Player Matchup

Ymir
Ymir
BlankStare9
Ymir
Level 145
God Stats
19W - 19L
1,466 SR
Queue Stats
744W - 725L
1,370 Elo+
Party 1
Hades
Hades
Dracolich77
Hades
Level 125
God Stats
61W - 56L
1,570 SR
Queue Stats
258W - 275L
1,482 Elo+
Solo
Sol
Sol
PandaGoDGamez
Sol
Level 84
God Stats
5W - 2L
1,667 SR
Queue Stats
203W - 205L
1,435 Elo+
Party 1
Mercury
Mercury
Stinkig
Mercury
Level 59
God Stats
30W - 37L
1,453 SR
Queue Stats
219W - 283L
1,377 Elo+
Solo
King Arthur
King Arthur
TweakedOutSloth
King Arthur
Level 108
God Stats
3W - 0L
1,820 SR
Queue Stats
184W - 160L
1,492 Elo+
Solo
Team Averages
Level 104
1,595 SR
1,431 Elo+

VS

Team Averages
Level 92
1,580 SR
1,414 Elo+
Cthulhu
Cthulhu
Ballislife22302
Cthulhu
Level 81
God Stats
1W - 2L
1,435 SR
Queue Stats
332W - 367L
1,418 Elo+
Solo
Shiva
Shiva
Frost544126
Shiva
Level 86
God Stats
42W - 24L
1,605 SR
Queue Stats
138W - 134L
1,450 Elo+
Solo
Chronos
Chronos
K1LLj0y12Gauge
Chronos
Level 123
God Stats
1W - 1L
1,687 SR
Queue Stats
224W - 255L
1,403 Elo+
Solo
Yemoja
Yemoja
MYABLU_300
Yemoja
Level 109
God Stats
61W - 61L
1,461 SR
Queue Stats
535W - 723L
1,370 Elo+
Party 2
Serqet
Serqet
only1blk_mandy
Serqet
Level 62
God Stats
1W - 1L
1,710 SR
Queue Stats
250W - 300L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 12
14,323
494
16,673
30,622
18,432
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

20
6 / 4 / 8
14,672
506
37,766
26,847
15,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

20
15 / 2 / 6
17,347
598
37,530
37,753
16,206
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
Stinkig
Mercury
20
3 / 3 / 3
15,245
526
13,572
21,173
10,790
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
TweakedOutSloth
King Arthur
9
1 / 2 / 0
9,502
328
3,037
5,936
3,538

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 1
10,326
356
7,835
37,050
31,955
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 8 / 2
14,662
506
30,531
35,185
35,725
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
1 / 2 / 4
13,139
453
10,161
20,750
9,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
MYABLU_300
Yemoja
18
2 / 3 / 4
11,382
392
12,182
21,744
9,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 8 / 5
14,120
487
17,475
27,566
14,507
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
31
28
Kills
15
16
Deaths
28
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
3
5
12
1.8
W
6
4
8
2.5
L
8
8
2
1.13
L
1
2
4
1.5
L
Yemoja
MYABLU_300
Yemoja
2
3
4
1.33
W
15
2
6
9
W
Mercury
Stinkig
Mercury
3
3
3
1.5
W
King Arthur
TweakedOutSloth
King Arthur
1
2
0
0.5
L
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,578
Damage
78,184
122,331
Taken
142,295
64,897
Mitigated
100,592
53,025
Healing
31,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,835
305
1,065
7,140
37,050
31,955
504
27,767
9,283
64,801
0
W
16,673
4,066
0
9,327
30,622
18,432
443
9,749
19,410
101,087
5,676
W
37,766
987
655
13,613
26,847
15,931
1,109
9,050
17,607
118,921
0
L
30,531
9,384
397
4,678
35,185
35,725
2,379
17,815
17,370
0
129,718
L
10,161
4,798
0
8,291
20,750
9,102
2,405
12,521
8,229
127,696
0
L
Yemoja
MYABLU_300
Yemoja
12,182
1,133
1,336
1,165
21,744
9,303
197
17,916
3,828
69,369
0
W
37,530
24,187
0
27,630
37,753
16,206
4,099
9,651
26,927
170,150
5,757
W
Mercury
Stinkig
Mercury
13,572
5,675
0
460
21,173
10,790
1,399
2,260
18,379
0
180,183
W
King Arthur
TweakedOutSloth
King Arthur
3,037
644
0
1,340
5,936
3,538
0
0
5,936
0
24,474
L
17,475
4,662
0
7,064
27,566
14,507
798
14,482
13,084
0
109,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,089
Gold Earned
63,629
772
Minions Killed
733
0
Camps Cleared
0
2,286,607
Distance Traveled
2,579,364
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,326
356
113
4
0
479,578
1
W
Ymir
14,323
494
154
5
0
520,524
11
W
Hades
14,672
506
158
5
0
496,289
0
L
Shiva
14,662
506
207
7
0
495,853
0
L
Chronos
13,139
453
158
5
0
547,112
9
L
Yemoja
11,382
392
97
3
0
491,736
7
W
Sol
17,347
598
209
7
0
528,764
4
W
Mercury
15,245
526
202
7
0
621,182
2
W
King Arthur
9,502
328
49
2
0
119,848
0
L
Serqet
14,120
487
158
5
0
565,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role