Player Matchup

Lancelot
Lancelot
Dark Ice Man55
Lancelot
Level 41
God Stats
1W - 0L
1,378 SR
Queue Stats
12W - 6L
1,583 Elo+
Party 1
Eset
Eset
JONDARR
Eset
Level 160
God Stats
2W - 1L
1,532 SR
Queue Stats
102W - 123L
1,532 Elo+
Solo
Terra
Terra
Meephen
Terra
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
QuaCHApa
Nu Wa
Level 158
God Stats
4W - 6L
1,332 SR
Queue Stats
209W - 223L
1,381 Elo+
Solo
Athena
Athena
SprayingFilly1
Athena
Level 136
God Stats
1W - 1L
1,307 SR
Queue Stats
146W - 153L
1,486 Elo+
Solo
Team Averages
Level 119
1,410 SR
1,484 Elo+

VS

Team Averages
Level 107
1,702 SR
1,534 Elo+
Sylvanus
Sylvanus
JaviBear98
Sylvanus
Level 127
God Stats
1W - 1L
1,741 SR
Queue Stats
25W - 26L
1,608 Elo+
Party 2
Heimdallr
Heimdallr
Jumpman032
Heimdallr
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,591 Elo+
Party 2
Thoth
Thoth
phokingadrian
Thoth
Level 89
God Stats
1W - 1L
1,737 SR
Queue Stats
9W - 9L
1,583 Elo+
Party 2
Medusa
Medusa
rowdyleanboy9
Medusa
Level 103
God Stats
4W - 1L
1,933 SR
Queue Stats
95W - 100L
1,420 Elo+
Solo
Kuzenbo
Kuzenbo
wpentatrasion
Kuzenbo
Level 156
God Stats
6W - 2L
1,599 SR
Queue Stats
286W - 274L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
18
7 / 3 / 8
10,795
830
20,625
18,320
14,040
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
JONDARR
Eset
17
3 / 2 / 18
10,066
774
18,779
13,448
8,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
Meephen
Terra
17
4 / 3 / 15
10,799
831
9,962
22,082
19,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nu Wa
QuaCHApa
Nu Wa
18
6 / 2 / 15
10,267
790
18,452
11,892
8,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 2 / 13
10,650
819
8,245
16,195
22,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JaviBear98
Sylvanus
13
4 / 6 / 3
8,613
663
11,140
26,008
29,723
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Jumpman032
Heimdallr
17
4 / 5 / 6
9,973
767
17,110
15,624
8,957
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 5
8,944
688
9,204
12,399
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 3 / 10
8,695
669
16,006
11,469
6,705
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
15
0 / 6 / 6
9,000
692
7,458
20,705
34,517
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
42
25
Kills
12
12
Deaths
25
69
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Lancelot
7
3
8
3.67
W
Eset
JONDARR
Eset
3
2
18
6
L
Sylvanus
JaviBear98
Sylvanus
4
6
3
0.92
L
Heimdallr
Jumpman032
Heimdallr
4
5
6
1.4
W
Terra
Meephen
Terra
4
3
15
3.83
W
Nu Wa
QuaCHApa
Nu Wa
6
2
15
6.75
W
5
2
13
5.75
L
3
5
5
1.1
L
1
3
10
2
L
Kuzenbo
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,063
Damage
60,918
81,937
Taken
86,205
72,989
Mitigated
85,265
40,804
Healing
30,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
20,625
3,339
3,791
5,595
18,320
14,040
1,056
6,908
11,412
0
35,729
W
Eset
JONDARR
Eset
18,779
2,203
4,806
3,682
13,448
8,280
1,988
6,574
6,874
43,691
0
L
Sylvanus
JaviBear98
Sylvanus
11,140
2,459
8,859
7,815
26,008
29,723
0
16,706
8,820
17,627
0
L
Heimdallr
Jumpman032
Heimdallr
17,110
5,509
1,088
2,707
15,624
8,957
466
7,548
7,782
0
40,010
W
Terra
Meephen
Terra
9,962
1,109
9,132
8,239
22,082
19,493
389
4,402
17,680
17,636
0
W
Nu Wa
QuaCHApa
Nu Wa
18,452
5,953
1,501
1,338
11,892
8,516
3,159
3,041
8,851
32,224
0
W
8,245
2,041
813
1,907
16,195
22,660
583
6,877
9,318
12,783
0
L
9,204
1,425
383
942
12,399
5,363
420
7,932
4,175
27,510
0
L
16,006
5,408
2,223
1,673
11,469
6,705
288
7,582
3,511
0
31,534
L
Kuzenbo
7,458
1,897
2,217
2,265
20,705
34,517
385
13,715
6,479
14,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,577
Gold Earned
45,225
146
Minions Killed
136
0
Camps Cleared
0
1,288,979
Distance Traveled
991,458
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,795
830
33
3
0
342,243
1
W
Eset
10,066
774
56
4
0
222,093
0
L
Sylvanus
8,613
663
13
1
0
176,122
0
L
Heimdallr
9,973
767
45
3
0
212,018
0
W
Terra
10,799
831
17
1
0
287,043
0
W
Nu Wa
10,267
790
30
2
0
199,461
0
W
Athena
10,650
819
10
1
0
238,139
1
L
Thoth
8,944
688
33
3
0
201,134
0
L
Medusa
8,695
669
29
2
0
192,350
0
L
Kuzenbo
9,000
692
16
1
0
209,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role