Player Matchup

Thoth
Thoth
 
Thoth
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Lukelf
Tiamat
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,473 Elo+
Solo
Jormungandr
Jormungandr
SenorStab1
Jormungandr
Level 130
God Stats
0W - 3L
1,193 SR
Queue Stats
102W - 88L
1,435 Elo+
Party 3
Ne Zha
Ne Zha
ShogunOkotto
Ne Zha
Level 18
God Stats
0W - 2L
1,275 SR
Queue Stats
12W - 21L
1,509 Elo+
Solo
Vamana
Vamana
dumkin
Vamana
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,541 Elo+
Party 3
Team Averages
Level 65
1,394 SR
1,492 Elo+

VS

Team Averages
Level 71
1,363 SR
1,377 Elo+
Mulan
Mulan
Deshka7
Mulan
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 76L
1,493 Elo+
Party 1
Skadi
Skadi
Kristinkamrr
Skadi
Level 121
God Stats
4W - 4L
1,055 SR
Queue Stats
79W - 97L
1,322 Elo+
Party 2
Neith
Neith
Likimine
Neith
Level 28
God Stats
1W - 2L
1,260 SR
Queue Stats
78W - 91L
1,339 Elo+
Party 1
Cabrakan
Cabrakan
Sadness11
Cabrakan
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 22L
1,411 Elo+
Party 1
Ganesha
Ganesha
SuperSenkai
Ganesha
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 97L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
1 / 4 / 8
8,489
653
11,712
13,647
4,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Lukelf
Tiamat
18
6 / 3 / 7
10,084
776
12,900
12,639
7,726
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
SenorStab1
Jormungandr
17
5 / 5 / 10
10,292
792
14,093
19,957
17,897
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
14
3 / 9 / 6
8,936
687
9,910
15,821
10,439
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vamana
dumkin
Vamana
15
1 / 4 / 9
9,503
731
8,952
23,018
15,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Deshka7
Mulan
16
5 / 5 / 14
10,205
785
17,893
17,975
16,096
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
9 / 2 / 6
10,728
825
15,813
11,059
6,888
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Likimine
Neith
18
6 / 1 / 13
10,678
821
18,571
9,962
5,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Sadness11
Cabrakan
17
3 / 5 / 15
10,655
820
7,656
15,477
25,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ganesha
SuperSenkai
Ganesha
18
0 / 3 / 21
10,700
823
12,805
14,786
19,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
92
16
Kills
23
25
Deaths
16
40
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
4
8
1.25
W
Mulan
Deshka7
Mulan
5
5
14
2.4
W
9
2
6
6
W
Neith
Likimine
Neith
6
1
13
12.5
L
Tiamat
Lukelf
Tiamat
6
3
7
3.17
W
Cabrakan
Sadness11
Cabrakan
3
5
15
2.1
L
Jormungandr
SenorStab1
Jormungandr
5
5
10
2
L
Ne Zha
3
9
6
0.67
W
Ganesha
SuperSenkai
Ganesha
0
3
21
3.5
L
Vamana
dumkin
Vamana
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,567
Damage
72,738
85,082
Taken
69,259
55,946
Mitigated
73,249
34,272
Healing
25,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
11,712
865
1,649
3,730
13,647
4,766
740
2,197
11,450
23,933
0
W
Mulan
Deshka7
Mulan
17,893
1,682
2,807
4,754
17,975
16,096
571
9,123
8,852
0
24,382
W
15,813
4,331
2,028
2,697
11,059
6,888
1,294
7,707
3,352
0
29,350
W
Neith
Likimine
Neith
18,571
8,266
1,659
6,036
9,962
5,689
2,095
6,005
3,957
0
42,245
L
Tiamat
Lukelf
Tiamat
12,900
877
2,870
3,483
12,639
7,726
434
2,676
9,963
25,910
0
W
Cabrakan
Sadness11
Cabrakan
7,656
610
0
920
15,477
25,281
358
9,202
6,275
13,623
0
L
Jormungandr
SenorStab1
Jormungandr
14,093
3,468
1,965
4,338
19,957
17,897
270
6,123
13,834
32,690
0
L
Ne Zha
9,910
2,111
1,312
1,944
15,821
10,439
26
3,644
12,177
0
16,658
W
Ganesha
SuperSenkai
Ganesha
12,805
969
1,526
2,858
14,786
19,295
230
6,668
8,118
27,447
0
L
Vamana
dumkin
Vamana
8,952
6,034
3,353
9,628
23,018
15,118
277
5,821
17,197
0
13,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,304
Gold Earned
52,966
117
Minions Killed
142
0
Camps Cleared
0
1,178,719
Distance Traveled
1,239,342
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,489
653
26
2
0
244,919
5
W
Mulan
10,205
785
14
1
0
247,691
2
W
Skadi
10,728
825
39
3
0
251,277
0
W
Neith
10,678
821
60
5
0
242,574
0
L
Tiamat
10,084
776
22
2
0
244,835
0
W
Cabrakan
10,655
820
29
2
0
235,891
5
L
Jormungandr
10,292
792
40
3
0
233,326
1
L
Ne Zha
8,936
687
13
1
0
198,221
0
W
Ganesha
10,700
823
0
0
0
261,909
0
L
Vamana
9,503
731
16
1
0
257,418
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role