Player Matchup

Achilles
Achilles
 
Achilles
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KrypticCurse
Tsukuyomi
Level 60
God Stats
2W - 1L
1,604 SR
Queue Stats
23W - 8L
1,710 Elo+
Solo
Kukulkan
Kukulkan
MrsMango
Kukulkan
Level 83
God Stats
1W - 1L
1,362 SR
Queue Stats
80W - 57L
1,527 Elo+
Solo
Jing Wei
Jing Wei
Tranquil_Mist
Jing Wei
Level 71
God Stats
2W - 0L
1,962 SR
Queue Stats
93W - 76L
1,484 Elo+
Party 1
Bacchus
Bacchus
jonripper82
Bacchus
Level 129
God Stats
35W - 24L
1,628 SR
Queue Stats
417W - 420L
1,570 Elo+
Solo
Team Averages
Level 96
1,611 SR
1,558 Elo+

VS

Team Averages
Level 113
1,552 SR
1,543 Elo+
Geb
Geb
GoonJuiceTM
Geb
Level 158
God Stats
4W - 6L
1,491 SR
Queue Stats
61W - 62L
1,478 Elo+
Solo
Ravana
Ravana
LETHALxLION
Ravana
Level 69
God Stats
2W - 3L
1,512 SR
Queue Stats
89W - 102L
1,475 Elo+
Solo
Chiron
Chiron
Sir Joly
Chiron
Level 94
God Stats
110W - 108L
1,569 SR
Queue Stats
189W - 166L
1,543 Elo+
Solo
Agni
Agni
TopUltraGreed
Agni
Level 89
God Stats
0W - 2L
1,308 SR
Queue Stats
566W - 504L
1,557 Elo+
Solo
Bellona
Bellona
everyplanet19
Bellona
Level 156
God Stats
2W - 3L
1,878 SR
Queue Stats
24W - 22L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
4 / 1 / 6
10,327
1,033
8,772
8,722
10,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
KrypticCurse
Tsukuyomi
16
5 / 2 / 5
10,652
1,065
13,772
9,968
4,486
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
MrsMango
Kukulkan
16
1 / 3 / 8
9,881
988
13,274
7,726
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
Tranquil_Mist
Jing Wei
16
1 / 1 / 5
10,007
1,001
8,321
8,483
3,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
jonripper82
Bacchus
16
1 / 1 / 9
10,480
1,048
8,206
9,407
12,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

277

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 2
9,854
985
10,273
12,195
4,932
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
15
0 / 4 / 4
9,640
964
5,542
11,828
8,420
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
Sir Joly
Chiron
15
3 / 4 / 5
10,380
1,038
11,970
16,312
8,854
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 3
10,459
1,046
12,372
14,761
7,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
14
0 / 0 / 0
8,155
816
0
0
0

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
12
Kills
8
8
Deaths
12
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
6
7
L
2
2
2
1.5
W
Tsukuyomi
KrypticCurse
Tsukuyomi
5
2
5
3.75
L
Ravana
0
4
4
0.5
W
Kukulkan
MrsMango
Kukulkan
1
3
8
1.67
L
Chiron
Sir Joly
Chiron
3
4
5
1.38
L
3
2
3
2.25
W
Jing Wei
Tranquil_Mist
Jing Wei
1
1
5
3.5
L
Bellona
0
0
0
0
W
Bacchus
jonripper82
Bacchus
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,345
Damage
40,157
44,306
Taken
55,096
35,800
Mitigated
29,272
7,858
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,772
1,586
0
1,339
8,722
10,704
0
3,459
5,263
0
25,362
L
10,273
1,211
0
1,218
12,195
4,932
0
3,605
8,276
24,266
0
W
Tsukuyomi
KrypticCurse
Tsukuyomi
13,772
4,592
0
648
9,968
4,486
0
4,861
5,107
0
29,488
L
Ravana
5,542
1,093
0
1,539
11,828
8,420
0
3,724
7,632
0
27,878
W
Kukulkan
MrsMango
Kukulkan
13,274
964
0
500
7,726
4,021
0
3,813
3,913
30,933
0
L
Chiron
Sir Joly
Chiron
11,970
5,644
804
1,748
16,312
8,854
0
8,084
7,776
0
18,035
L
12,372
815
0
939
14,761
7,066
0
5,411
9,069
42,562
0
W
Jing Wei
Tranquil_Mist
Jing Wei
8,321
5,514
225
2,918
8,483
3,700
0
5,288
3,195
0
30,876
L
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
jonripper82
Bacchus
8,206
706
0
2,228
9,407
12,889
0
5,224
4,183
10,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,347
Gold Earned
48,488
192
Minions Killed
176
8
Camps Cleared
5
948,887
Distance Traveled
728,735
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,327
1,033
32
3
1
191,179
0
L
Geb
9,854
985
37
4
0
189,491
2
W
Tsukuyomi
10,652
1,065
38
4
2
213,395
0
L
Ravana
9,640
964
54
5
2
171,257
1
W
Kukulkan
9,881
988
65
7
3
182,782
0
L
Chiron
10,380
1,038
17
2
2
176,618
0
L
Agni
10,459
1,046
68
7
1
191,369
2
W
Jing Wei
10,007
1,001
55
6
2
191,887
0
L
Bellona
8,155
816
0
0
0
0
0
W
Bacchus
10,480
1,048
2
0
0
169,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role