Player Matchup

Discordia
Discordia
LeoIsBack
Discordia
Level 84
God Stats
5W - 5L
1,727 SR
Queue Stats
270W - 259L
1,605 Elo+
Solo
Fafnir
Fafnir
Lukyky414
Fafnir
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 33L
1,467 Elo+
Solo
Horus
Horus
Rayanator
Horus
Level 158
God Stats
4W - 6L
1,675 SR
Queue Stats
416W - 299L
1,668 Elo+
Solo
Nemesis
Nemesis
SeeKw0w
Nemesis
Level 94
God Stats
34W - 36L
1,404 SR
Queue Stats
100W - 111L
1,426 Elo+
Solo
Xbalanque
Xbalanque
dræberfrede
Xbalanque
Level 89
God Stats
2W - 2L
1,438 SR
Queue Stats
57W - 40L
1,627 Elo+
Solo
Team Averages
Level 102
1,549 SR
1,558 Elo+

VS

Team Averages
Level 123
1,667 SR
1,526 Elo+
Sol
Sol
Desert566
Sol
Level 43
God Stats
4W - 1L
1,918 SR
Queue Stats
123W - 141L
1,494 Elo+
Solo
Ra
Ra
Storkman101
Ra
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 40L
1,586 Elo+
Party 1
Ymir
Ymir
WarpOwl
Ymir
Level 155
God Stats
4W - 2L
1,634 SR
Queue Stats
27W - 24L
1,440 Elo+
Solo
Neith
Neith
gkc91
Neith
Level 104
God Stats
7W - 8L
1,817 SR
Queue Stats
100W - 91L
1,524 Elo+
Solo
Lancelot
Lancelot
steventjes
Lancelot
Level 159
God Stats
7W - 9L
1,466 SR
Queue Stats
49W - 45L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LeoIsBack
Discordia
16
2 / 3 / 7
9,848
547
11,632
10,119
4,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
Lukyky414
Fafnir
12
0 / 1 / 6
7,601
422
3,612
10,794
11,405
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
Rayanator
Horus
17
7 / 1 / 3
10,490
583
14,493
20,131
16,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nemesis
SeeKw0w
Nemesis
15
4 / 3 / 3
9,391
522
7,105
14,070
6,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
dræberfrede
Xbalanque
15
3 / 0 / 7
9,198
511
13,490
12,453
5,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
8,128
452
9,627
14,012
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 5 / 4
9,860
548
9,464
14,890
7,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
WarpOwl
Ymir
11
0 / 1 / 1
7,371
410
3,694
14,041
12,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
gkc91
Neith
12
1 / 3 / 1
7,648
425
9,727
9,292
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
steventjes
Lancelot
17
4 / 3 / 2
10,110
562
10,531
15,516
7,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
16
Kills
8
8
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Discordia
LeoIsBack
Discordia
2
3
7
1.83
W
Fafnir
Lukyky414
Fafnir
0
1
6
3
W
Horus
Rayanator
Horus
7
1
3
8.5
W
Nemesis
SeeKw0w
Nemesis
4
3
3
1.83
L
2
5
4
0.8
L
Ymir
WarpOwl
Ymir
0
1
1
0.5
W
Xbalanque
dræberfrede
Xbalanque
3
0
7
6.5
L
Neith
gkc91
Neith
1
3
1
0.5
L
Lancelot
steventjes
Lancelot
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,332
Damage
43,043
67,567
Taken
67,751
44,686
Mitigated
36,403
21,797
Healing
22,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,627
3,778
0
5,765
14,012
4,514
1,548
213
13,026
51,967
6,610
W
Discordia
LeoIsBack
Discordia
11,632
383
0
821
10,119
4,310
340
2,265
7,854
90,647
0
W
Fafnir
Lukyky414
Fafnir
3,612
883
1,032
1,329
10,794
11,405
36
3,528
7,266
21,046
4,526
W
Horus
Rayanator
Horus
14,493
6,080
2,031
10,514
20,131
16,998
186
8,502
11,629
319
69,445
W
Nemesis
SeeKw0w
Nemesis
7,105
3,153
0
507
14,070
6,619
184
4,352
9,718
0
72,959
L
9,464
1,345
1,311
5,265
14,890
7,364
0
4,248
10,588
92,105
0
L
Ymir
WarpOwl
Ymir
3,694
392
0
1,723
14,041
12,069
0
4,397
9,588
30,546
0
W
Xbalanque
dræberfrede
Xbalanque
13,490
7,064
0
5,563
12,453
5,354
1,816
3,008
9,445
0
85,652
L
Neith
gkc91
Neith
9,727
2,741
0
1,922
9,292
4,548
0
3,092
6,200
0
55,244
L
Lancelot
steventjes
Lancelot
10,531
3,474
0
6,386
15,516
7,908
0
3,069
12,286
0
100,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,528
Gold Earned
43,117
525
Minions Killed
544
0
Camps Cleared
0
1,761,071
Distance Traveled
1,670,385
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,128
452
85
5
0
238,667
1
W
Discordia
9,848
547
136
8
0
346,545
6
W
Fafnir
7,601
422
18
1
0
333,834
4
W
Horus
10,490
583
121
7
0
383,388
2
W
Nemesis
9,391
522
103
6
0
369,078
2
L
Ra
9,860
548
162
9
0
342,100
5
L
Ymir
7,371
410
49
3
0
323,644
6
W
Xbalanque
9,198
511
147
8
0
328,226
8
L
Neith
7,648
425
91
5
0
323,282
2
L
Lancelot
10,110
562
157
9
0
442,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role