Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
Azuyia
Discordia
Level 121
God Stats
0W - 1L
1,781 SR
Queue Stats
33W - 46L
1,477 Elo+
Party 2
Chaac
Chaac
PhillipTheNickel
Chaac
Level 85
God Stats
4W - 6L
1,486 SR
Queue Stats
25W - 41L
1,421 Elo+
Party 3
Ganesha
Ganesha
Searti
Ganesha
Level 125
God Stats
2W - 2L
1,691 SR
Queue Stats
43W - 63L
1,470 Elo+
Party 2
Kukulkan
Kukulkan
ThePoorManSoup
Kukulkan
Level 86
God Stats
4W - 1L
1,574 SR
Queue Stats
17W - 25L
1,353 Elo+
Party 3
Team Averages
Level 101
1,606 SR
1,444 Elo+

VS

Team Averages
Level 87
1,475 SR
1,458 Elo+
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
DivineOoooOf
Achilles
Level 103
God Stats
152W - 159L
1,512 SR
Queue Stats
225W - 232L
1,448 Elo+
Solo
Awilix
Awilix
PhillipMcShiflin
Awilix
Level 53
God Stats
2W - 0L
1,357 SR
Queue Stats
122W - 185L
1,383 Elo+
Party 1
Anhur
Anhur
julio04
Anhur
Level 109
God Stats
18W - 11L
1,506 SR
Queue Stats
435W - 506L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
3 / 2 / 8
8,669
722
14,330
11,696
5,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Discordia
Azuyia
Discordia
15
0 / 1 / 10
8,229
686
8,035
6,008
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 3
7,123
594
5,870
7,722
4,768
Breastplate

Breastplate

+20
Physical Protection

Ganesha
Searti
Ganesha
15
0 / 1 / 13
8,870
739
5,020
11,421
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
18
10 / 1 / 3
10,100
842
16,769
5,214
2,579
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
2 / 2 / 6
8,973
748
7,945
14,283
15,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
 
Hades
14
0 / 5 / 5
8,027
669
5,322
12,455
9,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
DivineOoooOf
Achilles
15
0 / 1 / 7
8,529
711
10,390
10,396
9,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 3 / 6
8,891
741
6,018
12,687
6,216
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anhur
julio04
Anhur
16
5 / 2 / 0
9,366
781
3,692
11,369
4,916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
33
13
Kills
9
9
Deaths
13
37
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
2
8
3.5
W
Athena
 
Athena
2
2
6
2.5
W
Hades
 
Hades
0
5
5
0.5
L
Discordia
Azuyia
Discordia
0
1
10
5
W
Achilles
DivineOoooOf
Achilles
0
1
7
3.5
W
2
3
6
1.67
L
0
4
3
0.38
L
Ganesha
Searti
Ganesha
0
1
13
6.5
L
Kukulkan
10
1
3
11.5
W
Anhur
julio04
Anhur
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,024
Damage
33,367
42,061
Taken
61,190
26,845
Mitigated
44,718
5,920
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
14,330
5,927
0
1,412
11,696
5,844
0
4,102
7,416
0
38,794
W
Athena
 
Athena
7,945
2,654
1,554
1,736
14,283
15,032
532
7,518
6,765
20,263
0
W
Hades
 
Hades
5,322
562
67
1,537
12,455
9,163
456
7,105
5,350
14,506
0
L
Discordia
Azuyia
Discordia
8,035
574
0
0
6,008
2,127
0
822
4,924
25,804
0
W
Achilles
DivineOoooOf
Achilles
10,390
1,988
0
4,013
10,396
9,391
0
4,615
5,781
0
35,808
W
6,018
2,074
5
241
12,687
6,216
738
5,747
6,940
68
30,282
L
5,870
931
0
1,239
7,722
4,768
0
2,446
5,084
0
12,344
L
Ganesha
Searti
Ganesha
5,020
421
0
1,391
11,421
11,527
0
3,312
7,757
17,362
0
L
Kukulkan
16,769
1,180
788
1,090
5,214
2,579
0
2,653
2,480
46,367
0
W
Anhur
julio04
Anhur
3,692
1,572
251
3,183
11,369
4,916
950
4,839
6,530
0
38,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,991
Gold Earned
43,786
207
Minions Killed
242
0
Camps Cleared
0
1,039,456
Distance Traveled
1,158,502
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,669
722
53
4
0
225,218
2
W
Athena
8,973
748
29
2
0
227,842
2
W
Hades
8,027
669
27
2
0
203,697
1
L
Discordia
8,229
686
52
4
0
227,054
1
W
Achilles
8,529
711
59
5
0
236,061
3
W
Awilix
8,891
741
52
4
0
272,000
1
L
Chaac
7,123
594
19
2
0
124,021
2
L
Ganesha
8,870
739
5
0
0
240,603
10
L
Kukulkan
10,100
842
78
7
0
222,560
3
W
Anhur
9,366
781
75
6
0
218,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role