Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LoveMyHardTekk
Bacchus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
915 Elo+
Party 1
Anubis
Anubis
OceanicSpace
Anubis
Level 126
God Stats
5W - 5L
1,471 SR
Queue Stats
259W - 287L
1,395 Elo+
Solo
Danzaburou
Danzaburou
Schwabelnacken
Danzaburou
Level 57
God Stats
39W - 45L
1,449 SR
Queue Stats
175W - 222L
1,289 Elo+
Party 1
Bastet
Bastet
milanisti07
Bastet
Level 147
God Stats
29W - 22L
1,496 SR
Queue Stats
399W - 409L
1,395 Elo+
Solo
Team Averages
Level 100
1,483 SR
1,299 Elo+

VS

Team Averages
Level 100
1,545 SR
1,405 Elo+
Tyr
Tyr
Battle-Bash1
Tyr
Level 118
God Stats
7W - 8L
1,470 SR
Queue Stats
285W - 304L
1,354 Elo+
Solo
Mercury
Mercury
MojaveRanger57
Mercury
Level 87
God Stats
2W - 3L
1,506 SR
Queue Stats
92W - 106L
1,408 Elo+
Solo
Jing Wei
Jing Wei
SgtR3dRump3l
Jing Wei
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
330W - 355L
1,499 Elo+
Party 2
Artio
Artio
Spyro21932
Artio
Level 32
God Stats
58W - 40L
1,543 SR
Queue Stats
137W - 138L
1,421 Elo+
Party 2
Anubis
Anubis
happy-predator7
Anubis
Level 103
God Stats
8W - 4L
1,704 SR
Queue Stats
326W - 342L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 1
6,294
525
7,378
6,871
5,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 0 / 1
5,847
487
3,948
7,183
4,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
6
1 / 0 / 0
4,838
403
1,720
1,800
767
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Schwabelnacken
Danzaburou
10
1 / 1 / 1
5,582
465
4,850
6,005
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
10
1 / 2 / 1
5,747
479
5,414
9,768
3,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,680
557
3,414
11,197
6,815
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 2 / 0
6,147
512
2,069
8,646
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
SgtR3dRump3l
Jing Wei
12
2 / 0 / 0
6,892
574
5,295
6,618
2,478
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
10
0 / 0 / 2
6,327
527
2,682
10,228
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 2 / 1
5,994
500
2,916
7,657
3,453

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
4
4
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
1
1
1.5
W
1
1
0
1
L
1
0
1
1.5
W
1
2
0
0.5
L
Anubis
1
0
0
1
L
Danzaburou
Schwabelnacken
Danzaburou
1
1
1
1.5
W
Jing Wei
SgtR3dRump3l
Jing Wei
2
0
0
2
W
Artio
0
0
2
1
W
0
2
1
0.25
L
Bastet
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,310
Damage
16,376
31,627
Taken
44,346
16,637
Mitigated
22,571
13,085
Healing
20,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,378
1,320
0
1,780
6,871
5,745
0
316
6,555
45,574
0
W
3,414
305
0
5,298
11,197
6,815
0
5,026
6,171
0
39,384
L
3,948
685
0
2,367
7,183
4,185
52
1,667
5,516
17,413
0
W
2,069
751
0
1,387
8,646
3,101
0
1,511
7,135
0
35,054
L
Anubis
1,720
462
0
939
1,800
767
0
1,013
787
17,333
0
L
Danzaburou
Schwabelnacken
Danzaburou
4,850
2,246
121
3,129
6,005
2,514
170
752
5,253
0
37,884
W
Jing Wei
SgtR3dRump3l
Jing Wei
5,295
3,686
0
4,472
6,618
2,478
880
1,869
4,749
0
54,940
W
Artio
2,682
56
959
5,782
10,228
6,724
182
2,256
7,972
14,602
6,050
W
2,916
245
0
2,962
7,657
3,453
966
2,384
5,273
37,938
0
L
Bastet
5,414
1,206
0
4,749
9,768
3,426
0
987
8,781
0
41,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,308
Gold Earned
32,040
276
Minions Killed
353
0
Camps Cleared
0
965,418
Distance Traveled
1,122,105
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,294
525
76
6
0
180,552
5
W
Tyr
6,680
557
74
6
0
243,339
1
L
Bacchus
5,847
487
24
2
0
227,088
0
W
Mercury
6,147
512
70
6
0
234,146
0
L
Anubis
4,838
403
40
3
0
102,129
0
L
Danzaburou
5,582
465
70
6
0
206,509
4
W
Jing Wei
6,892
574
111
9
0
226,070
3
W
Artio
6,327
527
32
3
0
240,237
6
W
Anubis
5,994
500
66
6
0
178,313
2
L
Bastet
5,747
479
66
6
0
249,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role