Player Matchup

Apollo
Apollo
Bezwin
Apollo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,255 Elo+
Party 1
Chaac
Chaac
Cause_Of_Death87
Chaac
Level 149
God Stats
1W - 1L
1,911 SR
Queue Stats
23W - 34L
1,435 Elo+
Solo
Chang'e
Chang'e
PoliteSexyBeast
Chang'e
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,094 Elo+
Party 1
Team Averages
Level 132
1,637 SR
1,261 Elo+

VS

Team Averages
Level 94
1,513 SR
1,345 Elo+
Neith
Neith
JesAlf9
Neith
Level 58
God Stats
32W - 54L
1,361 SR
Queue Stats
186W - 292L
1,282 Elo+
Solo
Horus
Horus
drlimpnoodle69
Horus
Level 115
God Stats
36W - 47L
1,529 SR
Queue Stats
297W - 439L
1,380 Elo+
Party 2
Baron Samedi
Baron Samedi
ii_buggyj_ii
Baron Samedi
Level 109
God Stats
31W - 38L
1,647 SR
Queue Stats
223W - 340L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bezwin
Apollo
15
4 / 2 / 4
10,194
680
20,992
17,288
6,825
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 5 / 5
9,560
637
13,610
25,659
26,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 7 / 2
10,139
676
12,340
15,908
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JesAlf9
Neith
15
4 / 4 / 9
10,427
695
14,688
15,277
7,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 10
10,331
689
15,772
28,326
23,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
ii_buggyj_ii
Baron Samedi
16
6 / 3 / 7
11,459
764
20,604
16,580
9,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
14
14
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Apollo
Bezwin
Apollo
4
2
4
3
L
0
5
5
0.5
W
Neith
JesAlf9
Neith
4
4
9
2.13
L
4
7
2
0.71
W
4
1
10
9
W
Baron Samedi
ii_buggyj_ii
Baron Samedi
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,942
Damage
51,064
58,855
Taken
60,183
38,538
Mitigated
40,157
20,581
Healing
27,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Bezwin
Apollo
20,992
15,290
0
4,084
17,288
6,825
0
5,364
11,523
0
57,703
L
13,610
2,096
0
10,268
25,659
26,232
0
10,395
14,666
0
21,829
W
Neith
JesAlf9
Neith
14,688
6,018
0
2,246
15,277
7,606
1,635
2,576
12,701
0
45,715
L
12,340
1,810
2,280
3,949
15,908
5,481
256
5,759
9,710
37,163
0
W
15,772
6,451
3,642
13,493
28,326
23,168
589
6,745
21,581
0
31,263
W
Baron Samedi
ii_buggyj_ii
Baron Samedi
20,604
3,122
3,038
5,504
16,580
9,383
718
3,544
13,036
51,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,893
Gold Earned
32,217
151
Minions Killed
170
6
Camps Cleared
6
738,127
Distance Traveled
763,657
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,194
680
84
6
2
251,303
1
L
Chaac
9,560
637
11
1
2
258,055
2
W
Neith
10,427
695
63
4
1
248,154
2
L
Chang'e
10,139
676
56
4
2
228,769
0
W
Horus
10,331
689
36
2
2
273,375
0
W
Baron Samedi
11,459
764
71
5
3
242,128
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role