Player Matchup

King Arthur
King Arthur
NsG OFFB3AT
King Arthur
Level 145
God Stats
0W - 2L
1,185 SR
Queue Stats
127W - 136L
1,392 Elo+
Party 1
Sol
Sol
sadory718
Sol
Level 89
God Stats
10W - 17L
1,498 SR
Queue Stats
280W - 277L
1,604 Elo+
Solo
Khepri
Khepri
zachjjj
Khepri
Level 122
God Stats
0W - 2L
1,447 SR
Queue Stats
43W - 46L
1,446 Elo+
Party 1
Team Averages
Level 119
1,377 SR
1,481 Elo+

VS

Team Averages
Level 108
1,534 SR
1,480 Elo+
Chiron
Chiron
 
Chiron
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
SkunkWizard
Cerberus
Level 96
God Stats
4W - 3L
1,541 SR
Queue Stats
148W - 151L
1,534 Elo+
Solo
Poseidon
Poseidon
The1Dark2Knight_
Poseidon
Level 108
God Stats
42W - 35L
1,561 SR
Queue Stats
314W - 340L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NsG OFFB3AT
King Arthur
11
0 / 5 / 0
7,031
586
4,120
15,295
10,755
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 2 / 0
8,292
691
10,809
9,637
4,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
zachjjj
Khepri
11
0 / 3 / 1
8,058
672
3,891
13,039
13,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
7 / 1 / 3
9,792
816
18,181
9,866
4,982
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
SkunkWizard
Cerberus
13
2 / 0 / 8
9,297
775
5,751
14,128
15,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 8
8,063
672
9,148
4,921
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
10
10
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
1
3
8.5
L
King Arthur
NsG OFFB3AT
King Arthur
0
5
0
0
W
Cerberus
SkunkWizard
Cerberus
2
0
8
6
W
1
0
8
5
L
1
2
0
0.5
L
Khepri
zachjjj
Khepri
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,820
Damage
33,080
37,971
Taken
28,915
28,607
Mitigated
22,476
5,064
Healing
7,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
18,181
9,300
516
2,136
9,866
4,982
1,698
5,234
4,632
0
43,415
L
King Arthur
NsG OFFB3AT
King Arthur
4,120
433
0
330
15,295
10,755
0
7,996
7,299
0
16,580
W
Cerberus
SkunkWizard
Cerberus
5,751
319
0
4,603
14,128
15,301
408
5,588
8,540
15,905
0
W
9,148
1,517
0
0
4,921
2,193
1,067
3,325
1,596
29,331
0
L
10,809
2,771
0
3,293
9,637
4,719
0
2,902
6,735
45,113
3,990
L
Khepri
zachjjj
Khepri
3,891
179
524
917
13,039
13,133
0
4,516
8,523
15,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,381
Gold Earned
27,152
143
Minions Killed
145
7
Camps Cleared
5
656,507
Distance Traveled
673,783
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,792
816
76
6
0
211,564
2
L
King Arthur
7,031
586
22
2
1
215,306
2
W
Cerberus
9,297
775
29
2
1
237,064
1
W
Poseidon
8,063
672
40
3
4
225,155
3
L
Sol
8,292
691
86
7
4
210,749
1
L
Khepri
8,058
672
35
3
2
230,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role