Player Matchup

King Arthur
King Arthur
DragonDad219
King Arthur
Level 148
God Stats
0W - 5L
1,088 SR
Queue Stats
801W - 959L
1,523 Elo+
Party 3
Danzaburou
Danzaburou
MermaidMama219
Danzaburou
Level 159
God Stats
159W - 160L
1,487 SR
Queue Stats
1,507W - 1,749L
1,430 Elo+
Party 3
Bastet
Bastet
Punk The Loser
Bastet
Level 154
God Stats
1W - 2L
1,685 SR
Queue Stats
13W - 13L
1,556 Elo+
Party 1
Hades
Hades
lordcreep626
Hades
Level 102
God Stats
3W - 2L
1,466 SR
Queue Stats
93W - 98L
1,405 Elo+
Party 1
Atlas
Atlas
thefirewatch
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,290 Elo+
Party 1
Team Averages
Level 118
1,445 SR
1,441 Elo+

VS

Team Averages
Level 73
1,528 SR
1,425 Elo+
Erlang Shen
Erlang Shen
DougCapalot
Erlang Shen
Level 87
God Stats
13W - 6L
1,671 SR
Queue Stats
77W - 82L
1,387 Elo+
Solo
Ymir
Ymir
LIGHT1UPGRADE
Ymir
Level 88
God Stats
6W - 4L
1,146 SR
Queue Stats
301W - 297L
1,337 Elo+
Solo
Hera
Hera
MwB_NoobKiller90
Hera
Level 88
God Stats
8W - 4L
1,690 SR
Queue Stats
251W - 201L
1,449 Elo+
Party 2
Hou Yi
Hou Yi
POSSYCATBOY1
Hou Yi
Level 41
God Stats
9W - 4L
1,583 SR
Queue Stats
157W - 143L
1,460 Elo+
Party 2
Mercury
Mercury
TheWaffle1410
Mercury
Level 60
God Stats
3W - 4L
1,551 SR
Queue Stats
133W - 96L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DragonDad219
King Arthur
13
0 / 7 / 4
9,215
419
10,082
20,285
24,335
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
MermaidMama219
Danzaburou
11
1 / 5 / 0
8,518
387
3,955
11,232
4,009
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 8 / 1
10,653
484
7,258
22,143
10,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 8 / 3
10,557
480
9,589
23,001
14,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 6 / 3
9,171
417
3,312
19,527
20,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DougCapalot
Erlang Shen
20
12 / 2 / 10
14,674
667
26,942
32,985
27,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 2 / 10
12,960
589
8,616
19,706
28,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
4 / 2 / 4
12,086
549
10,062
10,853
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
17
5 / 1 / 7
12,403
564
11,569
14,399
6,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
18
7 / 4 / 12
12,625
574
12,643
17,472
7,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
76
10
Kills
33
34
Deaths
11
11
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DougCapalot
Erlang Shen
12
2
10
8.5
L
King Arthur
DragonDad219
King Arthur
0
7
4
0.29
W
5
2
10
5
L
Danzaburou
MermaidMama219
Danzaburou
1
5
0
0.2
W
4
2
4
3
W
Hou Yi
5
1
7
8.5
L
5
8
1
0.69
W
Mercury
7
4
12
3.25
L
4
8
3
0.69
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,196
Damage
69,832
96,188
Taken
95,415
73,158
Mitigated
74,322
13,244
Healing
31,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DougCapalot
Erlang Shen
26,942
13,954
0
18,062
32,985
27,497
5,502
3,840
29,145
104
133,507
L
King Arthur
DragonDad219
King Arthur
10,082
1,950
0
520
20,285
24,335
72
2,265
18,020
121
58,445
W
8,616
1,914
0
2,940
19,706
28,319
996
4,938
14,768
52,238
8,882
L
Danzaburou
MermaidMama219
Danzaburou
3,955
1,346
0
1,829
11,232
4,009
620
1,389
9,843
0
44,024
W
10,062
2,530
0
2,427
10,853
4,441
596
2,839
8,014
95,337
2,948
W
Hou Yi
11,569
7,469
0
5,799
14,399
6,603
5,983
2,790
11,609
0
83,668
L
7,258
1,275
87
6,149
22,143
10,525
7
3,325
18,818
0
68,341
W
Mercury
12,643
6,815
0
2,498
17,472
7,462
5,519
2,439
14,651
0
78,494
L
9,589
511
346
3,732
23,001
14,052
0
7,623
15,378
52,675
0
L
3,312
1,381
0
581
19,527
20,237
70
3,103
16,424
28,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,114
Gold Earned
64,748
393
Minions Killed
600
0
Camps Cleared
0
1,671,090
Distance Traveled
2,208,406
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
14,674
667
172
8
0
482,395
1
L
King Arthur
9,215
419
99
5
0
336,242
3
W
Ymir
12,960
589
59
3
0
361,218
6
L
Danzaburou
8,518
387
82
4
0
227,029
5
W
Hera
12,086
549
134
6
0
441,600
5
W
Hou Yi
12,403
564
131
6
0
414,278
5
L
Bastet
10,653
484
99
5
0
423,333
0
W
Mercury
12,625
574
104
5
0
508,915
3
L
Hades
10,557
480
77
4
0
354,660
1
L
Atlas
9,171
417
36
2
0
329,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role