Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
JBERET94
Geb
Level 127
God Stats
11W - 6L
1,559 SR
Queue Stats
385W - 340L
1,530 Elo+
Party 1
Chaac
Chaac
THEgreenSIN
Chaac
Level 155
God Stats
5W - 1L
1,763 SR
Queue Stats
496W - 406L
1,614 Elo+
Party 1
Team Averages
Level 103
1,607 SR
1,548 Elo+

VS

Team Averages
Level 84
1,506 SR
1,720 Elo+
Ao Kuang
Ao Kuang
LousseEnEsti
Ao Kuang
Level 159
God Stats
8W - 2L
1,755 SR
Queue Stats
166W - 110L
1,765 Elo+
Party 2
Thanatos
Thanatos
SirLousse
Thanatos
Level 29
God Stats
0W - 3L
1,320 SR
Queue Stats
200W - 23L
1,940 Elo+
Party 2
Ah Puch
Ah Puch
Woodenfloor97
Ah Puch
Level 64
God Stats
19W - 19L
1,443 SR
Queue Stats
213W - 249L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 0 / 5
8,620
784
8,544
12,881
12,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 0 / 6
8,190
745
5,533
11,971
10,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 0 / 3
8,253
750
11,626
12,339
11,106
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
LousseEnEsti
Ao Kuang
9
0 / 3 / 0
6,984
635
7,996
17,276
15,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
SirLousse
Thanatos
9
0 / 6 / 0
6,764
615
4,768
11,348
5,564
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
12
0 / 0 / 0
7,285
662
16,491
5,505
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
9
Kills
0
0
Deaths
9
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
5
5.5
W
2
0
6
5
L
Ao Kuang
LousseEnEsti
Ao Kuang
0
3
0
0
L
Thanatos
SirLousse
Thanatos
0
6
0
0
W
4
0
3
5.5
L
Ah Puch
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,703
Damage
29,255
37,191
Taken
34,129
34,719
Mitigated
23,329
14,366
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,544
2,584
0
4,765
12,881
12,694
0
8,836
4,045
344
20,775
W
5,533
523
1,441
4,828
11,971
10,919
0
7,849
4,122
16,978
0
L
Ao Kuang
LousseEnEsti
Ao Kuang
7,996
1,553
1,424
5,745
17,276
15,346
0
2,521
14,755
14,993
0
L
Thanatos
SirLousse
Thanatos
4,768
438
677
5,690
11,348
5,564
0
2,254
8,575
0
11,132
W
11,626
2,223
0
3,332
12,339
11,106
0
8,487
3,852
0
38,199
L
Ah Puch
16,491
398
0
233
5,505
2,419
0
1,180
4,325
45,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,063
Gold Earned
21,033
127
Minions Killed
109
8
Camps Cleared
1
715,154
Distance Traveled
597,580
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,620
784
40
4
2
241,478
2
W
Geb
8,190
745
26
2
1
229,046
3
L
Ao Kuang
6,984
635
13
1
0
204,083
0
L
Thanatos
6,764
615
16
1
0
165,750
2
W
Chaac
8,253
750
61
6
5
244,630
0
L
Ah Puch
7,285
662
80
7
1
227,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role