Player Matchup

Rama
Rama
Masters
 
Rama
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Masters
 
Zhong Kui
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
Byzantion1
Cu Chulainn
Masters
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
151W - 132L
2,691 MMR
Solo
Ares
Ares
Masters
TheAllahGuy
Ares
Masters
Level 160
God Stats
44W - 45L
1,582 SR
Queue Stats
676W - 667L
2,577 MMR
Solo
Nemesis
Nemesis
Diamond II
Tobi119
Nemesis
Diamond II
Level 138
God Stats
6W - 7L
1,559 SR
Queue Stats
74W - 60L
2,319 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 114
1,528 SR
2,118 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 102
1,565 SR
2,110 MMR
Nu Wa
Nu Wa
Masters
 
Nu Wa
Masters
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Diamond II
 
Fenrir
Diamond II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond II
Adnasious
Guan Yu
Diamond II
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 114L
2,259 MMR
Solo
Izanami
Izanami
Diamond II
Koqh
Izanami
Diamond II
Level 123
God Stats
3W - 3L
1,807 SR
Queue Stats
139W - 130L
2,298 MMR
Solo
Ne Zha
Ne Zha
Masters
acexoxo
Ne Zha
Masters
Level 86
God Stats
0W - 1L
1,520 SR
Queue Stats
29W - 23L
2,994 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
12 / 1 / 7
13,874
694
21,538
15,902
7,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
 
Zhong Kui
20
10 / 2 / 6
12,990
650
19,504
17,550
14,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Byzantion1
Cu Chulainn
20
3 / 1 / 8
13,162
658
16,032
29,561
23,391
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
6 / 1 / 12
11,915
596
10,299
22,320
26,781
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Tobi119
Nemesis
18
3 / 1 / 13
11,977
599
17,823
17,014
10,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
KaliAh Muzen CabDa Ji

VS

Bans
CabrakanHadesKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 6 / 5
9,936
497
17,012
17,011
5,855
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
13
2 / 7 / 2
8,910
446
4,168
25,340
19,631
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Guan Yu
Adnasious
Guan Yu
17
1 / 5 / 0
10,690
535
13,220
28,480
34,144
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Koqh
Izanami
15
0 / 9 / 0
9,142
457
8,611
17,402
5,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
acexoxo
Ne Zha
16
2 / 7 / 2
9,695
485
10,518
22,115
9,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
34
Kills
6
6
Deaths
34
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
12
1
7
15.5
W
Zhong Kui
 
Zhong Kui
10
2
6
6.5
L
Nu Wa
 
Nu Wa
1
6
5
0.58
L
Fenrir
 
Fenrir
2
7
2
0.43
L
Guan Yu
Adnasious
Guan Yu
1
5
0
0.2
W
Cu Chulainn
Byzantion1
Cu Chulainn
3
1
8
7
L
Izanami
Koqh
Izanami
0
9
0
0
W
6
1
12
12
W
Nemesis
Tobi119
Nemesis
3
1
13
9.5
L
Ne Zha
acexoxo
Ne Zha
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,196
Damage
53,529
102,347
Taken
110,348
81,882
Mitigated
74,037
34,695
Healing
20,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
21,538
16,732
0
8,932
15,902
7,284
9,874
3,810
12,092
0
132,295
W
Zhong Kui
 
Zhong Kui
19,504
2,012
0
5,373
17,550
14,266
2,271
5,232
12,318
108,611
0
L
Nu Wa
 
Nu Wa
17,012
4,733
0
2,255
17,011
5,855
1,595
9,314
7,426
85,879
670
L
Fenrir
 
Fenrir
4,168
1,477
0
2,719
25,340
19,631
0
6,526
18,674
0
22,465
L
Guan Yu
Adnasious
Guan Yu
13,220
3,423
204
9,393
28,480
34,144
0
3,175
25,297
0
91,733
W
Cu Chulainn
Byzantion1
Cu Chulainn
16,032
4,634
0
13,517
29,561
23,391
1,365
2,490
25,194
0
123,787
L
Izanami
Koqh
Izanami
8,611
5,180
0
2,022
17,402
5,063
2,965
3,970
13,343
0
79,465
W
10,299
908
0
4,520
22,320
26,781
54
4,423
17,897
32,848
2,802
W
Nemesis
Tobi119
Nemesis
17,823
10,685
0
2,353
17,014
10,160
1,535
3,835
13,179
0
119,004
L
Ne Zha
acexoxo
Ne Zha
10,518
3,610
0
4,014
22,115
9,344
0
5,910
15,928
0
90,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,918
Gold Earned
48,373
732
Minions Killed
611
0
Camps Cleared
0
2,052,159
Distance Traveled
1,850,950
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,874
694
190
10
0
354,946
0
W
Zhong Kui
12,990
650
165
8
0
382,016
5
L
Nu Wa
9,936
497
131
7
0
338,178
4
L
Fenrir
8,910
446
33
2
0
371,230
10
L
Guan Yu
10,690
535
164
8
0
390,665
1
W
Cu Chulainn
13,162
658
195
10
0
436,767
7
L
Izanami
9,142
457
157
8
0
359,700
4
W
Ares
11,915
596
34
2
0
423,780
6
W
Nemesis
11,977
599
148
7
0
454,650
7
L
Ne Zha
9,695
485
126
6
0
391,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role