Player Matchup

Anhur
Anhur
Frenchfry211
Anhur
Level 3
God Stats
0W - 3L
1,222 SR
Queue Stats
0W - 6L
1,197 Elo+
Party 2
Set
Set
RTR Ilumi
Set
Level 106
God Stats
7W - 9L
1,736 SR
Queue Stats
348W - 361L
1,576 Elo+
Solo
Ao Kuang
Ao Kuang
StrongWarehouse
Ao Kuang
Level 55
God Stats
2W - 1L
1,593 SR
Queue Stats
6W - 12L
1,423 Elo+
Party 2
Team Averages
Level 55
1,517 SR
1,398 Elo+

VS

Team Averages
Level 81
1,617 SR
1,479 Elo+
Da Ji
Da Ji
Bobby son12189
Da Ji
Level 68
God Stats
2W - 0L
1,584 SR
Queue Stats
73W - 87L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
Bucciuser
Danzaburou
Level 17
God Stats
16W - 21L
1,517 SR
Queue Stats
22W - 39L
1,329 Elo+
Party 1
Zeus
Zeus
exturaa
Zeus
Level 158
God Stats
5W - 1L
1,751 SR
Queue Stats
210W - 155L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,820
620
6,082
9,002
3,030
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 6 / 0
7,408
673
6,600
13,580
10,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
12
2 / 5 / 2
7,333
667
5,774
10,764
4,644
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 8
8,261
751
5,384
9,531
3,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Bucciuser
Danzaburou
11
4 / 2 / 6
8,202
746
7,672
10,067
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
exturaa
Zeus
16
8 / 1 / 4
9,925
902
15,487
7,055
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
15
15
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
W
Danzaburou
Bucciuser
Danzaburou
4
2
6
3.5
L
0
4
3
0.38
L
2
6
0
0.33
L
Ao Kuang
2
5
2
0.6
W
Zeus
exturaa
Zeus
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,456
Damage
28,543
33,346
Taken
26,653
18,250
Mitigated
10,834
5,607
Healing
3,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,384
1,421
129
1,253
9,531
3,848
396
2,363
7,168
0
18,935
W
Danzaburou
Bucciuser
Danzaburou
7,672
3,342
0
440
10,067
4,194
78
3,045
7,022
0
17,866
L
6,082
1,372
0
271
9,002
3,030
0
4,096
4,906
0
14,130
L
6,600
3,417
108
3,668
13,580
10,576
0
6,214
7,366
0
18,992
L
Ao Kuang
5,774
1,633
0
1,560
10,764
4,644
0
5,338
5,426
16,383
0
W
Zeus
exturaa
Zeus
15,487
1,123
0
1,820
7,055
2,792
963
1,118
5,937
48,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,561
Gold Earned
26,388
76
Minions Killed
132
2
Camps Cleared
9
594,476
Distance Traveled
605,878
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,261
751
34
3
5
201,517
4
W
Danzaburou
8,202
746
16
1
1
207,220
0
L
Anhur
6,820
620
25
2
0
189,048
0
L
Set
7,408
673
18
2
2
191,545
3
L
Ao Kuang
7,333
667
33
3
0
213,883
4
W
Zeus
9,925
902
82
7
3
197,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role