Player Matchup

Fafnir
Fafnir
COMAPOOL
Fafnir
Level 120
God Stats
0W - 1L
1,206 SR
Queue Stats
265W - 288L
1,427 Elo+
Party 2
Neith
Neith
DaveCalle123
Neith
Level 38
God Stats
9W - 9L
1,504 SR
Queue Stats
32W - 50L
1,212 Elo+
Solo
Ravana
Ravana
guimaraessz_1v4
Ravana
Level 35
God Stats
0W - 1L
1,481 SR
Queue Stats
2W - 5L
1,298 Elo+
Solo
Nu Wa
Nu Wa
xXTheAncaXx
Nu Wa
Level 85
God Stats
58W - 62L
1,512 SR
Queue Stats
79W - 90L
1,399 Elo+
Solo
Cthulhu
Cthulhu
xxxmcwildcatxxx
Cthulhu
Level 125
God Stats
0W - 1L
1,487 SR
Queue Stats
22W - 24L
1,399 Elo+
Party 2
Team Averages
Level 81
1,438 SR
1,347 Elo+

VS

Team Averages
Level 83
1,397 SR
1,405 Elo+
Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
JAM4115D
Kuzenbo
Level 25
God Stats
1W - 0L
1,176 SR
Queue Stats
22W - 33L
1,369 Elo+
Party 1
Izanami
Izanami
StanleyEiki10
Izanami
Level 86
God Stats
4W - 0L
1,590 SR
Queue Stats
15W - 14L
1,452 Elo+
Party 1
Hun Batz
Hun Batz
derecho11andy
Hun Batz
Level 111
God Stats
3W - 5L
1,292 SR
Queue Stats
90W - 86L
1,478 Elo+
Party 1
Bellona
Bellona
disLake_
Bellona
Level 40
God Stats
2W - 4L
1,425 SR
Queue Stats
62W - 81L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
COMAPOOL
Fafnir
12
1 / 1 / 1
7,530
579
5,870
8,996
7,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 4 / 1
5,777
444
3,506
6,735
2,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 4 / 2
7,358
566
3,661
8,262
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
2 / 4 / 2
6,841
526
5,052
6,448
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 4
7,591
584
6,987
15,585
10,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
8 / 1 / 2
8,710
670
10,703
10,590
5,603
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
JAM4115D
Kuzenbo
10
1 / 3 / 6
7,045
542
3,158
12,166
12,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
12
5 / 1 / 4
7,743
596
10,507
9,270
3,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
derecho11andy
Hun Batz
12
2 / 3 / 6
7,537
580
5,213
12,082
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
disLake_
Bellona
11
1 / 1 / 0
7,084
545
5,010
10,496
8,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
8
Kills
17
17
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
1
2
9
L
Fafnir
COMAPOOL
Fafnir
1
1
1
1.5
L
1
4
1
0.38
W
Kuzenbo
JAM4115D
Kuzenbo
1
3
6
1.33
W
Izanami
5
1
4
7
W
Hun Batz
derecho11andy
Hun Batz
2
3
6
1.67
W
Bellona
disLake_
Bellona
1
1
0
1
L
2
4
2
0.75
L
2
4
2
0.75
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,076
Damage
34,591
46,026
Taken
54,604
25,388
Mitigated
34,750
9,961
Healing
16,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,703
1,144
0
5,842
10,590
5,603
1,341
4,370
6,220
68,249
0
L
Fafnir
COMAPOOL
Fafnir
5,870
1,585
0
3,593
8,996
7,858
449
0
8,996
44,788
0
L
3,506
1,207
153
1,570
6,735
2,539
0
1,630
5,105
0
32,508
W
Kuzenbo
JAM4115D
Kuzenbo
3,158
1,114
0
3,484
12,166
12,365
425
2,458
9,708
14,559
0
W
Izanami
10,507
7,329
0
1,737
9,270
3,530
2,921
3,780
5,490
0
69,898
W
Hun Batz
derecho11andy
Hun Batz
5,213
2,421
0
1,000
12,082
4,532
0
2,866
9,088
29
56,695
W
Bellona
disLake_
Bellona
5,010
1,938
0
4,329
10,496
8,720
0
3,936
6,233
0
45,321
L
3,661
667
0
1,612
8,262
2,499
0
1,820
6,442
0
39,916
L
5,052
1,455
0
750
6,448
1,683
0
4,134
2,314
31,489
0
L
6,987
474
548
1,735
15,585
10,809
0
6,306
9,279
25,528
1,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,097
Gold Earned
38,119
315
Minions Killed
412
0
Camps Cleared
0
1,154,010
Distance Traveled
1,199,117
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,710
670
120
9
0
197,977
1
L
Fafnir
7,530
579
90
7
0
228,452
3
L
Neith
5,777
444
50
4
0
178,063
0
W
Kuzenbo
7,045
542
14
1
0
254,969
1
W
Izanami
7,743
596
112
9
0
223,135
0
W
Hun Batz
7,537
580
83
6
0
289,844
1
W
Bellona
7,084
545
83
6
0
233,192
1
L
Ravana
7,358
566
84
6
0
258,858
0
L
Nu Wa
6,841
526
46
4
0
224,375
2
L
Cthulhu
7,591
584
45
3
0
264,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role