Player Matchup

Horus
Horus
Th3Motto4
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,345 Elo+
Party 1
Hun Batz
Hun Batz
VeZa Fresco
Hun Batz
Level 141
God Stats
6W - 8L
1,593 SR
Queue Stats
283W - 352L
1,411 Elo+
Solo
Kukulkan
Kukulkan
exterminator480
Kukulkan
Level 67
God Stats
4W - 5L
1,627 SR
Queue Stats
12W - 22L
1,296 Elo+
Party 1
Team Averages
Level 73
1,573 SR
1,351 Elo+

VS

Team Averages
Level 125
1,498 SR
1,457 Elo+
Merlin
Merlin
 
Merlin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
HyperionsentryZ
King Arthur
Level 134
God Stats
18W - 16L
1,501 SR
Queue Stats
84W - 95L
1,477 Elo+
Solo
Artemis
Artemis
W9EMAN
Artemis
Level 123
God Stats
2W - 3L
1,493 SR
Queue Stats
239W - 293L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Th3Motto4
Horus
10
0 / 5 / 1
6,471
647
2,896
13,721
14,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hun Batz
VeZa Fresco
Hun Batz
9
1 / 4 / 0
6,285
629
6,182
8,998
3,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
11
0 / 3 / 1
6,344
634
10,208
6,892
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 0 / 8
7,398
740
7,990
6,479
2,750
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
HyperionsentryZ
King Arthur
11
6 / 1 / 6
7,689
769
9,486
12,481
8,331
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
W9EMAN
Artemis
12
3 / 0 / 8
7,296
730
7,353
6,377
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
12
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
8
7
W
King Arthur
HyperionsentryZ
King Arthur
6
1
6
9
L
Horus
Th3Motto4
Horus
0
5
1
0.1
L
Hun Batz
VeZa Fresco
Hun Batz
1
4
0
0.25
W
Artemis
W9EMAN
Artemis
3
0
8
7
L
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,286
Damage
24,829
29,611
Taken
25,337
20,305
Mitigated
14,252
3,725
Healing
7,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,990
665
0
3,080
6,479
2,750
424
2,344
4,135
28,867
0
W
King Arthur
HyperionsentryZ
King Arthur
9,486
1,405
0
2,384
12,481
8,331
43
5,865
6,616
0
27,692
L
Horus
Th3Motto4
Horus
2,896
1,985
750
2,950
13,721
14,074
0
4,134
9,587
0
9,091
L
Hun Batz
VeZa Fresco
Hun Batz
6,182
1,647
0
25
8,998
3,534
0
2,373
6,625
0
13,177
W
Artemis
W9EMAN
Artemis
7,353
3,323
0
2,307
6,377
3,171
520
2,885
3,492
0
15,678
L
Kukulkan
10,208
942
0
0
6,892
2,697
0
1,830
5,062
32,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,100
Gold Earned
22,383
89
Minions Killed
115
3
Camps Cleared
6
518,629
Distance Traveled
542,687
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,398
740
61
6
3
180,903
0
W
King Arthur
7,689
769
33
3
1
192,592
1
L
Horus
6,471
647
12
1
1
184,344
2
L
Hun Batz
6,285
629
17
2
0
162,715
0
W
Artemis
7,296
730
21
2
2
169,192
0
L
Kukulkan
6,344
634
60
6
2
171,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role