Player Matchup

Sylvanus
Sylvanus
BananaBoatBoi69
Sylvanus
Level 105
God Stats
1W - 0L
2,017 SR
Queue Stats
14W - 5L
1,631 Elo+
Party 2
Olorun
Olorun
Killer_theory666
Olorun
Level 116
God Stats
1W - 0L
1,324 SR
Queue Stats
19W - 13L
1,564 Elo+
Party 2
Ne Zha
Ne Zha
VendrickTheKing
Ne Zha
Level 149
God Stats
1W - 1L
1,333 SR
Queue Stats
16W - 17L
1,574 Elo+
Party 2
Team Averages
Level 123
1,558 SR
1,590 Elo+

VS

Team Averages
Level 121
1,353 SR
1,278 Elo+
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BCKBreezy_
Shiva
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 66L
1,166 Elo+
Party 1
Xing Tian
Xing Tian
rouge_gamer_
Xing Tian
Level 99
God Stats
0W - 9L
1,060 SR
Queue Stats
34W - 110L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 0 / 5
7,792
779
4,995
11,816
9,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
3 / 0 / 3
7,788
779
12,208
7,648
4,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 1 / 4
7,212
721
10,536
9,462
3,838
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 2 / 0
6,871
687
10,900
7,707
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
9
0 / 2 / 0
6,073
607
4,957
11,915
10,668
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xing Tian
rouge_gamer_
Xing Tian
10
0 / 2 / 1
6,903
690
3,275
13,143
10,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
6
Kills
1
1
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
L
Shiva
0
2
0
0
W
Sylvanus
1
0
5
3.5
W
3
0
3
4.5
W
2
1
4
4
L
Xing Tian
rouge_gamer_
Xing Tian
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,739
Damage
19,132
28,926
Taken
32,765
17,481
Mitigated
23,708
15,744
Healing
7,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,900
840
132
2,132
7,707
2,760
0
2,583
5,124
35,380
0
L
Shiva
4,957
557
214
392
11,915
10,668
0
6,428
5,487
0
12,835
W
Sylvanus
4,995
1,899
5,686
5,480
11,816
9,467
260
5,239
6,192
12,053
0
W
12,208
7,250
765
2,214
7,648
4,176
959
3,256
4,119
30,427
3,918
W
10,536
2,939
0
1,599
9,462
3,838
0
4,995
4,145
0
32,167
L
Xing Tian
rouge_gamer_
Xing Tian
3,275
192
1,704
3,098
13,143
10,280
0
6,776
6,367
7,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,792
Gold Earned
19,847
119
Minions Killed
110
6
Camps Cleared
3
563,681
Distance Traveled
534,335
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,871
687
76
8
3
165,677
4
L
Shiva
6,073
607
17
2
0
184,823
2
W
Sylvanus
7,792
779
19
2
0
182,579
3
W
Olorun
7,788
779
60
6
4
182,004
0
W
Ne Zha
7,212
721
40
4
2
199,098
0
L
Xing Tian
6,903
690
17
2
0
183,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role