Player Matchup

Cthulhu
Cthulhu
Hideout hydra
Cthulhu
Level 23
God Stats
2W - 5L
1,201 SR
Queue Stats
21W - 47L
1,007 Elo+
Party 1
Bellona
Bellona
Negative 02565
Bellona
Level 24
God Stats
5W - 12L
1,334 SR
Queue Stats
52W - 83L
1,117 Elo+
Party 1
Pele
Pele
Punycaleb
Pele
Level 12
God Stats
6W - 15L
997 SR
Queue Stats
7W - 23L
772 Elo+
Party 1
Hades
Hades
jfay9114
Hades
Level 40
God Stats
4W - 2L
1,500 SR
Queue Stats
71W - 77L
1,278 Elo+
Solo
Izanami
Izanami
yaya rabbits
Izanami
Level 53
God Stats
5W - 1L
1,459 SR
Queue Stats
102W - 152L
1,154 Elo+
Party 1
Team Averages
Level 30
1,298 SR
1,065 Elo+

VS

Team Averages
Level 81
1,496 SR
1,267 Elo+
Nu Wa
Nu Wa
Gnarlface
Nu Wa
Level 122
God Stats
28W - 22L
1,449 SR
Queue Stats
533W - 574L
1,273 Elo+
Solo
Cliodhna
Cliodhna
Stylishcaesar9
Cliodhna
Level 46
God Stats
1W - 1L
1,672 SR
Queue Stats
58W - 81L
1,229 Elo+
Solo
Jing Wei
Jing Wei
b1ue_Eye_freAk06
Jing Wei
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 105L
1,221 Elo+
Solo
Merlin
Merlin
briis01
Merlin
Level 102
God Stats
324W - 330L
1,405 SR
Queue Stats
378W - 394L
1,291 Elo+
Solo
Ymir
Ymir
ronchokill
Ymir
Level 90
God Stats
369W - 402L
1,454 SR
Queue Stats
387W - 438L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
6 / 1 / 3
9,922
496
10,576
16,992
11,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 3 / 1
8,996
450
6,861
18,496
12,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
15
7 / 1 / 2
9,993
500
9,275
15,194
7,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hades
jfay9114
Hades
16
1 / 3 / 2
9,759
488
15,441
17,109
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
yaya rabbits
Izanami
15
3 / 0 / 3
9,020
451
6,409
10,502
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Gnarlface
Nu Wa
14
1 / 3 / 3
9,120
456
12,450
11,133
4,175
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
15
4 / 1 / 1
9,771
489
7,871
19,351
8,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 5 / 1
8,839
442
7,200
14,849
6,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
briis01
Merlin
15
0 / 4 / 3
9,395
470
7,969
20,120
9,594
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 0
9,106
455
15,764
15,920
7,136
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
17
Kills
8
8
Deaths
17
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Gnarlface
Nu Wa
1
3
3
0.83
W
Cthulhu
6
1
3
7.5
W
0
3
1
0.17
W
Pele
7
1
2
8
L
Cliodhna
4
1
1
4.5
L
0
5
1
0.1
L
Merlin
briis01
Merlin
0
4
3
0.38
W
Hades
jfay9114
Hades
1
3
2
0.67
L
3
4
0
0.75
W
Izanami
yaya rabbits
Izanami
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,562
Damage
51,254
78,293
Taken
81,373
43,855
Mitigated
35,619
24,841
Healing
19,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Gnarlface
Nu Wa
12,450
3,662
112
1,436
11,133
4,175
922
2,320
8,715
57,450
1,147
W
Cthulhu
10,576
831
153
5,974
16,992
11,067
567
7,301
9,691
52,901
0
W
6,861
3,541
0
4,893
18,496
12,733
2,636
6,514
11,982
0
60,920
W
Pele
9,275
2,377
0
4,353
15,194
7,846
0
6,163
9,031
0
56,432
L
Cliodhna
7,871
1,917
0
3,590
19,351
8,188
296
3,476
15,861
0
68,320
L
7,200
4,565
0
114
14,849
6,526
940
5,748
8,553
0
63,043
L
Merlin
briis01
Merlin
7,969
666
6
9,704
20,120
9,594
1,641
9,269
10,788
75,328
0
W
Hades
jfay9114
Hades
15,441
653
64
6,902
17,109
8,478
606
11,099
6,010
78,836
0
L
15,764
3,935
38
4,121
15,920
7,136
219
4,136
11,439
65,777
1,341
W
Izanami
yaya rabbits
Izanami
6,409
4,845
0
2,502
10,502
3,731
1,304
4,833
5,669
0
52,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,690
Gold Earned
46,231
495
Minions Killed
460
0
Camps Cleared
0
1,939,714
Distance Traveled
1,838,587
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,120
456
75
4
0
301,657
0
W
Cthulhu
9,922
496
78
4
0
369,611
0
W
Bellona
8,996
450
104
5
0
376,476
0
W
Pele
9,993
500
88
4
0
450,635
0
L
Cliodhna
9,771
489
103
5
0
410,470
6
L
Jing Wei
8,839
442
95
5
0
373,177
2
L
Merlin
9,395
470
109
5
0
358,842
4
W
Hades
9,759
488
136
7
0
374,552
0
L
Ymir
9,106
455
78
4
0
394,441
1
W
Izanami
9,020
451
89
4
0
368,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role