Player Matchup

Neith
Neith
ChayGibson
Neith
Level 43
God Stats
6W - 4L
1,619 SR
Queue Stats
122W - 139L
1,412 Elo+
Solo
Merlin
Merlin
FaeSpirit
Merlin
Level 114
God Stats
23W - 36L
1,309 SR
Queue Stats
218W - 273L
1,293 Elo+
Solo
Sun Wukong
Sun Wukong
LegacyOfLegions
Sun Wukong
Level 41
God Stats
8W - 11L
1,195 SR
Queue Stats
30W - 53L
1,063 Elo+
Solo
Tsukuyomi
Tsukuyomi
NotDeez9653
Tsukuyomi
Level 47
God Stats
7W - 10L
1,435 SR
Queue Stats
80W - 85L
1,327 Elo+
Party 1
Atlas
Atlas
TactilePlain
Atlas
Level 22
God Stats
1W - 0L
1,213 SR
Queue Stats
45W - 62L
1,199 Elo+
Party 1
Team Averages
Level 53
1,354 SR
1,259 Elo+

VS

Team Averages
Level 83
1,414 SR
1,287 Elo+
Loki
Loki
Cocotibul
Loki
Level 82
God Stats
16W - 9L
1,687 SR
Queue Stats
232W - 259L
1,341 Elo+
Solo
Jing Wei
Jing Wei
Dindong7
Jing Wei
Level 49
God Stats
3W - 3L
1,396 SR
Queue Stats
100W - 116L
1,309 Elo+
Solo
Heimdallr
Heimdallr
IlSHAZAMlI
Heimdallr
Level 87
God Stats
4W - 6L
1,200 SR
Queue Stats
19W - 38L
1,158 Elo+
Solo
Merlin
Merlin
Punk_Esponja
Merlin
Level 128
God Stats
16W - 23L
1,384 SR
Queue Stats
443W - 457L
1,363 Elo+
Solo
Sylvanus
Sylvanus
shattersworth
Sylvanus
Level 67
God Stats
1W - 4L
1,403 SR
Queue Stats
13W - 16L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
5 / 4 / 9
13,454
498
14,370
19,637
10,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
FaeSpirit
Merlin
20
3 / 2 / 4
15,203
563
15,014
12,919
6,195
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
LegacyOfLegions
Sun Wukong
20
2 / 1 / 0
15,387
570
4,407
16,162
15,432
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
NotDeez9653
Tsukuyomi
20
12 / 1 / 8
14,664
543
29,069
19,466
11,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

19
1 / 1 / 11
13,370
495
13,757
21,596
29,655
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
3 / 7 / 2
12,079
447
8,652
23,848
10,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Dindong7
Jing Wei
15
1 / 7 / 3
9,360
347
11,115
26,973
11,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
IlSHAZAMlI
Heimdallr
18
2 / 1 / 0
10,595
392
5,604
7,019
6,498
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Merlin
20
2 / 4 / 2
13,071
484
9,550
20,921
8,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
shattersworth
Sylvanus
16
1 / 4 / 1
10,800
400
9,068
25,680
33,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
23
Kills
9
9
Deaths
23
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
5
4
9
2.38
L
Loki
3
7
2
0.57
L
Jing Wei
Dindong7
Jing Wei
1
7
3
0.36
W
Merlin
FaeSpirit
Merlin
3
2
4
2.5
L
Heimdallr
IlSHAZAMlI
Heimdallr
2
1
0
2
W
Sun Wukong
LegacyOfLegions
Sun Wukong
2
1
0
2
W
Tsukuyomi
NotDeez9653
Tsukuyomi
12
1
8
16
L
Merlin
2
4
2
0.75
W
1
1
11
6.5
L
Sylvanus
shattersworth
Sylvanus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,617
Damage
43,989
89,780
Taken
104,441
72,452
Mitigated
69,822
33,519
Healing
26,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
14,370
5,576
0
8,580
19,637
10,084
4,458
5,248
14,321
0
112,302
L
Loki
8,652
2,293
0
5,944
23,848
10,367
0
4,379
19,469
0
103,379
L
Jing Wei
Dindong7
Jing Wei
11,115
9,851
624
5,644
26,973
11,219
1,458
6,946
20,027
0
58,771
W
Merlin
FaeSpirit
Merlin
15,014
531
0
5,914
12,919
6,195
4,151
4,539
7,870
129,976
1,286
L
Heimdallr
IlSHAZAMlI
Heimdallr
5,604
3,967
0
0
7,019
6,498
0
313
6,706
0
65,006
W
Sun Wukong
LegacyOfLegions
Sun Wukong
4,407
1,231
0
5,359
16,162
15,432
6,209
368
15,728
0
114,549
W
Tsukuyomi
NotDeez9653
Tsukuyomi
29,069
8,365
344
9,026
19,466
11,086
0
4,916
14,334
0
113,621
L
Merlin
9,550
310
0
3,503
20,921
8,016
240
9,017
11,904
97,734
0
W
13,757
5,493
757
3,539
21,596
29,655
398
3,449
18,139
64,263
0
L
Sylvanus
shattersworth
Sylvanus
9,068
2,337
2,646
7,807
25,680
33,722
264
7,717
17,963
55,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,078
Gold Earned
55,905
756
Minions Killed
639
0
Camps Cleared
0
2,565,495
Distance Traveled
2,353,033
27
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,454
498
182
7
0
467,319
9
L
Loki
12,079
447
147
5
0
457,670
0
L
Jing Wei
9,360
347
77
3
0
472,772
0
W
Merlin
15,203
563
210
8
0
509,142
11
L
Heimdallr
10,595
392
110
4
0
500,598
0
W
Sun Wukong
15,387
570
197
7
0
461,111
7
W
Tsukuyomi
14,664
543
106
4
0
632,979
0
L
Merlin
13,071
484
204
8
0
481,465
3
W
Atlas
13,370
495
61
2
0
494,944
0
L
Sylvanus
10,800
400
101
4
0
440,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role