Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Gabylilit
Hades
Level 32
God Stats
8W - 6L
1,500 SR
Queue Stats
49W - 56L
1,632 Elo+
Solo
Rama
Rama
Greenwoodchair
Rama
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 11L
1,582 Elo+
Party 2
Persephone
Persephone
Navicks
Persephone
Level 67
God Stats
16W - 9L
1,722 SR
Queue Stats
172W - 104L
1,698 Elo+
Party 2
Serqet
Serqet
kirbydotexe
Serqet
Level 140
God Stats
2W - 1L
1,992 SR
Queue Stats
81W - 48L
1,704 Elo+
Party 2
Team Averages
Level 73
1,643 SR
1,623 Elo+

VS

Team Averages
Level 64
1,654 SR
1,647 Elo+
Cthulhu
Cthulhu
AllGodKi
Cthulhu
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 16L
1,500 Elo+
Solo
Janus
Janus
CaptainAutismo69
Janus
Level 43
God Stats
2W - 1L
1,745 SR
Queue Stats
50W - 33L
1,642 Elo+
Party 1
Ravana
Ravana
PạpiChulo
Ravana
Level 146
God Stats
4W - 3L
1,722 SR
Queue Stats
336W - 343L
1,672 Elo+
Party 1
Neith
Neith
Ribzyy
Neith
Level 27
God Stats
3W - 2L
1,696 SR
Queue Stats
110W - 58L
1,763 Elo+
Party 3
Bakasura
Bakasura
mjjjj
Bakasura
Level 68
God Stats
26W - 24L
1,607 SR
Queue Stats
184W - 158L
1,659 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
7
1 / 7 / 1
6,153
385
3,190
18,436
18,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hades
Gabylilit
Hades
14
0 / 2 / 0
8,539
534
2,212
11,201
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 2 / 0
8,557
535
8,286
12,583
5,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Persephone
Navicks
Persephone
14
2 / 3 / 0
8,553
535
6,187
9,826
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
11
0 / 3 / 3
6,908
432
3,895
12,826
6,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AllGodKi
Cthulhu
11
1 / 1 / 8
8,026
502
7,407
13,623
10,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
5 / 0 / 7
9,897
619
11,936
6,691
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
15
3 / 0 / 2
9,303
581
9,866
3,567
3,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Ribzyy
Neith
14
2 / 2 / 5
9,266
579
7,837
10,833
4,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
mjjjj
Bakasura
15
6 / 2 / 5
9,509
594
8,069
13,971
5,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
17
17
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
7
1
0.21
W
Cthulhu
AllGodKi
Cthulhu
1
1
8
5
W
5
0
7
8.5
L
Hades
Gabylilit
Hades
0
2
0
0
L
2
2
0
1
L
Persephone
Navicks
Persephone
2
3
0
0.67
W
Ravana
3
0
2
4
W
Neith
Ribzyy
Neith
2
2
5
2.25
L
Serqet
0
3
3
0.5
W
Bakasura
mjjjj
Bakasura
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,770
Damage
45,115
64,872
Taken
48,685
39,482
Mitigated
27,129
17,466
Healing
15,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,190
526
0
1,582
18,436
18,229
0
7,743
9,976
16,921
0
W
Cthulhu
AllGodKi
Cthulhu
7,407
702
360
4,424
13,623
10,674
351
4,596
9,027
31,935
3,426
W
11,936
770
0
2,658
6,691
2,604
0
2,397
3,922
84,839
0
L
Hades
Gabylilit
Hades
2,212
651
70
6,704
11,201
5,747
228
811
10,373
67,291
0
L
8,286
5,932
0
3,800
12,583
5,173
1,078
2,354
10,128
0
74,598
L
Persephone
Navicks
Persephone
6,187
137
0
1,184
9,826
4,295
0
5,018
4,521
77,295
0
W
Ravana
9,866
2,241
0
2,475
3,567
3,900
0
1,683
1,884
0
71,636
W
Neith
Ribzyy
Neith
7,837
2,357
0
3,364
10,833
4,307
875
86
10,747
0
79,286
L
Serqet
3,895
1,023
0
4,126
12,826
6,038
0
2,332
10,353
0
42,958
W
Bakasura
mjjjj
Bakasura
8,069
6,543
0
2,602
13,971
5,644
55
3,219
10,368
0
79,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,710
Gold Earned
46,001
522
Minions Killed
559
0
Camps Cleared
0
1,520,792
Distance Traveled
1,722,100
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,153
385
23
1
0
292,959
1
W
Cthulhu
8,026
502
38
2
0
322,572
0
W
Janus
9,897
619
148
9
0
359,961
1
L
Hades
8,539
534
147
9
0
272,621
6
L
Rama
8,557
535
129
8
0
295,626
4
L
Persephone
8,553
535
137
9
0
304,005
2
W
Ravana
9,303
581
117
7
0
333,271
3
W
Neith
9,266
579
133
8
0
299,623
7
L
Serqet
6,908
432
86
5
0
355,581
5
W
Bakasura
9,509
594
123
8
0
406,673
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role