Player Matchup

Horus
Horus
Gold V
DangGurlYuThicc
Horus
Gold V
Level 135
God Stats
5W - 4L
1,587 SR
Queue Stats
12W - 9L
1,419 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
IgnusllDraconem
Sun Wukong
Gold V
Level 114
God Stats
2W - 2L
1,506 SR
Queue Stats
12W - 9L
1,409 MMR
Party 2
Scylla
Scylla
Gold V
Kilo Fusion
Scylla
Gold V
Level 129
God Stats
2W - 0L
1,751 SR
Queue Stats
12W - 9L
1,409 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,615 SR
1,413 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,486 SR
1,353 MMR
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver IV
Luhhjaybihh
Kukulkan
Silver IV
Level 85
God Stats
0W - 1L
1,393 SR
Queue Stats
37W - 49L
823 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
temp-955488
Ah Muzen Cab
Gold III
Level 93
God Stats
2W - 1L
1,565 SR
Queue Stats
29W - 35L
1,737 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 12
11,643
647
14,802
17,980
19,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
IgnusllDraconem
Sun Wukong
16
3 / 0 / 9
11,480
638
9,369
16,121
19,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
19
9 / 0 / 3
13,763
765
15,156
14,830
6,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
AchillesYmirAresXing TianBaron Samedi

VS

Bans
CerberusChaacMedusaGaneshaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 4 / 1
10,510
584
8,148
19,151
25,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Luhhjaybihh
Kukulkan
15
1 / 5 / 0
10,232
568
13,948
11,790
4,594
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
temp-955488
Ah Muzen Cab
14
0 / 6 / 0
9,619
534
14,372
15,623
6,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
15
Kills
1
1
Deaths
15
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
1
0.13
W
3
1
12
9
W
Sun Wukong
IgnusllDraconem
Sun Wukong
3
0
9
7.5
W
Scylla
9
0
3
10.5
L
Kukulkan
Luhhjaybihh
Kukulkan
1
5
0
0.2
L
Ah Muzen Cab
temp-955488
Ah Muzen Cab
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,327
Damage
36,468
48,931
Taken
46,564
44,931
Mitigated
36,401
21,122
Healing
6,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,148
807
0
2,530
19,151
25,554
0
7,885
10,672
24,197
0
W
14,802
5,251
3,624
7,822
17,980
19,898
691
8,278
9,702
203
31,153
W
Sun Wukong
IgnusllDraconem
Sun Wukong
9,369
2,125
1,207
3,137
16,121
19,001
336
7,216
8,905
31
27,301
W
Scylla
15,156
1,696
422
4,910
14,830
6,032
1,820
7,559
7,271
80,451
0
L
Kukulkan
Luhhjaybihh
Kukulkan
13,948
2,240
340
2,318
11,790
4,594
180
4,795
6,753
50,013
0
L
Ah Muzen Cab
temp-955488
Ah Muzen Cab
14,372
4,117
0
1,634
15,623
6,253
549
3,102
12,150
0
51,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,886
Gold Earned
30,361
234
Minions Killed
191
13
Camps Cleared
3
1,028,306
Distance Traveled
898,844
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,510
584
27
2
0
316,968
5
W
Horus
11,643
647
44
2
3
363,795
2
W
Sun Wukong
11,480
638
26
1
1
338,624
4
W
Scylla
13,763
765
164
9
9
325,887
3
L
Kukulkan
10,232
568
83
5
2
295,876
3
L
Ah Muzen Cab
9,619
534
81
5
1
286,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role