Arthur
7,417
742
37
4
2
198,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role