Player Matchup

Yemoja
Yemoja
GANDALF87
Yemoja
Level 66
God Stats
167W - 132L
1,466 SR
Queue Stats
285W - 325L
1,280 Elo+
Solo
Hun Batz
Hun Batz
GR33NDR4GON99
Hun Batz
Level 53
God Stats
26W - 11L
1,367 SR
Queue Stats
69W - 61L
1,285 Elo+
Party 1
Terra
Terra
Ozik0Q
Terra
Level 68
God Stats
8W - 12L
1,431 SR
Queue Stats
88W - 128L
1,284 Elo+
Solo
He Bo
He Bo
soupoftheday9
He Bo
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
504W - 547L
1,318 Elo+
Solo
Medusa
Medusa
xauxx
Medusa
Level 108
God Stats
4W - 7L
1,426 SR
Queue Stats
16W - 16L
1,268 Elo+
Party 1
Team Averages
Level 84
1,438 SR
1,287 Elo+

VS

Team Averages
Level 86
1,465 SR
1,338 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
DemonTimez_ytis
Achilles
Level 97
God Stats
3W - 4L
1,471 SR
Queue Stats
323W - 369L
1,406 Elo+
Solo
Ao Kuang
Ao Kuang
Im a female4371
Ao Kuang
Level 80
God Stats
2W - 2L
1,434 SR
Queue Stats
169W - 218L
1,322 Elo+
Solo
Yemoja
Yemoja
mrpepi84
Yemoja
Level 106
God Stats
33W - 33L
1,419 SR
Queue Stats
144W - 179L
1,264 Elo+
Party 2
Ullr
Ullr
noideasnow
Ullr
Level 39
God Stats
5W - 3L
1,500 SR
Queue Stats
22W - 41L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GANDALF87
Yemoja
1
0 / 0 / 0
2,004
182
0
300
89
Hun Batz
GR33NDR4GON99
Hun Batz
8
0 / 3 / 1
4,929
448
4,291
6,701
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Ozik0Q
Terra
9
1 / 0 / 0
5,824
529
2,585
5,099
4,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
2 / 5 / 0
5,598
509
2,394
7,854
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
xauxx
Medusa
9
2 / 2 / 0
5,526
502
10,492
7,979
2,479
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
5 / 2 / 3
6,556
596
5,609
5,308
1,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
9
2 / 1 / 0
5,434
494
2,243
7,578
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
9
1 / 0 / 4
5,591
508
5,290
9,510
2,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
mrpepi84
Yemoja
8
2 / 2 / 1
5,678
516
1,351
9,173
5,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 0 / 0
4,663
424
843
3,721
1,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
5
Kills
10
10
Deaths
5
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
2
3
3.25
W
Achilles
2
1
0
2
L
Yemoja
GANDALF87
Yemoja
0
0
0
0
L
Hun Batz
GR33NDR4GON99
Hun Batz
0
3
1
0.17
W
Ao Kuang
1
0
4
3
L
Terra
Ozik0Q
Terra
1
0
0
1
W
Yemoja
mrpepi84
Yemoja
2
2
1
1.25
W
0
0
0
0
L
2
5
0
0.4
L
Medusa
xauxx
Medusa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
15,336
27,933
Taken
35,290
11,382
Mitigated
14,632
5,248
Healing
11,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,609
3,024
0
497
5,308
1,995
3,060
2,309
2,999
39,336
0
W
Achilles
2,243
846
0
3,022
7,578
3,035
0
1,142
6,273
0
29,954
L
Yemoja
GANDALF87
Yemoja
0
0
0
0
300
89
0
300
0
0
0
L
Hun Batz
GR33NDR4GON99
Hun Batz
4,291
343
0
1,232
6,701
2,362
67
3,488
3,213
0
21,726
W
Ao Kuang
5,290
1,804
0
3,606
9,510
2,991
1,112
0
9,510
28,992
4,528
L
Terra
Ozik0Q
Terra
2,585
225
0
1,716
5,099
4,484
112
281
4,818
25,062
0
W
Yemoja
mrpepi84
Yemoja
1,351
344
1,807
2,282
9,173
5,378
0
0
9,173
14,955
0
W
843
365
0
326
3,721
1,233
85
1,196
2,356
0
12,528
L
2,394
172
0
750
7,854
1,968
0
4,738
3,116
24,038
0
L
Medusa
xauxx
Medusa
10,492
4,651
0
1,550
7,979
2,479
130
3,082
4,897
0
40,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,881
Gold Earned
27,922
183
Minions Killed
228
0
Camps Cleared
0
772,746
Distance Traveled
939,748
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,556
596
54
5
0
167,847
4
W
Achilles
5,434
494
63
6
0
238,239
1
L
Yemoja
2,004
182
0
0
0
0
0
L
Hun Batz
4,929
448
33
3
0
217,895
2
W
Ao Kuang
5,591
508
67
6
0
195,716
7
L
Terra
5,824
529
69
6
0
179,555
2
W
Yemoja
5,678
516
18
2
0
184,265
0
W
Ullr
4,663
424
26
2
0
153,681
0
L
He Bo
5,598
509
36
3
0
179,630
2
L
Medusa
5,526
502
45
4
0
195,666
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role