Player Matchup

Set
Set
Rocket2717
Set
Level 64
God Stats
17W - 6L
1,629 SR
Queue Stats
230W - 108L
1,688 Elo+
Party 3
Da Ji
Da Ji
ThunderMuffinz
Da Ji
Level 69
God Stats
2W - 3L
1,100 SR
Queue Stats
291W - 176L
1,596 Elo+
Party 3
Charybdis
Charybdis
dartamis
Charybdis
Level 39
God Stats
7W - 1L
1,841 SR
Queue Stats
81W - 27L
1,697 Elo+
Party 3
Bacchus
Bacchus
kokane228
Bacchus
Level 60
God Stats
9W - 2L
1,680 SR
Queue Stats
70W - 57L
1,548 Elo+
Party 3
Zhong Kui
Zhong Kui
yoshithekiller
Zhong Kui
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 25L
1,677 Elo+
Party 3
Team Averages
Level 74
1,550 SR
1,641 Elo+

VS

Team Averages
Level 85
1,548 SR
1,431 Elo+
Achilles
Achilles
AfricanBuschman
Achilles
Level 126
God Stats
2W - 3L
1,493 SR
Queue Stats
210W - 192L
1,450 Elo+
Party 2
Izanami
Izanami
FatalPandaCD
Izanami
Level 66
God Stats
22W - 16L
1,649 SR
Queue Stats
375W - 413L
1,417 Elo+
Party 2
Mulan
Mulan
FattDabbs420379
Mulan
Level 24
God Stats
4W - 4L
1,513 SR
Queue Stats
19W - 22L
1,391 Elo+
Party 1
Sol
Sol
Praetorian ND
Sol
Level 160
God Stats
29W - 20L
1,584 SR
Queue Stats
347W - 321L
1,536 Elo+
Party 2
Loki
Loki
StarBands420
Loki
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 3
9,754
610
11,051
16,221
11,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 1 / 8
8,686
543
9,302
13,047
7,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
dartamis
Charybdis
13
3 / 4 / 3
7,880
493
7,466
10,489
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
kokane228
Bacchus
12
0 / 3 / 8
7,535
471
4,858
11,666
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
yoshithekiller
Zhong Kui
14
2 / 2 / 5
8,776
549
8,831
10,233
7,059
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
5 / 4 / 4
8,291
518
7,092
12,836
11,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
FatalPandaCD
Izanami
12
1 / 5 / 2
7,514
470
7,823
11,563
4,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 6 / 0
5,683
355
6,489
7,982
7,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 2 / 3
7,589
474
11,447
13,839
4,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 4 / 2
7,466
467
2,904
12,269
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
21
Kills
10
10
Deaths
21
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
5
4
4
1.75
L
Izanami
FatalPandaCD
Izanami
1
5
2
0.4
L
0
6
0
0
L
3
2
3
2.25
W
11
0
3
12.5
L
1
4
2
0.5
W
5
1
8
9
W
Charybdis
dartamis
Charybdis
3
4
3
1.13
W
Bacchus
kokane228
Bacchus
0
3
8
1.33
W
Zhong Kui
yoshithekiller
Zhong Kui
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,508
Damage
35,755
61,656
Taken
58,489
41,165
Mitigated
32,630
23,239
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
7,092
1,652
0
2,726
12,836
11,110
156
3,687
9,051
0
25,671
L
Izanami
FatalPandaCD
Izanami
7,823
5,099
0
1,354
11,563
4,987
1,148
5,951
5,612
0
60,215
L
6,489
1,149
0
780
7,982
7,154
0
260
7,233
0
25,073
L
11,447
5,165
0
8,506
13,839
4,860
1,146
3,515
10,324
62,628
877
W
11,051
4,820
0
9,374
16,221
11,986
990
1,420
14,297
0
60,902
L
2,904
996
0
4,133
12,269
4,519
154
276
11,783
0
36,075
W
9,302
2,591
0
2,567
13,047
7,233
0
1,238
11,694
0
63,887
W
Charybdis
dartamis
Charybdis
7,466
3,285
0
3,913
10,489
4,116
2,225
4,806
5,683
0
49,874
W
Bacchus
kokane228
Bacchus
4,858
590
0
2,479
11,666
10,771
165
2,447
9,219
24,915
0
W
Zhong Kui
yoshithekiller
Zhong Kui
8,831
979
0
4,906
10,233
7,059
0
1,031
9,163
68,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,631
Gold Earned
36,543
439
Minions Killed
347
0
Camps Cleared
0
1,430,073
Distance Traveled
1,290,072
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,291
518
49
3
0
297,074
2
L
Izanami
7,514
470
101
6
0
260,089
0
L
Mulan
5,683
355
36
2
0
185,347
0
L
Sol
7,589
474
96
6
0
249,837
1
W
Set
9,754
610
107
7
0
262,148
2
L
Loki
7,466
467
65
4
0
297,725
2
W
Da Ji
8,686
543
91
6
0
316,385
2
W
Charybdis
7,880
493
79
5
0
269,281
1
W
Bacchus
7,535
471
33
2
0
298,817
0
W
Zhong Kui
8,776
549
129
8
0
283,442
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role