Player Matchup

Rama
Rama
Silver I
CypherAl
Rama
Silver I
Level 155
God Stats
6W - 1L
1,676 SR
Queue Stats
7W - 6L
1,548 MMR
Party 2
Odin
Odin
Silver I
JesuisChrist
Odin
Silver I
Level 160
God Stats
1W - 0L
1,573 SR
Queue Stats
7W - 6L
1,548 MMR
Party 2
Cabrakan
Cabrakan
Gold V
TwoBearVanDunk
Cabrakan
Gold V
Level 120
God Stats
2W - 0L
1,807 SR
Queue Stats
7W - 6L
1,630 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,685 SR
1,576 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,686 SR
1,566 MMR
Sobek
Sobek
Silver I
Haxror2
Sobek
Silver I
Level 119
God Stats
0W - 1L
1,554 SR
Queue Stats
15W - 15L
1,604 MMR
Party 1
Chaac
Chaac
Bronze V
Holefisher
Chaac
Bronze V
Level 141
God Stats
0W - 1L
1,884 SR
Queue Stats
1W - 4L
1,522 MMR
Party 1
Anhur
Anhur
Silver I
ItsGambiit
Anhur
Silver I
Level 144
God Stats
12W - 14L
1,620 SR
Queue Stats
21W - 26L
1,573 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
11 / 2 / 1
13,451
841
29,036
15,130
7,354
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 4 / 10
10,558
660
14,766
19,015
19,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
14
0 / 3 / 10
10,019
626
8,295
15,056
21,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AchillesAresSkadiThothCthulhu

VS

Bans
HorusNoxMulanBaron SamediGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Haxror2
Sobek
15
2 / 3 / 7
11,314
707
8,802
23,328
34,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chaac
14
0 / 5 / 8
9,778
611
12,115
21,811
22,357
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
17
7 / 4 / 2
11,943
746
18,095
15,468
9,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
12
Kills
9
9
Deaths
12
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Rama
11
2
1
5.75
L
Sobek
Haxror2
Sobek
2
3
7
1.83
L
Chaac
0
5
8
0.8
L
Anhur
7
4
2
2
W
1
4
10
1.5
W
Cabrakan
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,097
Damage
39,012
49,201
Taken
60,607
48,312
Mitigated
65,862
7,616
Healing
11,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
29,036
20,172
0
3,832
15,130
7,354
2,829
2,522
12,608
0
110,429
L
Sobek
Haxror2
Sobek
8,802
1,095
494
6,253
23,328
34,164
150
3,804
19,029
23,110
0
L
Chaac
12,115
1,744
0
3,849
21,811
22,357
84
3,586
17,932
0
42,322
L
Anhur
18,095
10,628
0
1,109
15,468
9,341
1,094
1,441
13,676
0
56,007
W
14,766
3,221
0
2,234
19,015
19,285
0
3,718
15,297
120
21,485
W
Cabrakan
8,295
1,036
309
1,241
15,056
21,673
156
2,762
12,294
13,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,028
Gold Earned
33,035
174
Minions Killed
183
3
Camps Cleared
10
894,193
Distance Traveled
873,327
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,451
841
146
9
2
286,901
1
L
Sobek
11,314
707
28
2
2
313,296
2
L
Chaac
9,778
611
54
3
2
307,522
7
L
Anhur
11,943
746
101
6
6
252,509
1
W
Odin
10,558
660
19
1
1
312,304
2
W
Cabrakan
10,019
626
9
1
0
294,988
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role