Player Matchup

Neith
Neith
Charvey Shots
Neith
Level 27
God Stats
1W - 2L
1,306 SR
Queue Stats
2W - 5L
1,037 Elo+
Party 2
Chaac
Chaac
CthulhuReign126
Chaac
Level 127
God Stats
11W - 7L
1,457 SR
Queue Stats
207W - 206L
1,413 Elo+
Party 2
Baron Samedi
Baron Samedi
Radiumdots
Baron Samedi
Level 67
God Stats
2W - 2L
1,676 SR
Queue Stats
71W - 58L
1,480 Elo+
Party 2
Fenrir
Fenrir
SG Oso
Fenrir
Level 17
God Stats
0W - 3L
1,244 SR
Queue Stats
1W - 8L
1,186 Elo+
Party 2
Cerberus
Cerberus
l3urrito Boy
Cerberus
Level 124
God Stats
4W - 5L
1,520 SR
Queue Stats
126W - 99L
1,458 Elo+
Party 2
Team Averages
Level 72
1,440 SR
1,315 Elo+

VS

Team Averages
Level 74
1,581 SR
1,568 Elo+
Tiamat
Tiamat
DopierThunder46
Tiamat
Level 44
God Stats
2W - 2L
1,228 SR
Queue Stats
42W - 46L
1,459 Elo+
Solo
Neith
Neith
KILLAFIGHT69
Neith
Level 37
God Stats
154W - 63L
1,675 SR
Queue Stats
154W - 66L
1,618 Elo+
Party 1
Ares
Ares
LoshyBear
Ares
Level 98
God Stats
139W - 80L
1,645 SR
Queue Stats
328W - 201L
1,578 Elo+
Party 1
Kukulkan
Kukulkan
TMK TrucKeR
Kukulkan
Level 85
God Stats
160W - 79L
1,719 SR
Queue Stats
333W - 219L
1,612 Elo+
Party 1
Ganesha
Ganesha
tu13ie
Ganesha
Level 108
God Stats
92W - 45L
1,639 SR
Queue Stats
208W - 125L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 0
11,443
817
1,508
1,661
816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

18
0 / 4 / 3
12,810
915
24,156
37,742
41,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Radiumdots
Baron Samedi
18
1 / 5 / 3
13,142
939
19,406
20,195
7,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
SG Oso
Fenrir
17
0 / 5 / 2
11,509
822
3,466
9,178
4,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
l3urrito Boy
Cerberus
18
3 / 4 / 2
13,230
945
13,416
29,225
42,946
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Team 1 Tickets

83

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 11
12,391
885
15,046
13,739
12,976
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

19
8 / 1 / 8
14,498
1,036
20,534
10,899
6,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
20
5 / 0 / 14
15,053
1,075
22,146
19,714
32,302
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
TMK TrucKeR
Kukulkan
19
5 / 0 / 11
14,014
1,001
23,217
9,705
6,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
tu13ie
Ganesha
20
0 / 1 / 17
13,044
932
12,334
12,748
15,407
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
80
5
Kills
19
19
Deaths
5
10
Assists
61
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
0
4
3
0.38
W
1
3
11
2.17
W
8
1
8
12
W
Ares
5
0
14
12
L
Baron Samedi
Radiumdots
Baron Samedi
1
5
3
0.5
L
Fenrir
SG Oso
Fenrir
0
5
2
0.2
W
Kukulkan
TMK TrucKeR
Kukulkan
5
0
11
10.5
L
Cerberus
l3urrito Boy
Cerberus
3
4
2
1
W
Ganesha
tu13ie
Ganesha
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,952
Damage
93,277
98,001
Taken
66,805
97,059
Mitigated
74,380
23,071
Healing
9,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,508
478
0
83
1,661
816
0
1,382
279
0
3,632
L
24,156
3,678
0
11,369
37,742
41,317
0
26,058
11,684
282
56,248
W
15,046
3,685
497
1,924
13,739
12,976
0
7,320
6,419
26,954
0
W
20,534
12,976
0
3,684
10,899
6,817
0
4,424
6,439
0
37,308
W
Ares
22,146
1,146
0
2,163
19,714
32,302
0
10,630
8,869
30,383
0
L
Baron Samedi
Radiumdots
Baron Samedi
19,406
1,324
4,648
3,200
20,195
7,518
0
18,050
2,145
62,646
0
L
Fenrir
SG Oso
Fenrir
3,466
447
0
368
9,178
4,462
0
6,790
2,388
0
7,592
W
Kukulkan
TMK TrucKeR
Kukulkan
23,217
3,175
0
948
9,705
6,878
0
4,296
5,409
55,770
0
L
Cerberus
l3urrito Boy
Cerberus
13,416
721
0
3,403
29,225
42,946
0
20,463
8,762
31,117
0
W
Ganesha
tu13ie
Ganesha
12,334
627
0
0
12,748
15,407
0
6,434
6,235
44,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,134
Gold Earned
69,000
266
Minions Killed
251
9
Camps Cleared
7
930,647
Distance Traveled
1,358,279
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,443
817
12
1
1
51,852
0
L
Chaac
12,810
915
84
6
6
264,121
0
W
Tiamat
12,391
885
49
4
2
223,745
1
W
Neith
14,498
1,036
50
4
4
279,511
0
W
Ares
15,053
1,075
37
3
1
303,481
0
L
Baron Samedi
13,142
939
103
7
2
246,830
1
L
Fenrir
11,509
822
16
1
0
125,947
0
W
Kukulkan
14,014
1,001
110
8
0
282,296
0
L
Cerberus
13,230
945
51
4
0
241,897
0
W
Ganesha
13,044
932
5
0
0
269,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role