Player Matchup

Osiris
Osiris
Aurelius MD
Osiris
Level 160
God Stats
7W - 7L
1,540 SR
Queue Stats
618W - 626L
1,572 Elo+
Solo
Geb
Geb
Grahamble
Geb
Level 160
God Stats
19W - 8L
1,799 SR
Queue Stats
685W - 725L
1,556 Elo+
Solo
Kumbhakarna
Kumbhakarna
Jhony159
Kumbhakarna
Level 156
God Stats
0W - 2L
1,805 SR
Queue Stats
276W - 250L
1,627 Elo+
Solo
Yemoja
Yemoja
Navarooski
Yemoja
Level 137
God Stats
0W - 2L
1,372 SR
Queue Stats
67W - 60L
1,644 Elo+
Solo
Chronos
Chronos
deathgamer222
Chronos
Level 127
God Stats
3W - 2L
1,497 SR
Queue Stats
209W - 210L
1,600 Elo+
Solo
Team Averages
Level 148
1,602 SR
1,600 Elo+

VS

Team Averages
Level 109
1,324 SR
1,554 Elo+
Neith
Neith
Meems82
Neith
Level 31
God Stats
4W - 2L
1,602 SR
Queue Stats
83W - 73L
1,521 Elo+
Party 1
Chronos
Chronos
Quantic0
Chronos
Level 157
God Stats
5W - 2L
1,377 SR
Queue Stats
363W - 338L
1,547 Elo+
Solo
Cthulhu
Cthulhu
RatedTrumps
Cthulhu
Level 111
God Stats
1W - 3L
1,207 SR
Queue Stats
174W - 161L
1,629 Elo+
Solo
Yemoja
Yemoja
TTV_La13catorce
Yemoja
Level 119
God Stats
1W - 0L
1,166 SR
Queue Stats
132W - 116L
1,608 Elo+
Solo
Chiron
Chiron
screamio
Chiron
Level 128
God Stats
2W - 1L
1,267 SR
Queue Stats
39W - 31L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 3 / 2
6,312
631
7,434
14,093
16,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 1 / 2
7,161
716
7,433
11,733
10,822
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kumbhakarna
Jhony159
Kumbhakarna
12
1 / 3 / 1
7,090
709
5,719
15,768
10,524
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Navarooski
Yemoja
12
0 / 1 / 2
6,949
695
3,384
14,006
12,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
14
1 / 2 / 1
7,199
720
12,530
14,511
8,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Meems82
Neith
14
2 / 0 / 7
8,006
801
16,583
11,701
6,390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Quantic0
Chronos
14
1 / 1 / 8
7,838
784
12,198
11,556
6,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
RatedTrumps
Cthulhu
15
2 / 1 / 8
8,468
847
17,542
11,330
10,633
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 0 / 7
8,646
865
2,443
10,543
10,313
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chiron
screamio
Chiron
14
4 / 0 / 5
8,417
842
16,870
4,914
3,046
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
2
Kills
10
10
Deaths
2
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
3
2
0.33
L
0
1
2
1
L
Kumbhakarna
Jhony159
Kumbhakarna
1
3
1
0.5
W
Neith
Meems82
Neith
2
0
7
5.5
L
Yemoja
Navarooski
Yemoja
0
1
2
1
W
Chronos
Quantic0
Chronos
1
1
8
5
W
Cthulhu
RatedTrumps
Cthulhu
2
1
8
6
W
1
0
7
4.5
L
Chronos
1
2
1
0.75
W
Chiron
screamio
Chiron
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,500
Damage
65,636
70,111
Taken
50,044
58,536
Mitigated
36,899
28,788
Healing
35,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
7,434
1,777
3,448
1,977
14,093
16,629
0
6,689
7,404
0
10,337
L
7,433
43
1,792
2,643
11,733
10,822
0
3,769
7,964
18,302
0
L
Kumbhakarna
Jhony159
Kumbhakarna
5,719
93
1,350
2,190
15,768
10,524
0
9,282
6,486
11,548
0
W
Neith
Meems82
Neith
16,583
5,979
1,278
2,635
11,701
6,390
1,313
6,685
4,888
0
27,253
L
Yemoja
Navarooski
Yemoja
3,384
778
10,998
2,969
14,006
12,469
0
5,443
8,563
7,574
0
W
Chronos
Quantic0
Chronos
12,198
5,175
1,807
1,053
11,556
6,517
2,373
7,846
3,515
20,308
0
W
Cthulhu
RatedTrumps
Cthulhu
17,542
1,007
3,271
2,045
11,330
10,633
168
5,867
5,243
30,972
0
W
2,443
1,672
15,663
4,009
10,543
10,313
454
4,251
6,168
4,417
0
L
Chronos
12,530
2,756
0
1,421
14,511
8,092
0
7,000
7,511
25,283
0
W
Chiron
screamio
Chiron
16,870
6,386
2,930
752
4,914
3,046
605
3,668
1,164
0
23,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,711
Gold Earned
41,375
94
Minions Killed
116
0
Camps Cleared
0
856,210
Distance Traveled
888,015
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,312
631
10
1
0
187,059
5
L
Geb
7,161
716
12
1
0
163,556
1
L
Kumbhakarna
7,090
709
11
1
0
178,218
1
W
Neith
8,006
801
27
3
0
188,227
0
L
Yemoja
6,949
695
9
1
0
143,635
0
W
Chronos
7,838
784
28
3
0
150,810
0
W
Cthulhu
8,468
847
39
4
0
205,870
0
W
Yemoja
8,646
865
7
1
0
161,605
1
L
Chronos
7,199
720
52
5
0
183,742
0
W
Chiron
8,417
842
15
2
0
181,503
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role