Player Matchup

Ah Puch
Ah Puch
DonDaBrasco
Ah Puch
Level 101
God Stats
23W - 27L
1,567 SR
Queue Stats
200W - 282L
1,330 Elo+
Solo
Baron Samedi
Baron Samedi
Uh McChicken
Baron Samedi
Level 65
God Stats
15W - 19L
1,405 SR
Queue Stats
81W - 89L
1,341 Elo+
Party 1
Achilles
Achilles
Voltman447
Achilles
Level 46
God Stats
11W - 8L
1,581 SR
Queue Stats
11W - 8L
1,518 Elo+
Party 1
Team Averages
Level 71
1,518 SR
1,396 Elo+

VS

Team Averages
Level 36
1,385 SR
1,299 Elo+
Nemesis
Nemesis
Bill14du
Nemesis
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 11L
1,314 Elo+
Party 2
Sol
Sol
George-H--W-Kush
Sol
Level 15
God Stats
3W - 2L
1,438 SR
Queue Stats
16W - 12L
1,314 Elo+
Party 2
Izanami
Izanami
ProoXy VI
Izanami
Level 52
God Stats
0W - 2L
1,218 SR
Queue Stats
16W - 28L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DonDaBrasco
Ah Puch
17
3 / 1 / 5
11,922
627
16,073
13,852
5,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Uh McChicken
Baron Samedi
18
4 / 2 / 9
12,687
668
16,884
10,486
5,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Voltman447
Achilles
18
8 / 1 / 5
12,818
675
18,132
20,233
14,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bill14du
Nemesis
16
2 / 5 / 2
11,218
590
16,635
23,505
18,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 4 / 3
10,535
554
10,595
13,644
4,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
ProoXy VI
Izanami
15
1 / 6 / 2
10,937
576
9,130
21,654
6,871
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
15
Kills
4
4
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bill14du
Nemesis
2
5
2
0.6
W
Ah Puch
DonDaBrasco
Ah Puch
3
1
5
5.5
L
1
4
3
0.63
L
Izanami
ProoXy VI
Izanami
1
6
2
0.33
W
Baron Samedi
Uh McChicken
Baron Samedi
4
2
9
4.25
W
Achilles
Voltman447
Achilles
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,089
Damage
36,360
44,571
Taken
58,803
25,778
Mitigated
29,452
12,045
Healing
13,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bill14du
Nemesis
16,635
6,464
0
7,442
23,505
18,149
0
11,832
11,237
0
46,285
W
Ah Puch
DonDaBrasco
Ah Puch
16,073
314
557
3,986
13,852
5,633
418
3,164
10,269
51,921
0
L
10,595
3,038
0
3,585
13,644
4,432
0
8,870
4,418
36,244
0
L
Izanami
ProoXy VI
Izanami
9,130
6,371
0
2,503
21,654
6,871
147
12,077
9,113
0
45,132
W
Baron Samedi
Uh McChicken
Baron Samedi
16,884
1,367
2,236
3,781
10,486
5,496
0
2,298
7,757
53,352
0
W
Achilles
Voltman447
Achilles
18,132
5,521
0
1,485
20,233
14,649
553
5,764
13,866
0
34,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,427
Gold Earned
32,690
206
Minions Killed
235
8
Camps Cleared
9
992,188
Distance Traveled
921,131
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,218
590
47
2
2
374,705
5
W
Ah Puch
11,922
627
72
4
5
318,946
2
L
Sol
10,535
554
83
4
7
279,695
1
L
Izanami
10,937
576
105
6
0
266,731
0
W
Baron Samedi
12,687
668
86
5
1
309,303
0
W
Achilles
12,818
675
48
3
2
363,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role