Player Matchup

Neith
Neith
Bronze III
DiabolicDoom
Neith
Bronze III
Level 99
God Stats
0W - 1L
1,316 SR
Queue Stats
9W - 8L
1,554 MMR
Solo
Mulan
Mulan
Gold III
God Tier NRG
Mulan
Gold III
Level 159
God Stats
10W - 11L
1,499 SR
Queue Stats
904W - 890L
1,469 MMR
Party 2
Mercury
Mercury
Gold I
Heir Dame
Mercury
Gold I
Level 128
God Stats
6W - 8L
1,578 SR
Queue Stats
192W - 180L
1,647 MMR
Party 2
Athena
Athena
Gold III
YogixBear1011
Athena
Gold III
Level 160
God Stats
6W - 4L
1,677 SR
Queue Stats
303W - 288L
1,549 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
swadopp1
Baron Samedi
Platinum V
Level 129
God Stats
1W - 3L
1,423 SR
Queue Stats
28W - 29L
1,580 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,499 SR
1,560 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,654 SR
1,558 MMR
Atlas
Atlas
Gold II
A Wise Aardvark
Atlas
Gold II
Level 158
God Stats
2W - 3L
1,612 SR
Queue Stats
90W - 87L
1,520 MMR
Solo
Izanami
Izanami
Platinum V
Ghosttboy305
Izanami
Platinum V
Level 149
God Stats
2W - 2L
1,708 SR
Queue Stats
91W - 95L
1,656 MMR
Party 3
Camazotz
Camazotz
Gold I
Pirxion
Camazotz
Gold I
Level 149
God Stats
2W - 0L
1,768 SR
Queue Stats
79W - 74L
1,541 MMR
Party 3
Cliodhna
Cliodhna
Gold I
Reachingtosk
Cliodhna
Gold I
Level 101
God Stats
19W - 7L
1,631 SR
Queue Stats
73W - 62L
1,679 MMR
Party 1
Tiamat
Tiamat
Gold IV
time4sumaksion7
Tiamat
Gold IV
Level 62
God Stats
23W - 22L
1,549 SR
Queue Stats
72W - 67L
1,394 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 9
11,687
467
14,660
18,924
8,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 6 / 3
13,178
527
24,064
26,393
22,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
Heir Dame
Mercury
20
7 / 4 / 6
13,542
542
21,168
26,655
13,354
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 4 / 7
10,727
429
9,154
25,798
26,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
swadopp1
Baron Samedi
16
3 / 5 / 5
10,774
431
11,484
17,209
9,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
PoseidonNemesisCabrakanBakasura

VS

Bans
AchillesAwilixKing ArthurAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 12
11,407
456
10,335
26,600
35,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Izanami
Ghosttboy305
Izanami
18
5 / 4 / 8
12,538
502
17,262
20,657
9,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Camazotz
Pirxion
Camazotz
19
3 / 4 / 10
12,614
505
14,980
31,223
27,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Cliodhna
Reachingtosk
Cliodhna
20
12 / 4 / 5
13,889
556
21,648
30,395
15,146
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 4 / 7
11,578
463
13,682
18,190
13,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
68
20
Kills
26
26
Deaths
22
30
Assists
42
Player
Kills
Deaths
Assists
KDA
W
3
6
12
1.5
L
4
7
9
1.21
W
Izanami
Ghosttboy305
Izanami
5
4
8
2.25
L
3
6
3
0.75
L
Mercury
Heir Dame
Mercury
7
4
6
2.5
W
Camazotz
Pirxion
Camazotz
3
4
10
2
W
Cliodhna
Reachingtosk
Cliodhna
12
4
5
3.63
L
3
4
7
1.63
L
Baron Samedi
swadopp1
Baron Samedi
3
5
5
1.1
W
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,530
Damage
77,907
114,979
Taken
127,065
81,272
Mitigated
101,863
28,801
Healing
44,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,335
2,993
0
4,146
26,600
35,810
0
4,414
21,956
30,560
1,938
L
14,660
5,234
0
3,208
18,924
8,767
1,530
4,496
14,228
0
90,139
W
Izanami
Ghosttboy305
Izanami
17,262
11,355
0
6,870
20,657
9,532
676
5,839
14,769
0
112,791
L
24,064
6,890
0
12,956
26,393
22,760
3,656
2,460
22,765
0
122,687
L
Mercury
Heir Dame
Mercury
21,168
12,439
0
1,962
26,655
13,354
700
4,963
21,225
0
142,156
W
Camazotz
Pirxion
Camazotz
14,980
3,337
0
15,751
31,223
27,905
0
5,060
25,124
0
79,872
W
Cliodhna
Reachingtosk
Cliodhna
21,648
4,078
0
13,133
30,395
15,146
1,385
4,472
25,400
0
137,928
L
9,154
2,346
391
2,743
25,798
26,887
17
5,386
19,830
36,891
1,465
L
Baron Samedi
swadopp1
Baron Samedi
11,484
715
2,659
4,882
17,209
9,504
240
5,472
11,291
72,532
0
W
13,682
1,229
0
4,964
18,190
13,470
15
6,719
11,441
81,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,908
Gold Earned
62,026
639
Minions Killed
566
0
Camps Cleared
0
2,242,756
Distance Traveled
2,348,760
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,407
456
32
1
0
449,655
9
L
Neith
11,687
467
132
5
0
431,126
5
W
Izanami
12,538
502
158
6
0
418,434
2
L
Mulan
13,178
527
195
8
0
412,990
2
L
Mercury
13,542
542
184
7
0
579,167
1
W
Camazotz
12,614
505
105
4
0
514,097
6
W
Cliodhna
13,889
556
140
6
0
531,566
4
L
Athena
10,727
429
53
2
0
437,898
4
L
Baron Samedi
10,774
431
75
3
0
381,575
4
W
Tiamat
11,578
463
131
5
0
435,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role