Player Matchup

Arachne
Arachne
 
Arachne
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Frine07
Hera
Level 146
God Stats
0W - 1L
1,637 SR
Queue Stats
28W - 43L
1,410 Elo+
Party 1
Fenrir
Fenrir
Huesitoconcarne
Fenrir
Level 146
God Stats
0W - 1L
1,266 SR
Queue Stats
17W - 32L
1,275 Elo+
Party 1
Skadi
Skadi
Tideride12
Skadi
Level 141
God Stats
9W - 11L
1,549 SR
Queue Stats
626W - 625L
1,508 Elo+
Solo
Bakasura
Bakasura
jon_238
Bakasura
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
247W - 265L
1,496 Elo+
Solo
Team Averages
Level 131
1,490 SR
1,438 Elo+

VS

Team Averages
Level 87
1,451 SR
1,484 Elo+
Zhong Kui
Zhong Kui
Harigana
Zhong Kui
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 58L
1,450 Elo+
Party 2
Atlas
Atlas
Sir Tizy
Atlas
Level 97
God Stats
1W - 2L
1,208 SR
Queue Stats
89W - 70L
1,504 Elo+
Party 2
Nemesis
Nemesis
Sir Yizy
Nemesis
Level 66
God Stats
2W - 0L
1,761 SR
Queue Stats
34W - 31L
1,463 Elo+
Party 2
Scylla
Scylla
StupidAnubis
Scylla
Level 153
God Stats
1W - 0L
1,284 SR
Queue Stats
64W - 65L
1,503 Elo+
Solo
Chiron
Chiron
stonerman157
Chiron
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
1 / 8 / 6
8,221
587
9,453
16,408
10,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hera
Frine07
Hera
17
6 / 6 / 6
10,831
774
18,301
11,095
5,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 6 / 5
9,218
658
10,982
17,117
12,846
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
17
2 / 3 / 6
9,523
680
19,407
8,713
4,344
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
jon_238
Bakasura
14
0 / 8 / 6
8,032
574
5,145
17,821
13,129
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Harigana
Zhong Kui
16
4 / 4 / 14
10,619
759
9,843
18,656
13,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Sir Tizy
Atlas
18
3 / 2 / 20
11,639
831
12,142
29,284
28,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Sir Yizy
Nemesis
16
5 / 5 / 15
10,127
723
9,301
15,059
7,782
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
18
8 / 2 / 17
10,949
782
12,422
11,439
4,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
20
11 / 1 / 16
12,050
861
21,387
16,030
8,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
113
13
Kills
31
31
Deaths
14
29
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
8
6
0.5
L
Hera
Frine07
Hera
6
6
6
1.5
W
Zhong Kui
Harigana
Zhong Kui
4
4
14
2.75
L
4
6
5
1.08
W
Atlas
Sir Tizy
Atlas
3
2
20
6.5
W
Nemesis
Sir Yizy
Nemesis
5
5
15
2.5
W
Scylla
8
2
17
8.25
L
Skadi
2
3
6
1.67
L
Bakasura
jon_238
Bakasura
0
8
6
0.38
W
Chiron
11
1
16
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,288
Damage
65,095
71,154
Taken
90,468
46,360
Mitigated
63,330
12,161
Healing
41,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
9,453
5,545
1,210
1,836
16,408
10,748
0
7,688
8,720
0
11,944
L
Hera
Frine07
Hera
18,301
3,471
942
1,703
11,095
5,293
38
7,307
3,788
34,725
0
W
Zhong Kui
Harigana
Zhong Kui
9,843
1,130
1,138
4,796
18,656
13,797
856
4,385
14,121
25,577
0
L
10,982
1,828
888
2,298
17,117
12,846
0
8,067
9,050
0
16,391
W
Atlas
Sir Tizy
Atlas
12,142
4,752
7,734
10,773
29,284
28,606
31
6,762
21,933
33,714
0
W
Nemesis
Sir Yizy
Nemesis
9,301
2,715
2,506
1,321
15,059
7,782
530
2,473
12,170
0
15,295
W
Scylla
12,422
998
1,987
1,229
11,439
4,950
608
1,834
9,470
25,663
0
L
Skadi
19,407
3,779
610
545
8,713
4,344
0
4,706
4,007
0
42,468
L
Bakasura
jon_238
Bakasura
5,145
2,457
459
1,670
17,821
13,129
48
6,639
11,182
0
7,632
W
Chiron
21,387
9,244
2,865
7,055
16,030
8,195
2,570
2,847
12,704
0
41,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,825
Gold Earned
55,384
108
Minions Killed
188
0
Camps Cleared
0
1,228,837
Distance Traveled
1,342,697
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,221
587
8
1
0
253,850
0
L
Hera
10,831
774
42
3
0
237,654
0
W
Zhong Kui
10,619
759
48
3
0
252,447
2
L
Fenrir
9,218
658
14
1
0
270,856
0
W
Atlas
11,639
831
25
2
0
269,573
0
W
Nemesis
10,127
723
16
1
0
308,034
0
W
Scylla
10,949
782
44
3
0
260,875
0
L
Skadi
9,523
680
38
3
0
229,014
0
L
Bakasura
8,032
574
6
0
0
237,463
0
W
Chiron
12,050
861
55
4
0
251,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role