Player Matchup

Neith
Neith
Feathersteppin
Neith
Level 158
God Stats
16W - 1L
2,032 SR
Queue Stats
643W - 64L
2,038 Elo+
Party 3
Kuzenbo
Kuzenbo
MiceCheese
Kuzenbo
Level 127
God Stats
22W - 0L
2,176 SR
Queue Stats
511W - 33L
2,083 Elo+
Party 3
Awilix
Awilix
Ratmilk
Awilix
Level 160
God Stats
57W - 4L
2,066 SR
Queue Stats
1,745W - 104L
2,006 Elo+
Party 3
Zeus
Zeus
SitOnMeShenhe
Zeus
Level 48
God Stats
3W - 0L
1,863 SR
Queue Stats
546W - 17L
2,454 Elo+
Party 3
Ravana
Ravana
wayveyyy
Ravana
Level 151
God Stats
41W - 4L
1,996 SR
Queue Stats
1,207W - 81L
2,125 Elo+
Party 3
Team Averages
Level 129
2,027 SR
2,141 Elo+

VS

Team Averages
Level 75
1,661 SR
1,675 Elo+
Chaac
Chaac
Bunstavo
Chaac
Level 4
God Stats
2W - 1L
1,774 SR
Queue Stats
12W - 11L
1,707 Elo+
Party 2
Pele
Pele
Igneely
Pele
Level 84
God Stats
56W - 43L
1,699 SR
Queue Stats
308W - 179L
1,703 Elo+
Party 1
Hera
Hera
SCinsight
Hera
Level 38
God Stats
34W - 10L
1,804 SR
Queue Stats
155W - 81L
1,690 Elo+
Party 1
Atlas
Atlas
Tindigm
Atlas
Level 126
God Stats
1W - 3L
1,542 SR
Queue Stats
204W - 181L
1,678 Elo+
Party 2
Neith
Neith
firefrog14
Neith
Level 121
God Stats
7W - 11L
1,486 SR
Queue Stats
299W - 268L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,413
647
7,416
8,332
4,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
MiceCheese
Kuzenbo
10
1 / 0 / 4
6,941
534
4,397
9,435
8,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Awilix
Ratmilk
Awilix
14
6 / 0 / 2
8,508
654
8,944
8,750
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 2 / 3
8,114
624
3,703
5,896
1,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
wayveyyy
Ravana
14
6 / 0 / 2
9,220
709
7,405
1,425
1,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bunstavo
Chaac
8
0 / 8 / 0
5,411
416
1,554
12,035
5,325
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
Igneely
Pele
11
3 / 0 / 0
6,631
510
3,143
8,214
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
10
0 / 3 / 2
6,004
462
1,931
6,412
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Atlas
Tindigm
Atlas
6
0 / 2 / 1
5,165
397
3,073
7,919
3,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
11
1 / 2 / 1
6,302
485
5,145
8,028
2,177
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
15
Kills
4
4
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
Bunstavo
Chaac
0
8
0
0
W
2
2
1
1.25
L
Pele
Igneely
Pele
3
0
0
3
W
Kuzenbo
MiceCheese
Kuzenbo
1
0
4
3
W
Awilix
Ratmilk
Awilix
6
0
2
7
L
Hera
0
3
2
0.33
W
0
2
3
0.75
L
Atlas
Tindigm
Atlas
0
2
1
0.25
L
Neith
1
2
1
0.75
W
Ravana
wayveyyy
Ravana
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,865
Damage
14,846
33,838
Taken
42,608
18,809
Mitigated
15,681
11,144
Healing
6,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Bunstavo
Chaac
1,554
331
0
1,471
12,035
5,325
0
1,523
10,512
0
24,791
W
7,416
3,198
0
3,158
8,332
4,219
0
739
7,593
0
78,146
L
Pele
Igneely
Pele
3,143
698
0
910
8,214
2,715
0
1,916
6,298
0
44,806
W
Kuzenbo
MiceCheese
Kuzenbo
4,397
1,636
317
3,303
9,435
8,150
8
1,461
7,490
21,239
3,005
W
Awilix
Ratmilk
Awilix
8,944
3,362
0
1,807
8,750
3,520
0
2,311
6,439
0
85,062
L
Hera
1,931
437
0
410
6,412
1,938
0
1,697
4,715
35,396
0
W
3,703
1,346
0
1,611
5,896
1,732
0
493
5,403
69,207
0
L
Atlas
Tindigm
Atlas
3,073
1,549
86
1,585
7,919
3,526
0
1,687
6,232
13,027
0
L
Neith
5,145
1,720
0
2,485
8,028
2,177
0
530
7,498
0
41,587
W
Ravana
wayveyyy
Ravana
7,405
2,709
0
948
1,425
1,188
0
0
1,425
0
59,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,196
Gold Earned
29,513
509
Minions Killed
285
0
Camps Cleared
0
1,406,759
Distance Traveled
1,209,457
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,411
416
48
4
0
237,068
0
W
Neith
8,413
647
133
10
0
237,233
3
L
Pele
6,631
510
77
6
0
318,725
5
W
Kuzenbo
6,941
534
24
2
0
288,275
5
W
Awilix
8,508
654
119
9
0
349,602
5
L
Hera
6,004
462
73
6
0
270,340
7
W
Zeus
8,114
624
130
10
0
257,388
6
L
Atlas
5,165
397
8
1
0
161,862
0
L
Neith
6,302
485
79
6
0
221,462
2
W
Ravana
9,220
709
103
8
0
274,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role