Player Matchup

Guan Yu
Guan Yu
JayyJay
Guan Yu
Level 126
God Stats
3W - 1L
1,894 SR
Queue Stats
22W - 11L
1,668 Elo+
Party 1
Nox
Nox
hammee
Nox
Level 128
God Stats
1W - 2L
1,370 SR
Queue Stats
24W - 13L
1,763 Elo+
Party 1
Jormungandr
Jormungandr
mmmathw
Jormungandr
Level 149
God Stats
2W - 1L
1,966 SR
Queue Stats
45W - 22L
1,753 Elo+
Party 1
Team Averages
Level 134
1,743 SR
1,728 Elo+

VS

Team Averages
Level 79
1,470 SR
1,377 Elo+
Morgan Le Fay
Morgan Le Fay
BAAMMBAAMM
Morgan Le Fay
Level 106
God Stats
1W - 4L
1,513 SR
Queue Stats
23W - 54L
1,254 Elo+
Party 2
Pele
Pele
IcAnSmELLu
Pele
Level 23
God Stats
3W - 4L
1,433 SR
Queue Stats
21W - 45L
1,255 Elo+
Party 2
Gilgamesh
Gilgamesh
ThePredicter
Gilgamesh
Level 108
God Stats
0W - 1L
1,465 SR
Queue Stats
110W - 97L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JayyJay
Guan Yu
16
3 / 1 / 11
11,245
703
11,679
15,779
18,943
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nox
hammee
Nox
16
4 / 3 / 9
11,498
719
12,193
11,730
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
mmmathw
Jormungandr
16
10 / 1 / 7
12,250
766
23,791
16,051
14,989
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BAAMMBAAMM
Morgan Le Fay
14
1 / 6 / 3
9,929
621
11,281
15,594
5,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 7 / 3
9,244
578
7,449
18,088
6,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
ThePredicter
Gilgamesh
15
4 / 4 / 0
10,821
676
10,662
20,375
17,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
17
Kills
5
5
Deaths
17
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BAAMMBAAMM
Morgan Le Fay
1
6
3
0.42
L
0
7
3
0.21
W
Guan Yu
JayyJay
Guan Yu
3
1
11
8.5
L
Gilgamesh
ThePredicter
Gilgamesh
4
4
0
1
W
Nox
hammee
Nox
4
3
9
2.83
W
Jormungandr
mmmathw
Jormungandr
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,663
Damage
29,392
43,560
Taken
54,057
39,659
Mitigated
30,286
11,928
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BAAMMBAAMM
Morgan Le Fay
11,281
1,966
138
2,205
15,594
5,632
393
11,127
4,467
42,364
0
L
7,449
1,401
0
895
18,088
6,703
760
11,768
6,320
0
34,344
W
Guan Yu
JayyJay
Guan Yu
11,679
1,631
3,900
6,466
15,779
18,943
61
5,143
10,636
0
28,920
L
Gilgamesh
ThePredicter
Gilgamesh
10,662
3,163
0
1,572
20,375
17,951
632
13,724
6,651
0
22,398
W
Nox
hammee
Nox
12,193
831
0
997
11,730
5,727
660
2,566
9,164
43,493
0
W
Jormungandr
mmmathw
Jormungandr
23,791
4,429
0
565
16,051
14,989
960
3,962
12,089
57,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,993
Gold Earned
29,994
164
Minions Killed
135
7
Camps Cleared
8
903,394
Distance Traveled
856,935
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,929
621
58
4
2
276,501
0
L
Pele
9,244
578
57
4
4
270,202
4
W
Guan Yu
11,245
703
33
2
1
345,998
0
L
Gilgamesh
10,821
676
20
1
2
310,232
3
W
Nox
11,498
719
67
4
5
273,215
0
W
Jormungandr
12,250
766
64
4
1
284,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role