Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Bebruck
Ares
Level 158
God Stats
6W - 4L
1,716 SR
Queue Stats
277W - 261L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
DIADEMON
Ao Kuang
Level 157
God Stats
5W - 0L
1,500 SR
Queue Stats
392W - 370L
1,587 Elo+
Solo
Bellona
Bellona
Dex v4
Bellona
Level 159
God Stats
2W - 4L
1,396 SR
Queue Stats
661W - 697L
1,585 Elo+
Solo
Guan Yu
Guan Yu
Rami7321
Guan Yu
Level 139
God Stats
4W - 2L
1,571 SR
Queue Stats
848W - 873L
1,576 Elo+
Solo
Team Averages
Level 148
1,537 SR
1,547 Elo+

VS

Team Averages
Level 142
1,594 SR
1,586 Elo+
Ra
Ra
Rotemm
Ra
Level 160
God Stats
1W - 4L
1,680 SR
Queue Stats
282W - 224L
1,664 Elo+
Solo
King Arthur
King Arthur
RoyHardness
King Arthur
Level 156
God Stats
13W - 9L
1,578 SR
Queue Stats
403W - 398L
1,574 Elo+
Solo
Geb
Geb
Sazarys
Geb
Level 122
God Stats
3W - 4L
1,447 SR
Queue Stats
373W - 407L
1,591 Elo+
Solo
Zeus
Zeus
TepsiHapsi
Zeus
Level 126
God Stats
4W - 2L
1,766 SR
Queue Stats
229W - 240L
1,512 Elo+
Solo
Kuzenbo
Kuzenbo
beccinet
Kuzenbo
Level 145
God Stats
2W - 4L
1,500 SR
Queue Stats
489W - 469L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 0 / 2
4,848
970
2,454
1,838
1,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ares
Bebruck
Ares
10
1 / 0 / 3
5,767
1,153
5,870
5,144
4,408
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ao Kuang
DIADEMON
Ao Kuang
11
4 / 0 / 1
6,355
1,271
7,011
7,421
5,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
Dex v4
Bellona
10
0 / 0 / 5
5,532
1,106
2,425
5,649
5,870
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Guan Yu
Rami7321
Guan Yu
9
0 / 1 / 4
5,034
1,007
2,331
5,653
5,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
0 / 0 / 1
5,645
1,129
2,949
1,471
728
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
RoyHardness
King Arthur
9
0 / 3 / 0
4,912
982
4,532
11,131
5,296
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Geb
1
0 / 0 / 0
1,316
263
0
0
0
9
0 / 1 / 1
5,082
1,016
5,737
2,213
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
beccinet
Kuzenbo
11
1 / 1 / 0
5,690
1,138
3,085
6,043
6,305
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
5
Kills
1
1
Deaths
5
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
2
1
W
Ares
Bebruck
Ares
1
0
3
2.5
W
Ao Kuang
DIADEMON
Ao Kuang
4
0
1
4.5
W
Bellona
Dex v4
Bellona
0
0
5
2.5
W
Guan Yu
Rami7321
Guan Yu
0
1
4
2
L
Ra
0
0
1
0.5
L
King Arthur
RoyHardness
King Arthur
0
3
0
0
L
Geb
0
0
0
0
L
0
1
1
0.5
L
Kuzenbo
beccinet
Kuzenbo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,091
Damage
16,303
25,705
Taken
20,858
22,261
Mitigated
13,257
19,142
Healing
5,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,454
591
0
283
1,838
1,332
0
1,232
606
0
6,213
W
Ares
Bebruck
Ares
5,870
95
0
705
5,144
4,408
0
2,079
3,065
9,152
0
W
Ao Kuang
DIADEMON
Ao Kuang
7,011
1,548
3,433
4,524
7,421
5,329
0
3,194
4,227
12,861
0
W
Bellona
Dex v4
Bellona
2,425
531
1,577
1,370
5,649
5,870
0
2,706
2,943
0
11,373
W
Guan Yu
Rami7321
Guan Yu
2,331
178
4,855
2,395
5,653
5,322
0
2,560
3,093
0
6,491
L
Ra
2,949
263
937
379
1,471
728
0
1,007
423
14,690
0
L
King Arthur
RoyHardness
King Arthur
4,532
38
182
2,376
11,131
5,296
0
7,326
3,650
0
8,791
L
Geb
0
0
0
0
0
0
0
0
0
0
0
L
5,737
496
0
0
2,213
928
0
841
1,331
11,162
0
L
Kuzenbo
beccinet
Kuzenbo
3,085
1,501
0
1,166
6,043
6,305
0
3,707
2,302
4,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,536
Gold Earned
22,645
60
Minions Killed
53
0
Camps Cleared
0
568,954
Distance Traveled
447,157
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,848
970
10
2
0
77,751
0
W
Ares
5,767
1,153
9
2
0
122,462
0
W
Ao Kuang
6,355
1,271
15
3
0
114,411
1
W
Bellona
5,532
1,106
15
3
0
124,826
0
W
Guan Yu
5,034
1,007
11
2
0
129,504
3
L
Ra
5,645
1,129
34
7
0
107,385
1
L
King Arthur
4,912
982
7
1
0
116,967
1
L
Geb
1,316
263
0
0
0
0
0
L
Zeus
5,082
1,016
7
1
0
106,665
0
L
Kuzenbo
5,690
1,138
5
1
0
116,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role