Player Matchup

Tyr
Tyr
Legion89polska
Tyr
Level 103
God Stats
5W - 2L
1,342 SR
Queue Stats
488W - 501L
1,431 Elo+
Solo
Khepri
Khepri
Ma dydy 59
Khepri
Level 21
God Stats
1W - 2L
1,322 SR
Queue Stats
22W - 39L
1,286 Elo+
Solo
Yu Huang
Yu Huang
MastersHusband
Yu Huang
Level 29
God Stats
1W - 0L
1,316 SR
Queue Stats
20W - 7L
1,723 Elo+
Solo
Ravana
Ravana
Numatou
Ravana
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 43L
1,174 Elo+
Solo
Cthulhu
Cthulhu
sswsspg
Cthulhu
Level 69
God Stats
13W - 12L
1,476 SR
Queue Stats
177W - 229L
1,391 Elo+
Solo
Team Averages
Level 69
1,391 SR
1,401 Elo+

VS

Team Averages
Level 79
1,330 SR
1,395 Elo+
Cabrakan
Cabrakan
Tyeism
Cabrakan
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 87L
1,475 Elo+
Solo
Serqet
Serqet
USA4thewin
Serqet
Level 129
God Stats
14W - 17L
1,391 SR
Queue Stats
613W - 637L
1,382 Elo+
Solo
Neith
Neith
bfhgamer_YT
Neith
Level 28
God Stats
0W - 1L
1,296 SR
Queue Stats
26W - 42L
1,381 Elo+
Solo
Izanami
Izanami
losleones40
Izanami
Level 104
God Stats
4W - 9L
1,283 SR
Queue Stats
408W - 637L
1,319 Elo+
Solo
Artio
Artio
sinoi
Artio
Level 27
God Stats
1W - 3L
1,178 SR
Queue Stats
113W - 129L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 12
14,532
692
15,150
30,191
39,343
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
Ma dydy 59
Khepri
19
1 / 9 / 19
13,511
643
7,621
35,723
48,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yu Huang
20
14 / 1 / 13
15,960
760
49,905
12,822
8,850
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ravana
Numatou
Ravana
16
1 / 9 / 10
11,469
546
10,763
23,515
19,786
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
sswsspg
Cthulhu
20
4 / 2 / 17
15,055
717
16,985
25,125
39,166
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Tyeism
Cabrakan
20
6 / 7 / 15
14,058
669
22,209
34,274
59,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Serqet
USA4thewin
Serqet
19
9 / 9 / 9
11,902
567
19,690
22,694
17,973
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
4 / 3 / 18
13,088
623
34,869
12,609
7,897
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
losleones40
Izanami
18
2 / 7 / 14
11,165
532
8,209
17,379
9,480
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
sinoi
Artio
20
5 / 3 / 18
13,084
623
14,651
32,689
53,538
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
100
28
Kills
26
26
Deaths
29
71
Assists
74
Player
Kills
Deaths
Assists
KDA
W
8
5
12
2.8
W
Khepri
Ma dydy 59
Khepri
1
9
19
1.17
W
Yu Huang
14
1
13
20.5
W
Ravana
Numatou
Ravana
1
9
10
0.67
L
Cabrakan
Tyeism
Cabrakan
6
7
15
1.93
L
Serqet
USA4thewin
Serqet
9
9
9
1.5
L
4
3
18
4.33
L
Izanami
losleones40
Izanami
2
7
14
1.29
L
Artio
sinoi
Artio
5
3
18
4.67
W
Cthulhu
sswsspg
Cthulhu
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,424
Damage
99,628
127,376
Taken
119,645
155,582
Mitigated
148,318
36,239
Healing
45,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,150
440
2,525
4,119
30,191
39,343
645
7,859
21,312
0
24,425
W
Khepri
Ma dydy 59
Khepri
7,621
1,074
3,562
4,836
35,723
48,437
743
8,417
25,558
23,113
0
W
Yu Huang
49,905
7,703
1,853
775
12,822
8,850
2,405
3,825
8,845
108,861
0
W
Ravana
Numatou
Ravana
10,763
2,054
1,813
3,000
23,515
19,786
1,630
8,615
14,470
0
22,393
L
Cabrakan
Tyeism
Cabrakan
22,209
1,950
3,718
6,353
34,274
59,430
0
19,397
14,877
45,994
0
L
Serqet
USA4thewin
Serqet
19,690
3,062
2,047
3,267
22,694
17,973
0
15,005
7,689
0
20,994
L
34,869
11,217
1,375
3,530
12,609
7,897
488
9,553
3,056
0
69,828
L
Izanami
losleones40
Izanami
8,209
4,849
517
726
17,379
9,480
560
13,122
4,257
0
27,540
L
Artio
sinoi
Artio
14,651
1,920
9,501
14,685
32,689
53,538
0
17,434
15,255
26,751
0
W
Cthulhu
sswsspg
Cthulhu
16,985
570
7,456
6,300
25,125
39,166
809
8,144
15,460
35,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,527
Gold Earned
63,297
211
Minions Killed
183
0
Camps Cleared
0
2,001,480
Distance Traveled
1,767,141
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
14,532
692
21
1
0
454,910
0
W
Khepri
13,511
643
16
1
0
366,757
5
W
Yu Huang
15,960
760
122
6
0
392,142
1
W
Ravana
11,469
546
18
1
0
362,292
0
L
Cabrakan
14,058
669
48
2
0
342,130
0
L
Serqet
11,902
567
14
1
0
339,547
0
L
Neith
13,088
623
72
3
0
369,001
3
L
Izanami
11,165
532
35
2
0
327,176
0
L
Artio
13,084
623
14
1
0
389,287
1
W
Cthulhu
15,055
717
34
2
0
425,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role