Player Matchup

Horus
Horus
DECKM0NKEY
Horus
Level 107
God Stats
3W - 3L
1,538 SR
Queue Stats
73W - 74L
1,449 Elo+
Solo
King Arthur
King Arthur
DPR_Chvnk
King Arthur
Level 113
God Stats
2W - 11L
1,810 SR
Queue Stats
32W - 52L
1,422 Elo+
Solo
Agni
Agni
XxSkeletorxX98
Agni
Level 105
God Stats
1W - 1L
1,751 SR
Queue Stats
286W - 366L
1,417 Elo+
Solo
Team Averages
Level 108
1,699 SR
1,429 Elo+

VS

Team Averages
Level 117
1,549 SR
1,579 Elo+
Bacchus
Bacchus
Doug Is A Goat
Bacchus
Level 146
God Stats
1W - 0L
1,484 SR
Queue Stats
36W - 38L
1,635 Elo+
Solo
Anubis
Anubis
lifzibi
Anubis
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Awilix
Awilix
unNainCapable09
Awilix
Level 128
God Stats
13W - 8L
1,664 SR
Queue Stats
1,181W - 922L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
3 / 8 / 1
10,421
695
7,345
17,176
8,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
DPR_Chvnk
King Arthur
13
0 / 5 / 2
8,549
570
4,897
17,425
15,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 7 / 3
9,587
639
12,720
15,401
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 13
12,329
822
8,452
14,179
23,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
lifzibi
Anubis
15
2 / 2 / 10
10,510
701
6,355
11,295
6,302
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
14 / 1 / 6
12,666
844
27,934
15,562
8,205
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
4
Kills
20
20
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Horus
3
8
1
0.44
L
King Arthur
DPR_Chvnk
King Arthur
0
5
2
0.2
W
4
1
13
10.5
L
1
7
3
0.36
W
Anubis
lifzibi
Anubis
2
2
10
3.5
W
14
1
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,962
Damage
42,741
50,002
Taken
41,036
30,123
Mitigated
37,610
5,429
Healing
13,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
7,345
4,539
819
969
17,176
8,914
66
6,004
11,172
34
22,426
L
King Arthur
DPR_Chvnk
King Arthur
4,897
380
0
2,017
17,425
15,761
22
5,148
12,277
0
17,012
W
8,452
1,152
0
5,256
14,179
23,103
394
3,595
10,584
24,161
0
L
12,720
987
0
1,624
15,401
5,448
23
4,009
11,392
49,338
0
W
Anubis
lifzibi
Anubis
6,355
0
0
5,433
11,295
6,302
476
4,929
6,366
38,972
0
W
27,934
11,611
0
2,477
15,562
8,205
2,414
4,599
10,963
0
71,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,557
Gold Earned
35,505
139
Minions Killed
175
4
Camps Cleared
9
792,028
Distance Traveled
854,256
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,421
695
27
2
2
246,758
2
L
King Arthur
8,549
570
15
1
0
275,164
5
W
Bacchus
12,329
822
24
2
2
268,187
1
L
Agni
9,587
639
97
6
2
270,106
4
W
Anubis
10,510
701
85
6
1
264,943
0
W
Awilix
12,666
844
66
4
6
321,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role