Player Matchup

Shiva
Shiva
 
Shiva
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
EvilMichu
Da Ji
Level 72
God Stats
4W - 2L
1,674 SR
Queue Stats
112W - 98L
1,553 Elo+
Party 1
He Bo
He Bo
Fogellino
He Bo
Level 87
God Stats
2W - 6L
1,500 SR
Queue Stats
81W - 73L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
Nexuo
Cthulhu
Level 128
God Stats
6W - 10L
1,408 SR
Queue Stats
304W - 286L
1,538 Elo+
Party 1
Anhur
Anhur
mk144
Anhur
Level 79
God Stats
2W - 0L
1,714 SR
Queue Stats
113W - 114L
1,419 Elo+
Solo
Team Averages
Level 101
1,559 SR
1,503 Elo+

VS

Team Averages
Level 100
1,497 SR
1,411 Elo+
Ra
Ra
 
Ra
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Mentallowiec
Amaterasu
Level 107
God Stats
9W - 9L
1,480 SR
Queue Stats
235W - 220L
1,405 Elo+
Solo
Arachne
Arachne
TuffGong1945
Arachne
Level 106
God Stats
20W - 20L
1,494 SR
Queue Stats
204W - 229L
1,436 Elo+
Party 2
Khepri
Khepri
Wolfloor
Khepri
Level 121
God Stats
0W - 3L
1,295 SR
Queue Stats
2W - 6L
1,302 Elo+
Solo
Cernunnos
Cernunnos
pitodeleche33
Cernunnos
Level 67
God Stats
2W - 1L
1,715 SR
Queue Stats
125W - 154L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
3 / 2 / 3
11,456
521
19,699
25,214
21,048
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
EvilMichu
Da Ji
17
4 / 0 / 5
10,653
484
13,653
19,634
10,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Fogellino
He Bo
16
4 / 4 / 6
10,533
479
16,023
13,631
5,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Nexuo
Cthulhu
16
5 / 4 / 4
11,196
509
15,415
25,143
29,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
mk144
Anhur
16
0 / 3 / 2
9,848
448
8,576
17,988
7,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
3 / 8 / 0
10,178
463
7,285
17,597
9,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Mentallowiec
Amaterasu
16
1 / 2 / 0
10,729
488
10,841
22,720
18,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
TuffGong1945
Arachne
14
3 / 4 / 3
9,018
410
6,294
18,748
10,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Wolfloor
Khepri
16
3 / 1 / 5
10,766
489
7,743
18,976
27,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
pitodeleche33
Cernunnos
16
3 / 1 / 5
9,801
446
18,651
15,344
8,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
16
Kills
13
13
Deaths
16
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
2
3
2.25
L
Ra
 
Ra
3
8
0
0.38
W
Da Ji
EvilMichu
Da Ji
4
0
5
6.5
W
He Bo
Fogellino
He Bo
4
4
6
1.75
L
Amaterasu
Mentallowiec
Amaterasu
1
2
0
0.5
W
Cthulhu
Nexuo
Cthulhu
5
4
4
1.75
L
Arachne
TuffGong1945
Arachne
3
4
3
1.13
L
Khepri
Wolfloor
Khepri
3
1
5
5.5
W
Anhur
mk144
Anhur
0
3
2
0.33
L
Cernunnos
pitodeleche33
Cernunnos
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,366
Damage
50,814
101,610
Taken
93,385
73,746
Mitigated
74,152
42,236
Healing
32,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
19,699
4,169
811
11,150
25,214
21,048
1,327
1,821
23,393
47
99,826
L
Ra
 
Ra
7,285
823
3,029
3,406
17,597
9,195
369
6,143
11,238
96,741
0
W
Da Ji
EvilMichu
Da Ji
13,653
3,831
0
9,793
19,634
10,123
384
3,087
16,547
38
95,235
W
He Bo
Fogellino
He Bo
16,023
468
0
2,230
13,631
5,775
513
3,053
10,578
69,969
0
L
Amaterasu
Mentallowiec
Amaterasu
10,841
5,410
0
7,618
22,720
18,845
1,590
4,851
17,781
0
84,164
W
Cthulhu
Nexuo
Cthulhu
15,415
1,220
4,771
4,328
25,143
29,461
246
4,080
21,063
60,446
780
L
Arachne
TuffGong1945
Arachne
6,294
4,123
0
3,708
18,748
10,391
756
5,213
13,279
0
58,310
L
Khepri
Wolfloor
Khepri
7,743
1,141
652
6,058
18,976
27,059
402
7,928
10,743
38,034
0
W
Anhur
mk144
Anhur
8,576
4,808
0
9,153
17,988
7,339
1,426
2,987
15,001
0
88,129
L
Cernunnos
pitodeleche33
Cernunnos
18,651
9,081
0
7,965
15,344
8,662
989
6,287
8,977
0
70,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,686
Gold Earned
50,492
672
Minions Killed
585
0
Camps Cleared
0
2,102,716
Distance Traveled
1,987,368
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,456
521
165
8
0
399,763
2
L
Ra
10,178
463
149
7
0
344,726
3
W
Da Ji
10,653
484
134
6
0
502,890
0
W
He Bo
10,533
479
139
6
0
428,099
9
L
Amaterasu
10,729
488
185
8
0
397,682
0
W
Cthulhu
11,196
509
85
4
0
421,827
5
L
Arachne
9,018
410
90
4
0
447,144
4
L
Khepri
10,766
489
28
1
0
419,834
4
W
Anhur
9,848
448
149
7
0
350,137
8
L
Cernunnos
9,801
446
133
6
0
377,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role