Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BeePerfect
Cernunnos
Level 149
God Stats
0W - 3L
1,402 SR
Queue Stats
336W - 325L
1,519 Elo+
Solo
Anubis
Anubis
BigCountry7242
Anubis
Level 114
God Stats
1W - 1L
1,535 SR
Queue Stats
16W - 18L
1,576 Elo+
Party 1
Thanatos
Thanatos
shanerock13
Thanatos
Level 105
God Stats
8W - 17L
1,527 SR
Queue Stats
153W - 132L
1,515 Elo+
Party 1
Team Averages
Level 127
1,493 SR
1,522 Elo+

VS

Team Averages
Level 117
1,449 SR
1,511 Elo+
Artio
Artio
AyeeEdwin-_-
Artio
Level 57
God Stats
1W - 0L
1,192 SR
Queue Stats
3W - 3L
1,433 Elo+
Solo
Nu Wa
Nu Wa
FeelTheBernUSA
Nu Wa
Level 154
God Stats
137W - 95L
1,658 SR
Queue Stats
257W - 257L
1,588 Elo+
Solo
Hou Yi
Hou Yi
Ferna_j7
Hou Yi
Level 87
God Stats
2W - 2L
1,355 SR
Queue Stats
185W - 191L
1,495 Elo+
Solo
Loki
Loki
HUNXHO3k
Loki
Level 128
God Stats
11W - 9L
1,557 SR
Queue Stats
344W - 343L
1,537 Elo+
Solo
Merlin
Merlin
Truth904
Merlin
Level 160
God Stats
18W - 20L
1,481 SR
Queue Stats
443W - 459L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 0 / 2
6,114
556
4,815
8,960
4,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Achilles
 
Achilles
8
0 / 1 / 0
4,869
443
2,064
6,839
4,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cernunnos
BeePerfect
Cernunnos
9
1 / 4 / 3
5,559
505
4,825
8,060
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 2 / 0
5,417
492
2,501
4,889
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
shanerock13
Thanatos
8
2 / 2 / 1
5,198
473
2,064
6,649
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 1
5,710
519
1,559
9,495
4,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 0 / 3
6,407
582
6,582
3,652
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hou Yi
Ferna_j7
Hou Yi
8
1 / 3 / 3
5,248
477
4,191
6,424
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Loki
11
3 / 0 / 2
6,475
589
3,728
7,673
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
Truth904
Merlin
11
2 / 1 / 3
6,380
580
3,452
4,450
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
9
9
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
0
2
3
L
Achilles
 
Achilles
0
1
0
0
W
2
2
1
1.25
L
Cernunnos
BeePerfect
Cernunnos
1
4
3
0.63
L
1
2
0
0.5
W
1
0
3
2.5
W
Hou Yi
Ferna_j7
Hou Yi
1
3
3
0.83
W
Loki
3
0
2
4
W
Merlin
Truth904
Merlin
2
1
3
3.5
L
Thanatos
shanerock13
Thanatos
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,269
Damage
19,512
35,397
Taken
31,694
15,913
Mitigated
11,222
14,908
Healing
10,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,815
462
253
4,588
8,960
4,360
0
2,886
5,954
20,066
2,977
L
Achilles
 
Achilles
2,064
424
0
2,138
6,839
4,298
0
3,034
3,611
0
25,906
W
1,559
210
112
2,016
9,495
4,908
0
2,097
7,380
12,653
0
L
Cernunnos
BeePerfect
Cernunnos
4,825
2,220
0
1,307
8,060
2,634
34
1,772
6,178
0
34,369
L
2,501
115
0
1,153
4,889
2,454
0
2,368
2,381
31,716
0
W
6,582
3,243
0
1,704
3,652
920
936
357
3,006
41,833
0
W
Hou Yi
Ferna_j7
Hou Yi
4,191
1,773
0
1,625
6,424
1,708
0
1,260
5,158
0
28,787
W
Loki
3,728
1,108
0
4,510
7,673
2,402
0
921
6,706
0
43,068
W
Merlin
Truth904
Merlin
3,452
359
0
1,000
4,450
1,284
0
1,968
2,342
43,321
0
L
Thanatos
shanerock13
Thanatos
2,064
352
0
5,469
6,649
2,167
0
885
5,680
0
19,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,157
Gold Earned
30,220
280
Minions Killed
302
0
Camps Cleared
0
927,923
Distance Traveled
1,024,606
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,114
556
52
5
0
216,273
2
L
Achilles
4,869
443
51
5
0
126,431
3
W
Artio
5,710
519
23
2
0
224,089
1
L
Cernunnos
5,559
505
54
5
0
193,490
2
L
Anubis
5,417
492
71
6
0
163,008
0
W
Nu Wa
6,407
582
81
7
0
201,914
4
W
Hou Yi
5,248
477
34
3
0
182,826
4
W
Loki
6,475
589
85
8
0
224,220
1
W
Merlin
6,380
580
79
7
0
191,557
3
L
Thanatos
5,198
473
52
5
0
228,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role