Player Matchup

Olorun
Olorun
Derpinga
Olorun
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 66L
1,427 Elo+
Party 1
Ganesha
Ganesha
DigBickSergio
Ganesha
Level 16
God Stats
4W - 4L
1,593 SR
Queue Stats
124W - 102L
1,379 Elo+
Party 1
Agni
Agni
SilentLuis
Agni
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 43L
1,411 Elo+
Party 1
Team Averages
Level 46
1,531 SR
1,405 Elo+

VS

Team Averages
Level 77
1,547 SR
1,498 Elo+
Bastet
Bastet
HandofSpeed
Bastet
Level 157
God Stats
53W - 43L
1,529 SR
Queue Stats
760W - 752L
1,600 Elo+
Solo
Zeus
Zeus
glockmas
Zeus
Level 62
God Stats
3W - 2L
1,575 SR
Queue Stats
75W - 110L
1,426 Elo+
Party 2
Chaac
Chaac
stoneybologney2
Chaac
Level 12
God Stats
9W - 12L
1,536 SR
Queue Stats
10W - 15L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Derpinga
Olorun
12
1 / 4 / 0
7,478
680
4,185
11,679
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
11
0 / 0 / 1
7,792
708
2,881
13,161
13,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 7 / 0
6,741
613
4,675
12,398
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
5 / 0 / 6
9,126
830
13,188
8,039
5,117
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
14
6 / 1 / 3
9,060
824
16,036
6,591
2,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 7
7,574
689
3,470
5,114
3,111
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
11
11
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Olorun
Derpinga
Olorun
1
4
0
0.25
L
Ganesha
0
0
1
0.5
W
Bastet
5
0
6
8
L
0
7
0
0
W
Zeus
6
1
3
7.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,741
Damage
32,694
37,238
Taken
19,744
24,973
Mitigated
11,133
4,753
Healing
4,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Derpinga
Olorun
4,185
1,279
334
2,249
11,679
6,368
0
4,368
7,053
22,727
2,047
L
Ganesha
2,881
240
0
1,447
13,161
13,812
0
5,248
7,509
13,874
0
W
Bastet
13,188
2,301
0
1,577
8,039
5,117
669
3,519
4,520
0
35,246
L
4,675
0
0
723
12,398
4,793
0
5,707
6,301
21,895
0
W
Zeus
16,036
1,646
0
1,805
6,591
2,905
1,351
4,869
1,722
42,237
0
W
3,470
61
0
1,173
5,114
3,111
625
3,517
1,597
0
17,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,011
Gold Earned
25,760
121
Minions Killed
136
4
Camps Cleared
8
600,902
Distance Traveled
681,574
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,478
680
56
5
2
191,956
1
L
Ganesha
7,792
708
0
0
0
219,803
0
W
Bastet
9,126
830
55
5
0
237,371
2
L
Agni
6,741
613
65
6
2
189,143
0
W
Zeus
9,060
824
65
6
5
214,861
3
W
Chaac
7,574
689
16
1
3
229,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role