Player Matchup

Awilix
Awilix
 
Awilix
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Glf20
Thoth
Level 27
God Stats
7W - 8L
1,393 SR
Queue Stats
75W - 94L
1,442 Elo+
Solo
Jormungandr
Jormungandr
IMoistMenI
Jormungandr
Level 69
God Stats
2W - 1L
1,755 SR
Queue Stats
166W - 160L
1,421 Elo+
Party 2
Artemis
Artemis
Stanky Carson
Artemis
Level 82
God Stats
45W - 33L
1,614 SR
Queue Stats
125W - 128L
1,461 Elo+
Solo
Chaac
Chaac
StillTONEDEF
Chaac
Level 65
God Stats
4W - 3L
1,464 SR
Queue Stats
59W - 84L
1,384 Elo+
Solo
Team Averages
Level 70
1,545 SR
1,442 Elo+

VS

Team Averages
Level 116
1,345 SR
1,465 Elo+
Hercules
Hercules
BUGSY-_SiEGEL-
Hercules
Level 127
God Stats
0W - 4L
1,319 SR
Queue Stats
112W - 154L
1,466 Elo+
Party 1
Arachne
Arachne
MCMIKE1
Arachne
Level 127
God Stats
14W - 21L
1,562 SR
Queue Stats
144W - 125L
1,569 Elo+
Solo
Neith
Neith
Neddyboi83
Neith
Level 157
God Stats
0W - 5L
1,043 SR
Queue Stats
124W - 151L
1,444 Elo+
Party 1
Anubis
Anubis
SlipperyMango
Anubis
Level 38
God Stats
27W - 18L
1,598 SR
Queue Stats
80W - 96L
1,458 Elo+
Solo
Hades
Hades
cookiesnsoda
Hades
Level 129
God Stats
0W - 2L
1,201 SR
Queue Stats
630W - 711L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
20
10 / 1 / 5
17,846
892
25,252
17,432
10,303
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thoth
Glf20
Thoth
20
0 / 5 / 11
13,666
683
19,648
13,599
6,837
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
IMoistMenI
Jormungandr
20
4 / 1 / 10
14,704
735
16,936
24,397
38,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artemis
20
4 / 3 / 8
14,634
732
25,885
19,360
9,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
1 / 6 / 9
13,289
664
7,926
23,762
18,506
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
1 / 6 / 8
12,836
642
12,274
37,751
34,120
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
MCMIKE1
Arachne
20
6 / 4 / 6
13,689
684
18,461
25,581
15,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
20
3 / 4 / 3
13,927
696
10,503
21,586
9,862
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 4 / 7
14,457
723
22,714
25,087
15,199
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 1 / 0
11,757
588
583
6,210
3,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
39
19
Kills
15
16
Deaths
19
43
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
10
1
5
12.5
L
Hercules
1
6
8
0.83
W
Thoth
Glf20
Thoth
0
5
11
1.1
W
Jormungandr
IMoistMenI
Jormungandr
4
1
10
9
L
Arachne
MCMIKE1
Arachne
6
4
6
2.25
L
Neith
3
4
3
1.13
L
5
4
7
2.13
W
Artemis
4
3
8
2.67
W
1
6
9
0.92
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,647
Damage
64,535
98,550
Taken
116,215
83,971
Mitigated
77,531
23,470
Healing
31,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
25,252
7,472
0
3,076
17,432
10,303
2,320
2,106
14,804
0
108,886
L
Hercules
12,274
2,261
0
11,767
37,751
34,120
88
12,100
24,783
0
44,159
W
Thoth
Glf20
Thoth
19,648
488
0
832
13,599
6,837
1,243
2,320
11,279
60,092
0
W
Jormungandr
IMoistMenI
Jormungandr
16,936
4,372
0
6,575
24,397
38,752
482
7,693
16,704
65,238
0
L
Arachne
MCMIKE1
Arachne
18,461
12,672
0
6,078
25,581
15,110
150
8,367
17,066
0
43,976
L
Neith
10,503
2,016
0
4,806
21,586
9,862
960
5,341
16,134
0
85,514
L
22,714
2,077
0
7,126
25,087
15,199
57
8,722
16,356
80,563
0
W
Artemis
25,885
15,406
0
6,260
19,360
9,573
6,790
4,415
14,945
0
66,190
W
7,926
912
0
6,727
23,762
18,506
2,245
6,763
16,999
0
27,307
L
583
159
0
1,455
6,210
3,240
110
1,174
5,036
21,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,139
Gold Earned
66,666
473
Minions Killed
412
0
Camps Cleared
0
2,018,909
Distance Traveled
1,670,995
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
17,846
892
174
9
0
478,843
1
L
Hercules
12,836
642
70
4
0
361,519
2
W
Thoth
13,666
683
116
6
0
369,942
2
W
Jormungandr
14,704
735
93
5
0
407,751
8
L
Arachne
13,689
684
56
3
0
417,787
2
L
Neith
13,927
696
136
7
0
329,610
2
L
Anubis
14,457
723
108
5
0
323,691
2
W
Artemis
14,634
732
57
3
0
372,214
0
W
Chaac
13,289
664
33
2
0
390,159
3
L
Hades
11,757
588
42
2
0
238,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role