Player Matchup

Sobek
Sobek
 
Sobek
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
S1Brady
Xbalanque
Level 128
God Stats
9W - 8L
1,667 SR
Queue Stats
134W - 109L
1,624 Elo+
Solo
Agni
Agni
Unevenbeast007
Agni
Level 69
God Stats
8W - 8L
1,542 SR
Queue Stats
440W - 518L
1,518 Elo+
Solo
Team Averages
Level 117
1,570 SR
1,548 Elo+

VS

Team Averages
Level 75
1,660 SR
1,504 Elo+
Ymir
Ymir
LdyXunq
Ymir
Level 38
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 4L
1,344 Elo+
Solo
Neith
Neith
OneTakeCake
Neith
Level 40
God Stats
31W - 31L
1,721 SR
Queue Stats
380W - 261L
1,670 Elo+
Solo
Vulcan
Vulcan
StubblySSj
Vulcan
Level 148
God Stats
9W - 6L
1,545 SR
Queue Stats
162W - 137L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
3 / 7 / 1
7,354
735
5,278
18,024
19,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
S1Brady
Xbalanque
10
2 / 1 / 1
7,309
731
2,264
2,497
793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 4 / 4
7,175
718
6,020
10,083
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
LdyXunq
Ymir
11
2 / 4 / 9
8,127
813
3,366
13,851
13,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 1 / 6
8,521
852
10,671
8,772
3,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
StubblySSj
Vulcan
12
4 / 2 / 8
8,018
802
11,625
5,887
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
12
12
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
7
1
0.5
W
Ymir
LdyXunq
Ymir
2
4
9
1.63
W
6
1
6
9
L
Xbalanque
S1Brady
Xbalanque
2
1
1
2.5
W
Vulcan
StubblySSj
Vulcan
4
2
8
4
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,562
Damage
25,662
30,604
Taken
28,510
24,271
Mitigated
20,524
4,961
Healing
8,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,278
449
0
4,549
18,024
19,598
0
7,823
9,861
15,446
0
W
Ymir
LdyXunq
Ymir
3,366
1,410
1,890
2,353
13,851
13,798
80
3,855
9,996
12,116
0
W
10,671
4,763
93
3,753
8,772
3,995
1,846
5,922
2,850
0
30,306
L
Xbalanque
S1Brady
Xbalanque
2,264
851
0
352
2,497
793
0
1,208
1,283
0
11,265
W
Vulcan
StubblySSj
Vulcan
11,625
6,826
0
658
5,887
2,731
537
2,135
3,752
27,241
0
L
6,020
320
0
60
10,083
3,880
0
5,432
4,453
25,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,838
Gold Earned
24,666
80
Minions Killed
108
2
Camps Cleared
6
415,925
Distance Traveled
535,724
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,354
735
10
1
0
175,687
2
W
Ymir
8,127
813
21
2
2
161,182
0
W
Neith
8,521
852
47
5
3
186,184
1
L
Xbalanque
7,309
731
25
3
2
68,632
1
W
Vulcan
8,018
802
40
4
1
188,358
3
L
Agni
7,175
718
45
5
0
171,606
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role