Player Matchup

Merlin
Merlin
JOKER3DTHEBEST
Merlin
Level 133
God Stats
3W - 1L
1,783 SR
Queue Stats
112W - 133L
1,440 Elo+
Solo
Ullr
Ullr
Mlore
Ullr
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 107L
1,358 Elo+
Solo
Fafnir
Fafnir
Sanglier_Alpha
Fafnir
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,565 Elo+
Solo
Vamana
Vamana
duorkin
Vamana
Level 127
God Stats
5W - 6L
1,409 SR
Queue Stats
419W - 455L
1,419 Elo+
Solo
Chang'e
Chang'e
omercix
Chang'e
Level 126
God Stats
1W - 1L
1,705 SR
Queue Stats
128W - 129L
1,539 Elo+
Solo
Team Averages
Level 119
1,579 SR
1,464 Elo+

VS

Team Averages
Level 94
1,541 SR
1,460 Elo+
Horus
Horus
Faiblard
Horus
Level 107
God Stats
6W - 11L
1,317 SR
Queue Stats
329W - 348L
1,351 Elo+
Solo
Zeus
Zeus
Nikirasi
Zeus
Level 106
God Stats
3W - 2L
1,734 SR
Queue Stats
324W - 325L
1,495 Elo+
Solo
Ullr
Ullr
Sagern
Ullr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 204L
1,450 Elo+
Solo
Ares
Ares
TiefSeeTaucher
Ares
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bastet
Bastet
xXnico97
Bastet
Level 102
God Stats
21W - 11L
1,654 SR
Queue Stats
714W - 666L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 6
13,193
660
28,833
17,182
7,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
Mlore
Ullr
20
2 / 8 / 4
11,233
562
5,199
22,676
9,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 0 / 2
8,355
418
0
964
517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vamana
duorkin
Vamana
19
3 / 10 / 6
11,621
581
9,691
35,445
28,363
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
omercix
Chang'e
20
4 / 5 / 9
12,919
646
15,005
24,927
15,539
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Faiblard
Horus
14
0 / 5 / 8
11,208
560
4,818
17,943
17,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zeus
20
1 / 3 / 14
13,229
661
27,717
14,870
7,419
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
Sagern
Ullr
20
11 / 3 / 7
14,282
714
20,138
19,615
12,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 5 / 21
13,328
666
13,050
30,932
38,278
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
xXnico97
Bastet
20
12 / 3 / 12
15,112
756
28,491
19,154
10,855
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
90
17
Kills
28
28
Deaths
19
27
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Horus
Faiblard
Horus
0
5
8
0.8
L
8
5
6
2.2
L
Ullr
Mlore
Ullr
2
8
4
0.5
W
Zeus
1
3
14
2.67
W
Ullr
Sagern
Ullr
11
3
7
4.83
L
0
0
2
1
W
4
5
21
2.9
L
Vamana
duorkin
Vamana
3
10
6
0.6
L
Chang'e
omercix
Chang'e
4
5
9
1.7
W
Bastet
xXnico97
Bastet
12
3
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,728
Damage
94,214
101,194
Taken
102,514
61,963
Mitigated
86,127
40,908
Healing
42,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Faiblard
Horus
4,818
2,327
5,660
5,999
17,943
17,573
1,795
8,650
9,293
0
17,717
L
28,833
833
673
877
17,182
7,697
0
7,119
10,063
65,541
0
L
Ullr
Mlore
Ullr
5,199
1,750
1,557
4,075
22,676
9,847
0
10,930
11,746
0
21,977
W
Zeus
27,717
3,450
2,557
3,009
14,870
7,419
1,752
7,108
7,762
79,088
0
W
Ullr
Sagern
Ullr
20,138
6,307
4,909
5,390
19,615
12,002
3,142
8,371
11,244
0
35,913
L
0
0
0
105
964
517
0
91
873
0
0
W
13,050
459
0
5,954
30,932
38,278
1,434
11,325
17,934
19,569
0
L
Vamana
duorkin
Vamana
9,691
4,124
2,049
10,525
35,445
28,363
0
14,478
20,967
0
21,307
L
Chang'e
omercix
Chang'e
15,005
3,029
10,389
10,658
24,927
15,539
0
8,149
16,778
32,288
0
W
Bastet
xXnico97
Bastet
28,491
7,398
3,321
5,723
19,154
10,855
1,551
8,384
10,612
0
46,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,321
Gold Earned
67,159
186
Minions Killed
183
0
Camps Cleared
0
1,388,421
Distance Traveled
1,866,830
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,208
560
19
1
0
368,134
1
L
Merlin
13,193
660
66
3
0
367,974
2
L
Ullr
11,233
562
47
2
0
302,644
0
W
Zeus
13,229
661
88
4
0
369,179
0
W
Ullr
14,282
714
39
2
0
372,102
0
L
Fafnir
8,355
418
0
0
0
15,484
0
W
Ares
13,328
666
13
1
0
353,115
3
L
Vamana
11,621
581
23
1
0
350,898
3
L
Chang'e
12,919
646
50
3
0
351,421
5
W
Bastet
15,112
756
24
1
0
404,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role