Player Matchup

Fenrir
Fenrir
CynVVS
Fenrir
Level 119
God Stats
0W - 4L
1,120 SR
Queue Stats
72W - 84L
1,383 Elo+
Party 1
Mulan
Mulan
GanGsteraqq
Mulan
Level 17
God Stats
11W - 11L
1,596 SR
Queue Stats
173W - 173L
1,386 Elo+
Party 2
Cerberus
Cerberus
Iamkenshin
Cerberus
Level 38
God Stats
2W - 2L
1,787 SR
Queue Stats
297W - 310L
1,438 Elo+
Party 2
Chronos
Chronos
Sïcard
Chronos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,241 Elo+
Party 2
Sol
Sol
xTACOzZz
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 43L
1,300 Elo+
Party 1
Team Averages
Level 44
1,501 SR
1,350 Elo+

VS

Team Averages
Level 105
1,478 SR
1,465 Elo+
Baron Samedi
Baron Samedi
BrutalBandits
Baron Samedi
Level 120
God Stats
13W - 13L
1,734 SR
Queue Stats
228W - 220L
1,571 Elo+
Solo
Tyr
Tyr
MrSchtroumph
Tyr
Level 86
God Stats
14W - 11L
1,451 SR
Queue Stats
131W - 126L
1,469 Elo+
Solo
Yemoja
Yemoja
Salesian
Yemoja
Level 104
God Stats
3W - 3L
1,305 SR
Queue Stats
171W - 153L
1,440 Elo+
Solo
Apollo
Apollo
j0tate
Apollo
Level 69
God Stats
14W - 6L
1,443 SR
Queue Stats
240W - 251L
1,357 Elo+
Solo
Arachne
Arachne
kingofsnipers
Arachne
Level 148
God Stats
7W - 6L
1,458 SR
Queue Stats
223W - 207L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CynVVS
Fenrir
8
0 / 3 / 1
4,798
480
4,441
8,418
3,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 1 / 0
5,159
516
1,906
5,890
2,269
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Iamkenshin
Cerberus
7
1 / 2 / 1
5,170
517
3,419
10,377
5,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
Sïcard
Chronos
9
0 / 1 / 1
5,315
532
3,771
5,483
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

7
0 / 4 / 0
4,418
442
5,096
7,113
1,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrutalBandits
Baron Samedi
12
2 / 0 / 3
6,634
663
5,366
4,815
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 0
6,098
610
2,526
3,827
2,329
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Yemoja
Salesian
Yemoja
9
1 / 0 / 7
5,959
596
4,218
7,792
4,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
j0tate
Apollo
9
3 / 2 / 5
5,589
559
6,691
8,619
2,863
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
10
5 / 0 / 4
6,207
621
5,318
8,401
3,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
11
11
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BrutalBandits
Baron Samedi
2
0
3
3.5
L
Fenrir
CynVVS
Fenrir
0
3
1
0.17
L
1
1
0
1
L
Cerberus
Iamkenshin
Cerberus
1
2
1
0.75
W
0
0
0
0
W
Yemoja
Salesian
Yemoja
1
0
7
4.5
L
Chronos
Sïcard
Chronos
0
1
1
0.5
W
Apollo
j0tate
Apollo
3
2
5
2.75
W
Arachne
5
0
4
7
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,633
Damage
24,119
37,281
Taken
33,454
14,056
Mitigated
15,011
10,313
Healing
13,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BrutalBandits
Baron Samedi
5,366
854
435
2,021
4,815
2,414
0
1,720
3,095
52,666
0
L
Fenrir
CynVVS
Fenrir
4,441
646
0
560
8,418
3,070
0
1,773
6,645
0
27,939
L
1,906
295
0
1,918
5,890
2,269
0
535
5,355
0
24,304
L
Cerberus
Iamkenshin
Cerberus
3,419
592
180
3,671
10,377
5,161
0
3,358
7,019
15,794
0
W
2,526
181
0
1,485
3,827
2,329
0
0
3,827
0
39,973
W
Yemoja
Salesian
Yemoja
4,218
1,045
2,259
3,250
7,792
4,209
149
4,286
3,506
16,947
1,473
L
Chronos
Sïcard
Chronos
3,771
1,718
0
2,023
5,483
2,000
0
2,504
2,979
41,585
0
W
Apollo
j0tate
Apollo
6,691
4,117
0
1,858
8,619
2,863
595
3,499
5,120
0
39,083
W
Arachne
5,318
3,859
0
2,177
8,401
3,196
0
2,781
5,620
0
33,527
L
5,096
3,246
0
1,961
7,113
1,556
106
1,006
6,107
25,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,860
Gold Earned
30,487
250
Minions Killed
324
0
Camps Cleared
0
951,557
Distance Traveled
971,396
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,634
663
95
10
0
174,348
2
L
Fenrir
4,798
480
51
5
0
209,750
4
L
Mulan
5,159
516
53
5
0
185,744
1
L
Cerberus
5,170
517
28
3
0
191,822
3
W
Tyr
6,098
610
77
8
0
193,474
1
W
Yemoja
5,959
596
35
4
0
188,074
2
L
Chronos
5,315
532
83
8
0
192,458
1
W
Apollo
5,589
559
58
6
0
191,078
2
W
Arachne
6,207
621
59
6
0
224,422
1
L
Sol
4,418
442
35
4
0
171,783
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role