Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Dark_Nips_Rises
Izanami
Level 160
God Stats
2W - 0L
1,863 SR
Queue Stats
389W - 401L
1,544 Elo+
Party 1
Achilles
Achilles
DenghisJohnson
Achilles
Level 119
God Stats
3W - 7L
1,537 SR
Queue Stats
89W - 78L
1,435 Elo+
Solo
Horus
Horus
FatShackFlub
Horus
Level 157
God Stats
2W - 1L
1,700 SR
Queue Stats
76W - 76L
1,465 Elo+
Solo
Poseidon
Poseidon
Und3rArmour12846
Poseidon
Level 105
God Stats
15W - 10L
1,658 SR
Queue Stats
799W - 778L
1,502 Elo+
Solo
Team Averages
Level 137
1,652 SR
1,489 Elo+

VS

Team Averages
Level 119
1,592 SR
1,451 Elo+
King Arthur
King Arthur
MisterGreen7
King Arthur
Level 108
God Stats
88W - 69L
1,561 SR
Queue Stats
530W - 555L
1,419 Elo+
Solo
Horus
Horus
Omvi
Horus
Level 125
God Stats
1W - 1L
1,867 SR
Queue Stats
118W - 115L
1,424 Elo+
Solo
Sylvanus
Sylvanus
PoP a P1LL
Sylvanus
Level 99
God Stats
80W - 104L
1,531 SR
Queue Stats
391W - 409L
1,471 Elo+
Solo
Cernunnos
Cernunnos
WaifuGuru
Cernunnos
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,472 Elo+
Solo
Arachne
Arachne
Young_Nothing
Arachne
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
1 / 1 / 2
5,655
514
2,009
9,731
4,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 0 / 1
5,431
494
4,580
6,054
1,820
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
9
1 / 2 / 1
5,287
481
5,032
11,349
6,204
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 1 / 1
5,593
508
3,065
7,522
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 0
6,982
635
7,549
3,646
1,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MisterGreen7
King Arthur
8
0 / 0 / 1
5,388
490
3,024
6,794
4,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
Omvi
Horus
9
0 / 3 / 0
5,489
499
2,439
9,446
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
PoP a P1LL
Sylvanus
10
3 / 1 / 0
5,927
539
7,918
10,146
5,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
WaifuGuru
Cernunnos
9
1 / 2 / 0
5,663
515
7,355
5,036
1,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
10
0 / 1 / 1
5,629
512
1,859
9,609
3,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
7
Kills
4
4
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
2
2
W
0
0
1
0.5
W
Achilles
1
2
1
0.75
W
2
1
1
2.5
L
King Arthur
MisterGreen7
King Arthur
0
0
1
0.5
L
Horus
Omvi
Horus
0
3
0
0
L
Sylvanus
PoP a P1LL
Sylvanus
3
1
0
3
W
3
0
0
3
L
Cernunnos
WaifuGuru
Cernunnos
1
2
0
0.5
L
Arachne
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,235
Damage
22,595
38,302
Taken
41,031
17,080
Mitigated
21,255
14,394
Healing
16,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,009
465
2,374
2,683
9,731
4,535
0
1,432
8,258
13,982
36
W
4,580
2,912
0
1,529
6,054
1,820
1,177
156
5,898
0
42,912
W
Achilles
5,032
1,269
0
2,806
11,349
6,204
0
5,045
6,304
0
27,871
W
3,065
1,629
198
2,872
7,522
3,248
0
946
6,576
0
29,405
L
King Arthur
MisterGreen7
King Arthur
3,024
354
0
2,363
6,794
4,566
0
1,519
5,275
0
17,942
L
Horus
Omvi
Horus
2,439
1,331
74
3,271
9,446
6,434
0
5,894
3,552
0
33,454
L
Sylvanus
PoP a P1LL
Sylvanus
7,918
2,932
794
6,277
10,146
5,224
52
802
9,344
40,040
1,518
W
7,549
1,464
0
1,932
3,646
1,273
0
0
3,276
48,426
2,482
L
Cernunnos
WaifuGuru
Cernunnos
7,355
3,355
0
1,762
5,036
1,600
52
758
4,278
0
38,836
L
Arachne
1,859
1,559
0
1,768
9,609
3,431
0
31
9,578
0
45,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,948
Gold Earned
28,096
301
Minions Killed
291
0
Camps Cleared
0
1,015,152
Distance Traveled
997,951
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,655
514
19
2
0
205,155
1
W
Izanami
5,431
494
84
8
0
204,851
3
W
Achilles
5,287
481
40
4
0
183,278
2
W
Horus
5,593
508
66
6
0
214,478
1
L
King Arthur
5,388
490
18
2
0
222,664
5
L
Horus
5,489
499
63
6
0
185,051
2
L
Sylvanus
5,927
539
61
6
0
182,821
1
W
Poseidon
6,982
635
92
8
0
207,390
0
L
Cernunnos
5,663
515
63
6
0
175,792
0
L
Arachne
5,629
512
86
8
0
231,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role