Player Matchup

Arachne
Arachne
 
Arachne
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
MrTomato8904
Charybdis
Level 105
God Stats
20W - 22L
1,470 SR
Queue Stats
195W - 204L
1,427 Elo+
Party 4
Ymir
Ymir
SuperWaifu6
Ymir
Level 107
God Stats
12W - 2L
1,881 SR
Queue Stats
185W - 176L
1,438 Elo+
Party 4
Hera
Hera
cheesthebest
Hera
Level 88
God Stats
2W - 0L
1,737 SR
Queue Stats
105W - 114L
1,384 Elo+
Party 3
Fenrir
Fenrir
xBlacKnightx170
Fenrir
Level 89
God Stats
1W - 2L
1,160 SR
Queue Stats
113W - 110L
1,404 Elo+
Party 4
Team Averages
Level 101
1,550 SR
1,431 Elo+

VS

Team Averages
Level 98
1,516 SR
1,436 Elo+
Cupid
Cupid
 
Cupid
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
PIMPx187
Yu Huang
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
258W - 297L
1,472 Elo+
Party 2
Sylvanus
Sylvanus
Plomq
Sylvanus
Level 106
God Stats
0W - 2L
1,342 SR
Queue Stats
21W - 23L
1,387 Elo+
Party 1
King Arthur
King Arthur
XITZ BackLashX
King Arthur
Level 105
God Stats
1W - 1L
1,740 SR
Queue Stats
166W - 180L
1,463 Elo+
Party 2
Ne Zha
Ne Zha
onekill78
Ne Zha
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
74W - 76L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
8 / 6 / 13
10,630
591
14,650
16,469
7,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
MrTomato8904
Charybdis
16
10 / 1 / 8
10,670
593
15,565
13,715
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
14 / 1 / 8
12,211
678
12,838
16,203
10,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 1 / 15
9,531
530
9,808
8,784
3,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 5 / 11
10,130
563
11,087
19,017
8,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
4 / 9 / 2
7,727
429
8,022
15,160
5,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yu Huang
PIMPx187
Yu Huang
15
6 / 5 / 1
9,608
534
8,890
12,692
6,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
Plomq
Sylvanus
11
0 / 7 / 9
7,992
444
5,015
21,014
17,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
XITZ BackLashX
King Arthur
13
2 / 12 / 1
8,195
455
8,454
20,418
15,889
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
onekill78
Ne Zha
13
2 / 8 / 5
7,923
440
5,358
18,087
7,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
32
40
Kills
14
14
Deaths
41
55
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
6
13
2.42
L
Cupid
 
Cupid
4
9
2
0.56
W
Charybdis
MrTomato8904
Charybdis
10
1
8
14
L
Yu Huang
PIMPx187
Yu Huang
6
5
1
1.3
L
Sylvanus
Plomq
Sylvanus
0
7
9
0.64
W
14
1
8
18
L
King Arthur
XITZ BackLashX
King Arthur
2
12
1
0.21
W
3
1
15
10.5
L
Ne Zha
onekill78
Ne Zha
2
8
5
0.56
W
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,948
Damage
35,739
74,188
Taken
87,371
35,485
Mitigated
52,653
30,301
Healing
12,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,650
7,275
261
5,217
16,469
7,924
1,335
3,069
13,400
0
73,620
L
Cupid
 
Cupid
8,022
4,824
0
1,962
15,160
5,347
0
1,759
13,401
0
50,093
W
Charybdis
MrTomato8904
Charybdis
15,565
9,290
0
7,047
13,715
5,399
5,208
3,938
9,777
0
69,318
L
Yu Huang
PIMPx187
Yu Huang
8,890
758
0
513
12,692
6,281
37
5,149
7,543
69,272
0
L
Sylvanus
Plomq
Sylvanus
5,015
987
1,707
5,346
21,014
17,728
72
3,722
16,220
20,479
0
W
12,838
4,329
0
7,930
16,203
10,207
418
330
15,873
101,466
0
L
King Arthur
XITZ BackLashX
King Arthur
8,454
709
0
420
20,418
15,889
0
8,396
12,022
0
38,399
W
9,808
2,315
0
1,873
8,784
3,272
617
2,903
5,881
50,564
0
L
Ne Zha
onekill78
Ne Zha
5,358
2,437
0
2,678
18,087
7,408
0
3,620
14,467
0
61,227
W
11,087
2,760
0
7,973
19,017
8,683
0
3,665
14,448
0
61,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,172
Gold Earned
41,445
498
Minions Killed
378
0
Camps Cleared
0
1,725,850
Distance Traveled
1,497,411
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,630
591
95
5
0
355,837
0
L
Cupid
7,727
429
94
5
0
292,477
2
W
Charybdis
10,670
593
89
5
0
304,962
0
L
Yu Huang
9,608
534
109
6
0
288,344
0
L
Sylvanus
7,992
444
22
1
0
291,691
9
W
Ymir
12,211
678
143
8
0
339,211
0
L
King Arthur
8,195
455
57
3
0
290,195
4
W
Hera
9,531
530
68
4
0
342,518
0
L
Ne Zha
7,923
440
96
5
0
334,704
2
W
Fenrir
10,130
563
103
6
0
383,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role