Player Matchup

Scylla
Scylla
Diamond V
DarckCortes
Scylla
Diamond V
Level 132
God Stats
1W - 4L
1,482 SR
Queue Stats
187W - 272L
1,868 MMR
Solo
Guan Yu
Guan Yu
Platinum V
Ridleyuwu
Guan Yu
Platinum V
Level 133
God Stats
0W - 1L
1,822 SR
Queue Stats
21W - 16L
1,992 MMR
Party 1
Shiva
Shiva
Platinum V
TrollLink
Shiva
Platinum V
Level 146
God Stats
10W - 3L
1,724 SR
Queue Stats
21W - 16L
1,992 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,676 SR
1,951 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 105
1,646 SR
1,941 MMR
Baron Samedi
Baron Samedi
Diamond I
Lakkes1
Baron Samedi
Diamond I
Level 147
God Stats
4W - 0L
1,728 SR
Queue Stats
54W - 18L
2,405 MMR
Party 2
Ravana
Ravana
Diamond I
RtNqFlayp
Ravana
Diamond I
Level 103
God Stats
3W - 0L
1,605 SR
Queue Stats
40W - 17L
2,400 MMR
Party 2
Nike
Nike
Bronze I
VHRabbit
Nike
Bronze I
Level 66
God Stats
4W - 1L
1,606 SR
Queue Stats
17W - 38L
1,016 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
4 / 9 / 11
16,188
648
23,736
26,579
10,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
Ridleyuwu
Guan Yu
20
7 / 3 / 7
16,125
645
30,432
38,912
62,138
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
TrollLink
Shiva
20
4 / 5 / 10
15,782
631
30,039
36,281
46,768
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
HelHou YiIshtarAh Muzen CabGilgamesh

VS

Bans
CabrakanOdinPersephoneMedusaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lakkes1
Baron Samedi
20
6 / 5 / 7
17,046
682
31,353
25,229
26,631
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ravana
RtNqFlayp
Ravana
20
7 / 5 / 9
17,092
684
35,701
32,413
27,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nike
19
4 / 5 / 10
15,603
624
15,898
42,949
54,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
43
15
Kills
17
17
Deaths
15
28
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
4
9
11
1.06
W
Baron Samedi
Lakkes1
Baron Samedi
6
5
7
1.9
L
Guan Yu
Ridleyuwu
Guan Yu
7
3
7
3.5
W
Ravana
RtNqFlayp
Ravana
7
5
9
2.3
L
Shiva
TrollLink
Shiva
4
5
10
1.8
W
Nike
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,207
Damage
82,952
101,772
Taken
100,591
119,031
Mitigated
108,671
36,791
Healing
26,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
23,736
2,547
327
2,734
26,579
10,125
1,738
5,119
21,460
71,569
0
W
Baron Samedi
Lakkes1
Baron Samedi
31,353
1,809
6,367
7,722
25,229
26,631
85
7,944
16,501
88,655
0
L
Guan Yu
Ridleyuwu
Guan Yu
30,432
5,121
8,284
19,148
38,912
62,138
699
15,717
23,195
802
58,903
W
Ravana
RtNqFlayp
Ravana
35,701
10,237
0
9,459
32,413
27,888
1,484
6,451
24,670
356
103,199
L
Shiva
TrollLink
Shiva
30,039
7,000
1,926
4,372
36,281
46,768
1,364
11,504
24,777
402
74,764
W
Nike
15,898
892
0
2,625
42,949
54,152
694
9,824
31,208
27
55,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,095
Gold Earned
49,741
241
Minions Killed
253
8
Camps Cleared
12
1,374,277
Distance Traveled
1,327,758
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
16,188
648
118
5
2
388,861
0
W
Baron Samedi
17,046
682
91
4
2
416,859
7
L
Guan Yu
16,125
645
48
2
4
524,362
7
W
Ravana
17,092
684
117
5
7
463,275
5
L
Shiva
15,782
631
75
3
2
461,054
5
W
Nike
15,603
624
45
2
3
447,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role