Player Matchup

Kukulkan
Kukulkan
Silver I
JOLUDELLA96
Kukulkan
Silver I
Level 106
God Stats
11W - 11L
1,557 SR
Queue Stats
509W - 511L
1,161 MMR
Solo
Chiron
Chiron
Silver III
JohnnyZenns
Chiron
Silver III
Level 79
God Stats
2W - 3L
1,431 SR
Queue Stats
184W - 188L
821 MMR
Solo
Hercules
Hercules
Silver III
Maxtemplar
Hercules
Silver III
Level 90
God Stats
10W - 21L
1,365 SR
Queue Stats
222W - 221L
941 MMR
Solo
Artio
Artio
Silver III
SirMultiverse
Artio
Silver III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 72L
877 MMR
Solo
Mercury
Mercury
Silver III
TheSabatini
Mercury
Silver III
Level 67
God Stats
23W - 17L
1,608 SR
Queue Stats
80W - 97L
900 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,492 SR
940 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,546 SR
940 MMR
Ra
Ra
Silver III
IdiopathiikTTV
Ra
Silver III
Level 125
God Stats
1W - 1L
1,459 SR
Queue Stats
65W - 96L
916 MMR
Solo
Heimdallr
Heimdallr
Silver III
Nasdaksito
Heimdallr
Silver III
Level 83
God Stats
0W - 2L
1,718 SR
Queue Stats
35W - 50L
1,206 MMR
Party 1
Jormungandr
Jormungandr
Silver IV
TempleSolo
Jormungandr
Silver IV
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 105L
797 MMR
Solo
Awilix
Awilix
Silver III
Tsukuonii
Awilix
Silver III
Level 58
God Stats
28W - 21L
1,637 SR
Queue Stats
141W - 144L
903 MMR
Solo
Bastet
Bastet
Silver V
elaxel2212
Bastet
Silver V
Level 104
God Stats
0W - 1L
1,417 SR
Queue Stats
42W - 67L
878 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JOLUDELLA96
Kukulkan
20
7 / 1 / 13
17,482
624
28,455
12,767
7,855
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
13 / 1 / 11
17,233
615
35,431
23,041
11,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hercules
Maxtemplar
Hercules
20
2 / 2 / 11
14,738
526
11,850
36,501
38,428
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
2 / 6 / 21
14,087
503
9,763
33,060
41,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
TheSabatini
Mercury
20
11 / 6 / 10
16,885
603
20,571
26,135
13,825
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Yu HuangArachneCliodhnaAh Muzen CabZeus

VS

Bans
HadesMulanNemesisPoseidonIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 4
12,554
448
14,030
23,918
11,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Nasdaksito
Heimdallr
19
3 / 8 / 2
13,828
494
21,195
25,428
12,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
TempleSolo
Jormungandr
18
1 / 4 / 11
12,996
464
12,959
41,873
54,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
Tsukuonii
Awilix
20
8 / 9 / 3
14,062
502
16,623
28,656
14,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
elaxel2212
Bastet
18
2 / 6 / 5
12,532
448
21,707
24,782
33,522
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
41
35
Kills
16
16
Deaths
35
66
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
8
4
0.5
W
Kukulkan
JOLUDELLA96
Kukulkan
7
1
13
13.5
W
13
1
11
18.5
W
Hercules
Maxtemplar
Hercules
2
2
11
3.75
L
Heimdallr
Nasdaksito
Heimdallr
3
8
2
0.5
W
2
6
21
2.08
L
Jormungandr
TempleSolo
Jormungandr
1
4
11
1.63
W
Mercury
TheSabatini
Mercury
11
6
10
2.67
L
Awilix
Tsukuonii
Awilix
8
9
3
1.06
L
Bastet
elaxel2212
Bastet
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,070
Damage
86,514
131,504
Taken
144,657
112,672
Mitigated
126,598
42,016
Healing
22,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,030
2,017
1,597
3,747
23,918
11,676
0
7,479
16,439
119,701
0
W
Kukulkan
JOLUDELLA96
Kukulkan
28,455
2,642
0
1,124
12,767
7,855
2,953
5,909
6,858
179,934
0
W
35,431
17,359
1,447
7,611
23,041
11,434
4,989
6,645
16,363
0
151,375
W
Hercules
Maxtemplar
Hercules
11,850
3,621
0
17,187
36,501
38,428
1,110
4,342
31,876
0
83,484
L
Heimdallr
Nasdaksito
Heimdallr
21,195
12,782
0
6,382
25,428
12,293
1,128
3,680
21,748
0
127,079
W
9,763
1,704
1,630
8,886
33,060
41,130
68
7,918
25,142
40,730
5,393
L
Jormungandr
TempleSolo
Jormungandr
12,959
3,275
2,388
3,529
41,873
54,274
26
14,623
27,250
65,959
377
W
Mercury
TheSabatini
Mercury
20,571
12,403
0
4,131
26,135
13,825
2,441
4,614
21,521
0
193,562
L
Awilix
Tsukuonii
Awilix
16,623
7,525
0
1,254
28,656
14,833
0
7,818
20,838
0
146,237
L
Bastet
elaxel2212
Bastet
21,707
5,539
0
3,643
24,782
33,522
13
4,488
20,294
0
91,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,425
Gold Earned
65,972
891
Minions Killed
761
0
Camps Cleared
0
2,768,719
Distance Traveled
2,545,364
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,554
448
179
6
0
459,966
8
W
Kukulkan
17,482
624
268
10
0
555,619
6
W
Chiron
17,233
615
207
7
0
537,363
2
W
Hercules
14,738
526
175
6
0
509,116
9
L
Heimdallr
13,828
494
170
6
0
478,827
1
W
Artio
14,087
503
52
2
0
535,322
18
L
Jormungandr
12,996
464
86
3
0
498,525
10
W
Mercury
16,885
603
189
7
0
631,299
2
L
Awilix
14,062
502
187
7
0
587,387
7
L
Bastet
12,532
448
139
5
0
520,659
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role