Player Matchup

Chaac
Chaac
 
Chaac
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Belmungoas
Sobek
Level 28
God Stats
2W - 1L
1,277 SR
Queue Stats
2W - 4L
1,277 Elo+
Party 1
Neith
Neith
C1jtorisPrime
Neith
Level 68
God Stats
2W - 2L
1,481 SR
Queue Stats
22W - 22L
1,527 Elo+
Party 1
Raijin
Raijin
WNKGATOR
Raijin
Level 158
God Stats
7W - 2L
1,507 SR
Queue Stats
159W - 181L
1,490 Elo+
Party 1
Awilix
Awilix
XlimeSensei
Awilix
Level 142
God Stats
7W - 2L
1,707 SR
Queue Stats
62W - 58L
1,523 Elo+
Party 1
Team Averages
Level 109
1,495 SR
1,463 Elo+

VS

Team Averages
Level 87
1,558 SR
1,503 Elo+
Terra
Terra
Atkinson VII
Terra
Level 156
God Stats
1W - 5L
1,405 SR
Queue Stats
319W - 312L
1,521 Elo+
Solo
Izanami
Izanami
Icrywhenitscold
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,388 Elo+
Party 2
Ne Zha
Ne Zha
Raing_Demon
Ne Zha
Level 126
God Stats
8W - 13L
1,462 SR
Queue Stats
413W - 431L
1,459 Elo+
Solo
Eset
Eset
Thekidmartian
Eset
Level 38
God Stats
6W - 11L
1,826 SR
Queue Stats
151W - 139L
1,456 Elo+
Solo
Kumbhakarna
Kumbhakarna
wickedjuggler26
Kumbhakarna
Level 89
God Stats
4W - 3L
1,596 SR
Queue Stats
29W - 23L
1,692 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 1 / 1
5,830
530
5,736
10,186
5,376
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
8
0 / 2 / 9
5,652
514
2,016
10,235
8,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
8 / 0 / 5
6,923
629
11,531
5,098
1,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
WNKGATOR
Raijin
11
3 / 1 / 4
6,599
600
3,675
5,860
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
10
5 / 1 / 2
6,509
592
7,985
7,880
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,073
461
5,074
8,871
5,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
1 / 6 / 0
4,876
443
3,578
7,894
2,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
8
3 / 4 / 1
5,344
486
4,590
9,777
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 2
5,572
507
3,456
5,337
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kumbhakarna
wickedjuggler26
Kumbhakarna
7
1 / 4 / 1
5,008
455
1,678
10,421
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
17
Kills
5
5
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
1
1.5
L
0
1
0
0
W
Sobek
0
2
9
2.25
W
8
0
5
10.5
L
1
6
0
0.17
L
Ne Zha
3
4
1
0.88
L
0
2
2
0.5
W
Raijin
WNKGATOR
Raijin
3
1
4
5
W
Awilix
5
1
2
6
L
Kumbhakarna
wickedjuggler26
Kumbhakarna
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,943
Damage
18,376
39,259
Taken
42,300
20,085
Mitigated
18,336
11,883
Healing
9,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,736
1,724
0
5,267
10,186
5,376
625
5,168
5,018
0
34,032
L
5,074
392
7
3,826
8,871
5,690
0
121
8,750
29,352
0
W
Sobek
2,016
377
0
1,635
10,235
8,102
130
869
9,366
8,049
2,892
W
11,531
5,735
0
1,430
5,098
1,811
3,082
1,242
3,856
0
47,758
L
3,578
2,682
0
531
7,894
2,064
0
774
7,120
0
27,105
L
Ne Zha
4,590
1,828
0
1,861
9,777
3,183
0
882
8,895
0
22,182
L
3,456
208
146
1,055
5,337
1,907
0
1,427
3,910
35,563
0
W
Raijin
WNKGATOR
Raijin
3,675
663
0
1,560
5,860
1,896
0
1,081
4,779
40,238
0
W
Awilix
7,985
4,036
0
1,991
7,880
2,900
0
1,848
6,032
0
35,730
L
Kumbhakarna
wickedjuggler26
Kumbhakarna
1,678
259
0
1,640
10,421
5,492
0
2,131
8,290
7,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,513
Gold Earned
25,873
291
Minions Killed
218
0
Camps Cleared
0
988,071
Distance Traveled
987,241
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,830
530
62
6
0
193,720
0
L
Terra
5,073
461
53
5
0
214,900
3
W
Sobek
5,652
514
17
2
0
186,462
1
W
Neith
6,923
629
83
8
0
182,265
0
L
Izanami
4,876
443
47
4
0
180,396
1
L
Ne Zha
5,344
486
41
4
0
199,057
1
L
Eset
5,572
507
67
6
0
201,134
3
W
Raijin
6,599
600
75
7
0
190,582
2
W
Awilix
6,509
592
54
5
0
235,042
2
L
Kumbhakarna
5,008
455
10
1
0
191,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role