Player Matchup

Chronos
Chronos
Dex v4
Chronos
Level 159
God Stats
8W - 7L
1,529 SR
Queue Stats
661W - 697L
1,596 Elo+
Solo
Charybdis
Charybdis
Flinstone
Charybdis
Level 144
God Stats
13W - 16L
1,446 SR
Queue Stats
586W - 619L
1,489 Elo+
Solo
He Bo
He Bo
Rotemm
He Bo
Level 160
God Stats
1W - 4L
1,466 SR
Queue Stats
282W - 224L
1,650 Elo+
Solo
Hachiman
Hachiman
beccinet
Hachiman
Level 145
God Stats
3W - 6L
1,332 SR
Queue Stats
489W - 469L
1,577 Elo+
Solo
Fafnir
Fafnir
Αlexander
Fafnir
Level 149
God Stats
4W - 1L
1,913 SR
Queue Stats
174W - 208L
1,498 Elo+
Solo
Team Averages
Level 151
1,537 SR
1,562 Elo+

VS

Team Averages
Level 151
1,598 SR
1,591 Elo+
Cthulhu
Cthulhu
ColdBones
Cthulhu
Level 160
God Stats
3W - 0L
1,851 SR
Queue Stats
200W - 231L
1,535 Elo+
Party 1
Tiamat
Tiamat
DIADEMON
Tiamat
Level 157
God Stats
4W - 4L
1,540 SR
Queue Stats
392W - 370L
1,598 Elo+
Solo
Ares
Ares
Rami7321
Ares
Level 139
God Stats
14W - 8L
1,542 SR
Queue Stats
848W - 873L
1,587 Elo+
Solo
Lancelot
Lancelot
Turiandor
Lancelot
Level 142
God Stats
1W - 1L
1,234 SR
Queue Stats
382W - 383L
1,610 Elo+
Solo
Hou Yi
Hou Yi
Yolofredroking
Hou Yi
Level 156
God Stats
1W - 0L
1,821 SR
Queue Stats
103W - 45L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dex v4
Chronos
20
2 / 4 / 14
11,978
630
17,462
22,193
14,016
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charybdis
Flinstone
Charybdis
11
3 / 2 / 1
9,640
507
5,282
5,496
2,656
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Rotemm
He Bo
20
11 / 6 / 7
13,327
701
25,103
18,777
11,178
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
beccinet
Hachiman
20
6 / 5 / 12
13,857
729
26,445
16,641
11,430
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
Αlexander
Fafnir
20
4 / 2 / 18
14,223
749
9,452
26,417
49,005
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ColdBones
Cthulhu
19
1 / 4 / 14
12,989
684
13,111
25,769
38,005
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
DIADEMON
Tiamat
20
2 / 5 / 11
13,523
712
17,146
20,419
17,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
17
2 / 8 / 10
12,410
653
14,199
29,709
34,608
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lancelot
Turiandor
Lancelot
20
8 / 4 / 6
13,446
708
11,441
18,443
24,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
6 / 5 / 8
14,213
748
26,096
20,311
13,473
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
68
26
Kills
19
19
Deaths
26
52
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ColdBones
Cthulhu
1
4
14
2
W
Tiamat
DIADEMON
Tiamat
2
5
11
1.5
L
Chronos
Dex v4
Chronos
2
4
14
2.25
L
Charybdis
Flinstone
Charybdis
3
2
1
1.75
W
Ares
2
8
10
0.88
L
He Bo
Rotemm
He Bo
11
6
7
2.42
W
Lancelot
Turiandor
Lancelot
8
4
6
2.75
W
6
5
8
2
L
Hachiman
beccinet
Hachiman
6
5
12
2.4
L
Fafnir
Αlexander
Fafnir
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,744
Damage
81,993
89,524
Taken
114,651
88,285
Mitigated
128,035
33,674
Healing
32,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ColdBones
Cthulhu
13,111
257
6,727
6,683
25,769
38,005
576
7,540
18,034
27,957
0
W
Tiamat
DIADEMON
Tiamat
17,146
458
3,253
6,617
20,419
17,355
992
8,660
11,638
59,641
0
L
Chronos
Dex v4
Chronos
17,462
5,696
2,230
7,292
22,193
14,016
2,483
10,161
11,629
45,541
0
L
Charybdis
Flinstone
Charybdis
5,282
2,171
480
1,107
5,496
2,656
0
2,313
3,183
0
11,080
W
Ares
14,199
227
2,197
2,443
29,709
34,608
174
15,935
13,589
17,035
0
L
He Bo
Rotemm
He Bo
25,103
418
2,264
2,376
18,777
11,178
370
10,310
8,268
44,085
0
W
Lancelot
Turiandor
Lancelot
11,441
1,687
0
1,088
18,443
24,594
3,931
8,599
9,662
24
20,151
W
26,096
9,658
58
3,130
20,311
13,473
5,003
10,479
9,711
0
61,145
L
Hachiman
beccinet
Hachiman
26,445
8,975
557
1,331
16,641
11,430
1,482
10,231
6,096
0
55,946
L
Fafnir
Αlexander
Fafnir
9,452
2,598
3,862
12,175
26,417
49,005
444
11,465
14,508
14,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,025
Gold Earned
66,581
207
Minions Killed
208
0
Camps Cleared
0
1,552,725
Distance Traveled
1,760,991
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,989
684
37
2
0
343,711
3
W
Tiamat
13,523
712
84
4
0
352,491
1
L
Chronos
11,978
630
74
4
0
329,798
0
L
Charybdis
9,640
507
15
1
0
130,413
0
W
Ares
12,410
653
6
0
0
339,467
6
L
He Bo
13,327
701
39
2
0
358,467
0
W
Lancelot
13,446
708
14
1
0
405,582
0
W
Hou Yi
14,213
748
67
4
0
319,740
1
L
Hachiman
13,857
729
73
4
0
321,696
0
L
Fafnir
14,223
749
6
0
0
412,351
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role