Player Matchup

Gilgamesh
Gilgamesh
Platinum II
 
Gilgamesh
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
CustosRex
Sol
Gold IV
Level 83
God Stats
2W - 2L
1,544 SR
Queue Stats
127W - 138L
1,657 MMR
Party 1
King Arthur
King Arthur
Gold II
TheSpookiNut
King Arthur
Gold II
Level 143
God Stats
1W - 0L
1,392 SR
Queue Stats
53W - 50L
1,663 MMR
Solo
Ullr
Ullr
Gold I
fortunatly
Ullr
Gold I
Level 127
God Stats
12W - 9L
1,588 SR
Queue Stats
454W - 454L
1,736 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
nacnudthedemopan
Kuzenbo
Gold V
Level 160
God Stats
24W - 4L
1,902 SR
Queue Stats
29W - 6L
1,718 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,585 SR
1,655 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,516 SR
1,664 MMR
Hades
Hades
Platinum IV
 
Hades
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold II
AymiMadrelBich0
Awilix
Gold II
Level 144
God Stats
1W - 1L
1,650 SR
Queue Stats
22W - 14L
1,818 MMR
Party 2
Anhur
Anhur
Gold I
CyborgWTF
Anhur
Gold I
Level 160
God Stats
3W - 6L
1,303 SR
Queue Stats
280W - 253L
1,677 MMR
Solo
Vulcan
Vulcan
Gold I
Limfate
Vulcan
Gold I
Level 131
God Stats
1W - 1L
1,777 SR
Queue Stats
38W - 41L
1,699 MMR
Party 2
Bacchus
Bacchus
Gold II
NemoTequila
Bacchus
Gold II
Level 134
God Stats
0W - 2L
1,350 SR
Queue Stats
281W - 295L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
5
0 / 0 / 0
3,259
652
965
2,749
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 1 / 0
3,677
735
1,589
2,445
441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
TheSpookiNut
King Arthur
5
0 / 1 / 0
3,249
650
960
3,368
1,584
Talisman

Talisman

+75
Health
+15
Magical Protection

6
0 / 0 / 0
3,597
719
278
2,424
734
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

5
1 / 1 / 0
3,556
711
2,160
3,997
2,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Da JiThanatosNe Zha

VS

Bans
MercuryLancelotKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
5
0 / 0 / 1
3,586
717
1,441
1,655
840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
2 / 0 / 0
3,595
719
1,594
3,160
893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
CyborgWTF
Anhur
3
1 / 1 / 1
2,972
594
1,429
2,059
605
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Limfate
Vulcan
6
0 / 0 / 0
3,383
677
755
1,047
359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
NemoTequila
Bacchus
5
0 / 1 / 2
3,380
676
671
3,163
1,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
3
3
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
0
0
0
L
Hades
 
Hades
0
0
1
0.5
L
2
0
0
2
W
1
1
0
1
L
Anhur
CyborgWTF
Anhur
1
1
1
1.5
L
Vulcan
Limfate
Vulcan
0
0
0
0
L
Bacchus
NemoTequila
Bacchus
0
1
2
1
W
King Arthur
TheSpookiNut
King Arthur
0
1
0
0
W
0
0
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,952
Damage
5,890
14,983
Taken
11,084
6,199
Mitigated
4,686
4,639
Healing
4,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
965
376
0
1,121
2,749
1,192
0
0
2,749
0
15,423
L
Hades
 
Hades
1,441
756
0
1,112
1,655
840
0
0
1,655
15,730
0
L
1,594
772
0
1,219
3,160
893
0
190
2,970
0
13,173
W
1,589
1,113
0
877
2,445
441
0
333
2,112
20,827
453
L
Anhur
CyborgWTF
Anhur
1,429
842
0
994
2,059
605
0
1,413
646
0
9,025
L
Vulcan
Limfate
Vulcan
755
307
0
0
1,047
359
0
353
694
18,383
0
L
Bacchus
NemoTequila
Bacchus
671
84
0
1,453
3,163
1,989
0
1,756
1,407
8,245
0
W
King Arthur
TheSpookiNut
King Arthur
960
12
0
535
3,368
1,584
0
1,441
1,927
0
15,175
W
278
188
0
485
2,424
734
0
456
1,968
0
20,105
W
2,160
924
0
1,621
3,997
2,248
0
637
3,360
9,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,338
Gold Earned
16,916
156
Minions Killed
132
0
Camps Cleared
0
473,730
Distance Traveled
467,704
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,259
652
35
7
0
103,568
2
L
Hades
3,586
717
36
7
0
83,680
1
L
Awilix
3,595
719
26
5
0
124,416
2
W
Sol
3,677
735
47
9
0
88,640
1
L
Anhur
2,972
594
24
5
0
50,272
0
L
Vulcan
3,383
677
33
7
0
106,025
1
L
Bacchus
3,380
676
13
3
0
103,311
2
W
King Arthur
3,249
650
17
3
0
96,716
0
W
Ullr
3,597
719
49
10
0
84,730
2
W
Kuzenbo
3,556
711
8
2
0
100,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role