Player Matchup

Arachne
Arachne
Currs3
Arachne
Level 110
God Stats
2W - 0L
1,716 SR
Queue Stats
15W - 20L
1,487 Elo+
Party 1
Sol
Sol
DFoy324
Sol
Level 145
God Stats
1W - 0L
1,266 SR
Queue Stats
43W - 52L
1,480 Elo+
Party 1
Hercules
Hercules
LynchMaster2021
Hercules
Level 127
God Stats
2W - 3L
1,380 SR
Queue Stats
63W - 72L
1,477 Elo+
Party 1
Ah Puch
Ah Puch
OboeTheHobo
Ah Puch
Level 121
God Stats
2W - 1L
1,640 SR
Queue Stats
28W - 32L
1,492 Elo+
Party 1
Ymir
Ymir
TheRibbiekill
Ymir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,748 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,537 Elo+

VS

Team Averages
Level 66
1,437 SR
1,449 Elo+
Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Main_Seth
Set
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Ymir
Ymir
dingleberry1
Ymir
Level 16
God Stats
11W - 10L
1,454 SR
Queue Stats
31W - 35L
1,377 Elo+
Party 2
Izanami
Izanami
seangodjg
Izanami
Level 42
God Stats
18W - 4L
1,500 SR
Queue Stats
38W - 26L
1,370 Elo+
Party 2
Hercules
Hercules
virgomanoriginal
Hercules
Level 108
God Stats
0W - 3L
1,231 SR
Queue Stats
125W - 147L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Currs3
Arachne
13
5 / 0 / 2
8,240
589
13,031
10,711
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
12
0 / 2 / 3
7,105
508
5,491
8,155
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
10
3 / 3 / 4
6,749
482
8,578
14,607
11,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
OboeTheHobo
Ah Puch
14
3 / 0 / 3
8,302
593
6,419
7,517
3,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 1 / 5
6,734
481
3,766
8,456
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 4 / 1
6,287
449
5,259
13,694
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 2
6,207
443
4,283
9,057
5,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 2 / 3
5,977
427
4,396
10,394
7,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
seangodjg
Izanami
11
4 / 1 / 0
7,081
506
11,311
8,068
3,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
0 / 2 / 3
5,496
393
5,346
13,407
7,853
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
11
Kills
6
6
Deaths
11
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
1
0.38
W
Arachne
Currs3
Arachne
5
0
2
6
W
Sol
0
2
3
0.75
W
Hercules
3
3
4
1.67
L
1
2
2
1
W
Ah Puch
OboeTheHobo
Ah Puch
3
0
3
4.5
W
0
1
5
2.5
L
0
2
3
0.75
L
Izanami
seangodjg
Izanami
4
1
0
4
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,285
Damage
30,595
49,446
Taken
54,620
27,045
Mitigated
29,215
25,992
Healing
13,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,259
4,383
0
3,045
13,694
5,041
0
1,390
12,304
0
44,276
W
Arachne
Currs3
Arachne
13,031
8,371
0
7,795
10,711
4,578
378
957
9,754
0
56,008
W
Sol
5,491
2,478
0
3,641
8,155
2,209
3,976
814
7,341
58,317
0
W
Hercules
8,578
3,730
0
7,575
14,607
11,814
0
819
13,396
0
36,767
L
4,283
1,609
0
1,756
9,057
5,232
0
3,468
5,589
0
41,864
W
Ah Puch
OboeTheHobo
Ah Puch
6,419
264
0
4,796
7,517
3,039
0
0
7,392
70,033
0
W
3,766
1,167
0
2,185
8,456
5,405
0
1,806
6,606
15,662
0
L
4,396
1,619
0
1,740
10,394
7,981
0
4,655
5,739
14,871
0
L
Izanami
seangodjg
Izanami
11,311
7,513
0
2,233
8,068
3,108
510
4,249
3,819
0
58,415
L
5,346
1,776
0
4,986
13,407
7,853
0
1,914
11,493
0
28,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,130
Gold Earned
31,048
406
Minions Killed
335
0
Camps Cleared
0
1,338,694
Distance Traveled
1,383,544
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,287
449
82
6
0
277,824
3
W
Arachne
8,240
589
86
6
0
289,763
3
W
Sol
7,105
508
111
8
0
253,762
3
W
Hercules
6,749
482
66
5
0
270,721
2
L
Set
6,207
443
75
5
0
285,335
1
W
Ah Puch
8,302
593
123
9
0
274,957
5
W
Ymir
6,734
481
20
1
0
249,491
4
L
Ymir
5,977
427
17
1
0
269,927
3
L
Izanami
7,081
506
109
8
0
253,341
1
L
Hercules
5,496
393
52
4
0
297,117
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role